1.7 KiB
Troubles encountered with Rust during the making of this library
-
Lack of plugins means that you have to use a build script to compile your shaders instead of inlining them directly where they are used.
-
No way to create dynamic-sized arrays on the stack. A lot of Vulkan functions require passing an array of small elements (small structs or integers). Building such an array with a
Vec
can be expensive, especially when most of the time the array only contains a single element. -
No way to create a
*mut T
pointer from a*mut c_void
and a size whenT
is unsized. This had to be implemented in a custom trait. -
Can't cast an
ImageResource
into aResource
even though the former depends on the latter. -
This library was designed with specialization in mind. There are several
is_compatible
trait methods that perform deep comparisons between layouts. With specialization available, these methods could be specialized astrue
for layouts that are known to always be compatible. -
Some trait implementations have an associated type that looks like
type T = (Arc<Foo>, Arc<Bar>);
. HKTs would allow this parameter to take references to the Arcs instead, and avoid having to clone them. This problem could by bypassed by making the code more ugly, but it's not worth it just to avoid cloning some Arcs. -
Visibility rules mean that you can't write
struct Error; pub mod foo { pub struct Foo; impl From<Error> for Foo { ... } }
. Rustc complains thatError
is private an exported inFoo
's signature, even though that's in the author's opinion a totally legitimate usage.