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https://github.com/vulkano-rs/vulkano.git
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9a35fb0221
* Make image_index and final_views accessible, and new example. The first 2 changes should make creating frame buffers easier. The new example should make it easier to learn vulkano-util. * Remove unnecessary imports, and run clippy. * Run fmt. * .acquire() no longer returns image_index * rename final_views() to swapchain_image_views() The name change makes it more consistent with swapchain_image_view(). Personally I don't understand why the field name is final_views, yet we externally in function names refer to it as swapchain image views and such like. * Fractal example no longer creates framebuffer every frame. * Game of life example no longer creates framebuffer every frame. (Also removed a piece of code I had commented out, but had forgotten to remove from the fractal example.) * Rename if_recreate_swapchain to on_recreate_swapchain and update acquire() documentation. to on_recreate_swapchain * on_recreate_swapchain is now impl FnOnce instead of generics based FnMut Thanks marc0246! Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com> * Replace empty comment with an actual comment. --------- Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
147 lines
4.9 KiB
Rust
147 lines
4.9 KiB
Rust
use crate::{app::App, pixels_draw::PixelsDrawPipeline};
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use std::sync::Arc;
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use vulkano::{
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command_buffer::{
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allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
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CommandBufferUsage, RecordingCommandBuffer, RenderPassBeginInfo, SubpassBeginInfo,
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SubpassContents,
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},
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device::Queue,
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image::view::ImageView,
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render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
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sync::GpuFuture,
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};
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use vulkano_util::renderer::VulkanoWindowRenderer;
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/// A render pass which places an incoming image over the frame, filling it.
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pub struct RenderPassPlaceOverFrame {
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gfx_queue: Arc<Queue>,
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render_pass: Arc<RenderPass>,
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pixels_draw_pipeline: PixelsDrawPipeline,
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command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
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framebuffers: Vec<Arc<Framebuffer>>,
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}
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impl RenderPassPlaceOverFrame {
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pub fn new(
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app: &App,
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gfx_queue: Arc<Queue>,
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window_renderer: &VulkanoWindowRenderer,
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) -> RenderPassPlaceOverFrame {
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let render_pass = vulkano::single_pass_renderpass!(
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gfx_queue.device().clone(),
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attachments: {
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color: {
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format: window_renderer.swapchain_format(),
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samples: 1,
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load_op: Clear,
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store_op: Store,
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},
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},
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pass: {
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color: [color],
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depth_stencil: {},
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},
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)
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.unwrap();
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let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
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let pixels_draw_pipeline = PixelsDrawPipeline::new(app, gfx_queue.clone(), subpass);
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RenderPassPlaceOverFrame {
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gfx_queue,
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render_pass: render_pass.clone(),
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pixels_draw_pipeline,
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command_buffer_allocator: app.command_buffer_allocator.clone(),
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framebuffers: create_framebuffers(window_renderer.swapchain_image_views(), render_pass),
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}
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}
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/// Places the view exactly over the target swapchain image. The texture draw pipeline uses a
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/// quad onto which it places the view.
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pub fn render<F>(
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&self,
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before_future: F,
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image_view: Arc<ImageView>,
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target: Arc<ImageView>,
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image_index: u32,
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) -> Box<dyn GpuFuture>
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where
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F: GpuFuture + 'static,
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{
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// Get the dimensions.
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let img_dims: [u32; 2] = target.image().extent()[0..2].try_into().unwrap();
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// Create a primary command buffer builder.
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let mut command_buffer_builder = RecordingCommandBuffer::new(
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self.command_buffer_allocator.clone(),
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self.gfx_queue.queue_family_index(),
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CommandBufferLevel::Primary,
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CommandBufferBeginInfo {
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usage: CommandBufferUsage::OneTimeSubmit,
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..Default::default()
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},
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)
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.unwrap();
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// Begin the render pass.
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command_buffer_builder
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.begin_render_pass(
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RenderPassBeginInfo {
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clear_values: vec![Some([0.0; 4].into())],
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..RenderPassBeginInfo::framebuffer(
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self.framebuffers[image_index as usize].clone(),
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)
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},
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SubpassBeginInfo {
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contents: SubpassContents::SecondaryCommandBuffers,
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..Default::default()
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},
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)
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.unwrap();
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// Create a secondary command buffer from the texture pipeline & send draw commands.
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let cb = self.pixels_draw_pipeline.draw(img_dims, image_view);
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// Execute above commands (subpass).
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command_buffer_builder.execute_commands(cb).unwrap();
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// End the render pass.
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command_buffer_builder
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.end_render_pass(Default::default())
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.unwrap();
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// Build the command buffer.
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let command_buffer = command_buffer_builder.end().unwrap();
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// Execute primary command buffer.
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let after_future = before_future
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.then_execute(self.gfx_queue.clone(), command_buffer)
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.unwrap();
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after_future.boxed()
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}
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pub fn recreate_framebuffers(&mut self, swapchain_image_views: &[Arc<ImageView>]) {
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self.framebuffers = create_framebuffers(swapchain_image_views, self.render_pass.clone());
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}
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}
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fn create_framebuffers(
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swapchain_image_views: &[Arc<ImageView>],
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render_pass: Arc<RenderPass>,
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) -> Vec<Arc<Framebuffer>> {
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swapchain_image_views
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.iter()
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.map(|swapchain_image_view| {
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Framebuffer::new(
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render_pass.clone(),
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FramebufferCreateInfo {
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attachments: vec![swapchain_image_view.clone()],
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..Default::default()
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},
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)
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.unwrap()
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})
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.collect::<Vec<_>>()
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}
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