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https://github.com/vulkano-rs/vulkano.git
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18f68337a5
* Init vulkano util library * Add window & renderer structs * Update fractal to use vulkano utils * Add general purpose image view generation to storage image * Add some missing functionality * Fix game of life * Rename error * Fix tests * Update documentation texts * Modify license comment * Add to changelog * Improve docs * Allow option to wait on the future * Update doc text * Add filter fn * Modify queue selection * Fix import error * Remove non working tests * Rename start and finish frame to acquire and present * Allow pub creation of window renderer * Ensure config members are pub and it has send + sync * Remove send syncs
29 lines
1.1 KiB
TOML
29 lines
1.1 KiB
TOML
[package]
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name = "examples"
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version = "0.1.0"
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edition = "2021"
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authors = ["Pierre Krieger <pierre.krieger1708@gmail.com>"]
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publish = false
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[dependencies]
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# The `vulkano` crate is the main crate that you must use to use Vulkan.
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vulkano = { path = "../vulkano" }
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# Provides the `shader!` macro that is used to generate code for using shaders.
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vulkano-shaders = { path = "../vulkano-shaders" }
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# The Vulkan library doesn't provide any functionality to create and handle windows, as
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# this would be out of scope. In order to open a window, we are going to use the `winit` crate.
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winit = "0.26"
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# The `vulkano_win` crate is the link between `vulkano` and `winit`. Vulkano doesn't know about winit,
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# and winit doesn't know about vulkano, so import a crate that will provide a link between the two.
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vulkano-win = { path = "../vulkano-win" }
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vulkano-util = { path = "../vulkano-util" }
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bytemuck = { version = "1.7", features = ["derive", "extern_crate_std", "min_const_generics"] }
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cgmath = "0.18"
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png = "0.17"
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serde = { version = "1.0", features = ["derive"] }
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ron = "0.7"
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rand = "0.8.4"
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glium = { git = "https://github.com/glium/glium.git", rev = "60889a2" }
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