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79 lines
3.8 KiB
Markdown
79 lines
3.8 KiB
Markdown
# Vulkano
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Vulkano is a Rust wrapper around [the Vulkan graphics API](https://www.khronos.org/vulkan/).
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It follows the Rust philosophy, which is that as long as you don't use unsafe code you shouldn't
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be able to trigger any undefined behavior. In the case of Vulkan, this means that non-unsafe code
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should always conform to valid API usage.
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What does vulkano do?
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- Provides a low-levelish API around Vulkan. It doesn't hide what it does, but provides some
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comfort types.
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- Plans to prevent all invalid API usages, even the most obscure ones. The purpose of vulkano
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is not to simply let you draw a teapot, but to cover all possible usages of Vulkan and detect all
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the possible problems in order to write robust programs. Invalid API usage is prevented thanks to
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both compile-time checks and runtime checks.
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- Can handle synchronization on the GPU side for you (unless you choose do that yourself), as this
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aspect of Vulkan is both annoying to handle and error-prone. Dependencies between submissions are
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automatically detected, and semaphores are managed automatically. The behavior of the library can
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be customized thanks to unsafe trait implementations.
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- Tries to be convenient to use. Nobody is going to use a library that requires you to browse
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the documentation for hours for every single operation.
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Note that vulkano does **not** require you to install the official Vulkan SDK. This is not
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something specific to vulkano (you don't need to SDK to write program that use Vulkan, even
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without vulkano), but many people are unaware of that and install the SDK thinking that it is
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required.
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## Development status
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**Please read this section.**
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The latest released version on crates.io is version 0.4. This version is not stable, and most
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likely differs from the code on github.
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Vulkano is still in heavy development and doesn't yet meet its goals of being very robust. However
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the general structure of the library is most likely definitive, and all future breaking changes
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will likely be straight-forward to fix in user code.
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## [Documentation](https://docs.rs/vulkano)
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[![](https://docs.rs/vulkano/badge.svg)](https://docs.rs/vulkano)
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To get started you are encouraged to read the examples in `examples/src/bin`, starting with
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the `triangle` example.
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## Structure
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This repository contains five libraries:
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- `vulkano` is the main one.
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- `vulkano-shaders` can analyse SPIR-V shaders at compile-time.
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- `vulkano-shader-derive` provides a custom derive that invokes `vulkano-shaders`. It lets you
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easily integrate your GLSL shaders within the rest of your source code.
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- `vulkano-win` provides a safe link between vulkano and the `winit` library which can create
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a window where to render to.
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- `glsl-to-spirv` can compile GLSL to SPIR-V by wrapping around `glslang`. `glsl-to-spirv` is an
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implementation detail that you don't need to use manually if you use vulkano.
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Once procedural macros are stabilized in Rust, the `vulkano-shaders` and `vulkano-shader-derive`
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crates will be merged with the `vulkano` crate. The `glsl-to-spirv` crate is an implementation
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detail of vulkano and is not supposed to be used directly if you use vulkano. You are, however,
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free to use it if you want to write an alternative to vulkano.
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In order to run tests, run `cargo test --all` at the root of the repository. Make sure your Vulkan
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driver is up to date before doing so.
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## License
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Licensed under either of
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* Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
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* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
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at your option.
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### Contribution
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Unless you explicitly state otherwise, any contribution intentionally submitted
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for inclusion in the work by you shall be dual licensed as above, without any
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additional terms or conditions.
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