vulkano/CHANGELOG.md
2018-03-14 17:57:22 +01:00

3.9 KiB

Unreleased

Version 0.9.0 (2018-03-13)

  • Updated winit to version 0.11.

Version 0.8.0 (2018-03-11)

  • Changed ShaderInterfaceMismatchError to be more verbose.
  • Allow depth/stencil images to be used with AutoCommandBufferBuilder::copy_image_to_buffer()
  • Allow Surface to own the window it references.
  • Clear value validation for AutoCommandBufferBuilder::begin_render_pass()
  • Fix occasional truncation of glslang_validator when glsl-to-spirv is rebuilt
  • Fix linking against MoltenVK >= 0.19.0
  • Fix panic on DeviceLost error after resizing swapchain on nvidia/amd hardware
  • Added AutoCommandBufferBuilder::copy_image
  • Added VulkanObject::TYPE to look up the DebugReportObjectTypeEXT of an object
  • Added Device::set_object_name and Device::set_object_name_raw
  • Added GraphicsPipelineBuilder::with_auto_layout to simplify use of dynamic buffers.

Version 0.7.3 (2018-02-10)

Yanked

Version 0.7.2 (2017-10-09)

  • Allow impl_vertex! to support generic structs.
  • Added GraphicsPipelineBuilder::with_pipeline_layout.
  • Fixed creating a buffer view not checking the min_texel_buffer_offset_alignment limit.
  • Added support for loading the VK_EXT_debug_marker extension and adding debug markers to UnsafeCommandBufferBuilder
  • Changed GraphicsPipelineBuilder to default to a buffer-less vertex input.
  • Deprecated pipeline::input_assembly::InputAssembly.

Version 0.7.1 (2017-09-28)

  • Fixed an HiDPI scaling issue on MacOS in vulkano-win.
  • Fixed le() and ge() for DescriptorsCount, which also fixes a potential memory leak when allocating descriptor sets.
  • Fixed the ordered_passes_renderpass! macro not working properly when using resolve.
  • Added an optional resolve entry in pass for single_pass_renderpass!, for resolving multisampled attachments into non-multisampled attachments.
  • Fixed the value of rasterizationSamples not corresponding to the render pass.
  • Added GraphicsPipelineBuilder::sample_shading_disabled, sample_shading_enabled, alpha_to_coverage_disabled, alpha_to_coverage_enabled, alpha_to_one_disabled and alpha_to_one_enabled. Added GraphicsPipelineCreationError::SampleRateShadingFeatureNotEnabled and AlphaToOneFeatureNotEnabled.
  • Deprecated pipeline::multisample::Multisample.

Version 0.7.0 (2017-09-21)

  • Added RuntimePipelineDesc, an implementation of PipelineLayoutDesc that makes creating custom layouts easier.
  • Changed CpuBufferPool::next() and chunk() to return a Result in case of an error when allocating or mapping memory.
  • Changed CommandBufferExecError::AccessError to provide a hint of where the error occurs.
  • Added vulkano::pipeline::vertex::BufferlessDefinition and BufferlessVertices to enable bufferless drawing.
  • Changed ImageAccess::try_gpu_lock and unlock() to verify whether the image layout is correct, especially at the first usage of an image.
  • Changed BufferAccess::conflict_* and ImageAccess::conflict_* to forbid querying a specific range of the resource.
  • Fixed layers argument validation in Swapchain::new_inner.
  • Added a 32-bit word constructor for ShaderModule (ShaderModule::from_words).
  • Changed the various is_superset_of functions to return a Result instead of a bool.

Version 0.6.2 (2017-09-06)

  • Added checking compatibility between the descriptor sets and the pipeline object when adding a draw or compute command.
  • Fixed several bugs in the validation checks of blit_image.
  • Fixed blit_image, copy_buffer_to_image and copy_image_to_buffer not taking the mipmap level into account when checking for the correct image dimensions.
  • Added ImageDimensions::mipmap_dimensions() and ImageDimensions::num_mipmaps().
  • Added an implementation of DeviceOwned for QueuesIter and Queue.
  • Fixed the standard command pool and descriptor pool being destroyed too often.
  • Added #[allow(non_snake_case)] to structs generated by vulkano-shaders.