vulkano/examples/teapot/main.rs

644 lines
22 KiB
Rust

use self::model::{Normal, Position, INDICES, NORMALS, POSITIONS};
use glam::{
f32::{Mat3, Vec3},
Mat4,
};
use std::{error::Error, sync::Arc, time::Instant};
use vulkano::{
buffer::{
allocator::{SubbufferAllocator, SubbufferAllocatorCreateInfo},
Buffer, BufferCreateInfo, BufferUsage, Subbuffer,
},
command_buffer::{
allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
RenderPassBeginInfo,
},
descriptor_set::{
allocator::StandardDescriptorSetAllocator, DescriptorSet, WriteDescriptorSet,
},
device::{
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, DeviceOwned,
Queue, QueueCreateInfo, QueueFlags,
},
format::Format,
image::{view::ImageView, Image, ImageCreateInfo, ImageType, ImageUsage},
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
pipeline::{
graphics::{
color_blend::{ColorBlendAttachmentState, ColorBlendState},
depth_stencil::{DepthState, DepthStencilState},
input_assembly::InputAssemblyState,
multisample::MultisampleState,
rasterization::RasterizationState,
vertex_input::{Vertex, VertexDefinition},
viewport::{Viewport, ViewportState},
GraphicsPipelineCreateInfo,
},
layout::PipelineDescriptorSetLayoutCreateInfo,
GraphicsPipeline, Pipeline, PipelineBindPoint, PipelineLayout,
PipelineShaderStageCreateInfo,
},
render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
shader::EntryPoint,
swapchain::{
acquire_next_image, Surface, Swapchain, SwapchainCreateInfo, SwapchainPresentInfo,
},
sync::{self, GpuFuture},
Validated, VulkanError, VulkanLibrary,
};
use winit::{
application::ApplicationHandler,
dpi::PhysicalSize,
event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoop},
window::{Window, WindowId},
};
mod model;
fn main() -> Result<(), impl Error> {
// The start of this example is exactly the same as `triangle`. You should read the `triangle`
// example if you haven't done so yet.
let event_loop = EventLoop::new().unwrap();
let mut app = App::new(&event_loop);
event_loop.run_app(&mut app)
}
struct App {
instance: Arc<Instance>,
device: Arc<Device>,
queue: Arc<Queue>,
memory_allocator: Arc<StandardMemoryAllocator>,
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
vertex_buffer: Subbuffer<[Position]>,
normals_buffer: Subbuffer<[Normal]>,
index_buffer: Subbuffer<[u16]>,
uniform_buffer_allocator: SubbufferAllocator,
rcx: Option<RenderContext>,
}
struct RenderContext {
window: Arc<Window>,
swapchain: Arc<Swapchain>,
render_pass: Arc<RenderPass>,
framebuffers: Vec<Arc<Framebuffer>>,
vs: EntryPoint,
fs: EntryPoint,
pipeline: Arc<GraphicsPipeline>,
recreate_swapchain: bool,
previous_frame_end: Option<Box<dyn GpuFuture>>,
rotation_start: Instant,
}
impl App {
fn new(event_loop: &EventLoop<()>) -> Self {
let library = VulkanLibrary::new().unwrap();
let required_extensions = Surface::required_extensions(event_loop).unwrap();
let instance = Instance::new(
library,
InstanceCreateInfo {
flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
enabled_extensions: required_extensions,
..Default::default()
},
)
.unwrap();
let device_extensions = DeviceExtensions {
khr_swapchain: true,
..DeviceExtensions::empty()
};
let (physical_device, queue_family_index) = instance
.enumerate_physical_devices()
.unwrap()
.filter(|p| p.supported_extensions().contains(&device_extensions))
.filter_map(|p| {
p.queue_family_properties()
.iter()
.enumerate()
.position(|(i, q)| {
q.queue_flags.intersects(QueueFlags::GRAPHICS)
&& p.presentation_support(i as u32, event_loop).unwrap()
})
.map(|i| (p, i as u32))
})
.min_by_key(|(p, _)| match p.properties().device_type {
PhysicalDeviceType::DiscreteGpu => 0,
PhysicalDeviceType::IntegratedGpu => 1,
PhysicalDeviceType::VirtualGpu => 2,
PhysicalDeviceType::Cpu => 3,
PhysicalDeviceType::Other => 4,
_ => 5,
})
.unwrap();
println!(
"Using device: {} (type: {:?})",
physical_device.properties().device_name,
physical_device.properties().device_type,
);
let (device, mut queues) = Device::new(
physical_device,
DeviceCreateInfo {
enabled_extensions: device_extensions,
queue_create_infos: vec![QueueCreateInfo {
queue_family_index,
..Default::default()
}],
..Default::default()
},
)
.unwrap();
let queue = queues.next().unwrap();
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
device.clone(),
Default::default(),
));
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
device.clone(),
Default::default(),
));
let vertex_buffer = Buffer::from_iter(
memory_allocator.clone(),
BufferCreateInfo {
usage: BufferUsage::VERTEX_BUFFER,
..Default::default()
},
AllocationCreateInfo {
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
..Default::default()
},
POSITIONS,
)
.unwrap();
let normals_buffer = Buffer::from_iter(
memory_allocator.clone(),
BufferCreateInfo {
usage: BufferUsage::VERTEX_BUFFER,
..Default::default()
},
AllocationCreateInfo {
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
..Default::default()
},
NORMALS,
)
.unwrap();
let index_buffer = Buffer::from_iter(
memory_allocator.clone(),
BufferCreateInfo {
usage: BufferUsage::INDEX_BUFFER,
..Default::default()
},
AllocationCreateInfo {
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
..Default::default()
},
INDICES,
)
.unwrap();
let uniform_buffer_allocator = SubbufferAllocator::new(
memory_allocator.clone(),
SubbufferAllocatorCreateInfo {
buffer_usage: BufferUsage::UNIFORM_BUFFER,
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
..Default::default()
},
);
App {
instance,
device,
queue,
memory_allocator,
descriptor_set_allocator,
command_buffer_allocator,
vertex_buffer,
normals_buffer,
index_buffer,
uniform_buffer_allocator,
rcx: None,
}
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window = Arc::new(
event_loop
.create_window(Window::default_attributes())
.unwrap(),
);
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
let window_size = window.inner_size();
let (swapchain, images) = {
let surface_capabilities = self
.device
.physical_device()
.surface_capabilities(&surface, Default::default())
.unwrap();
let (image_format, _) = self
.device
.physical_device()
.surface_formats(&surface, Default::default())
.unwrap()[0];
Swapchain::new(
self.device.clone(),
surface,
SwapchainCreateInfo {
min_image_count: surface_capabilities.min_image_count.max(2),
image_format,
image_extent: window_size.into(),
image_usage: ImageUsage::COLOR_ATTACHMENT,
composite_alpha: surface_capabilities
.supported_composite_alpha
.into_iter()
.next()
.unwrap(),
..Default::default()
},
)
.unwrap()
};
let render_pass = vulkano::single_pass_renderpass!(
self.device.clone(),
attachments: {
color: {
format: swapchain.image_format(),
samples: 1,
load_op: Clear,
store_op: Store,
},
depth_stencil: {
format: Format::D16_UNORM,
samples: 1,
load_op: Clear,
store_op: DontCare,
},
},
pass: {
color: [color],
depth_stencil: {depth_stencil},
},
)
.unwrap();
let vs = vs::load(self.device.clone())
.unwrap()
.entry_point("main")
.unwrap();
let fs = fs::load(self.device.clone())
.unwrap()
.entry_point("main")
.unwrap();
let (framebuffers, pipeline) = window_size_dependent_setup(
window_size,
&images,
&render_pass,
&self.memory_allocator,
&vs,
&fs,
);
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
let rotation_start = Instant::now();
self.rcx = Some(RenderContext {
window,
swapchain,
render_pass,
framebuffers,
vs,
fs,
pipeline,
recreate_swapchain: false,
previous_frame_end,
rotation_start,
});
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
let rcx = self.rcx.as_mut().unwrap();
match event {
WindowEvent::CloseRequested => {
event_loop.exit();
}
WindowEvent::Resized(_) => {
rcx.recreate_swapchain = true;
}
WindowEvent::RedrawRequested => {
let window_size = rcx.window.inner_size();
if window_size.width == 0 || window_size.height == 0 {
return;
}
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
if rcx.recreate_swapchain {
let (new_swapchain, new_images) = rcx
.swapchain
.recreate(SwapchainCreateInfo {
image_extent: window_size.into(),
..rcx.swapchain.create_info()
})
.expect("failed to recreate swapchain");
rcx.swapchain = new_swapchain;
(rcx.framebuffers, rcx.pipeline) = window_size_dependent_setup(
window_size,
&new_images,
&rcx.render_pass,
&self.memory_allocator,
&rcx.vs,
&rcx.fs,
);
rcx.recreate_swapchain = false;
}
let uniform_buffer = {
let elapsed = rcx.rotation_start.elapsed();
let rotation =
elapsed.as_secs() as f64 + elapsed.subsec_nanos() as f64 / 1_000_000_000.0;
let rotation = Mat3::from_rotation_y(rotation as f32);
// NOTE: This teapot was meant for OpenGL where the origin is at the lower left
// instead the origin is at the upper left in Vulkan, so we reverse the Y axis.
let aspect_ratio = rcx.swapchain.image_extent()[0] as f32
/ rcx.swapchain.image_extent()[1] as f32;
let proj = Mat4::perspective_rh_gl(
std::f32::consts::FRAC_PI_2,
aspect_ratio,
0.01,
100.0,
);
let view = Mat4::look_at_rh(
Vec3::new(0.3, 0.3, 1.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, -1.0, 0.0),
);
let scale = Mat4::from_scale(Vec3::splat(0.01));
let uniform_data = vs::Data {
world: Mat4::from_mat3(rotation).to_cols_array_2d(),
view: (view * scale).to_cols_array_2d(),
proj: proj.to_cols_array_2d(),
};
let buffer = self.uniform_buffer_allocator.allocate_sized().unwrap();
*buffer.write().unwrap() = uniform_data;
buffer
};
let layout = &rcx.pipeline.layout().set_layouts()[0];
let descriptor_set = DescriptorSet::new(
self.descriptor_set_allocator.clone(),
layout.clone(),
[WriteDescriptorSet::buffer(0, uniform_buffer)],
[],
)
.unwrap();
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
rcx.swapchain.clone(),
None,
)
.map_err(Validated::unwrap)
{
Ok(r) => r,
Err(VulkanError::OutOfDate) => {
rcx.recreate_swapchain = true;
return;
}
Err(e) => panic!("failed to acquire next image: {e}"),
};
if suboptimal {
rcx.recreate_swapchain = true;
}
let mut builder = AutoCommandBufferBuilder::primary(
self.command_buffer_allocator.clone(),
self.queue.queue_family_index(),
CommandBufferUsage::OneTimeSubmit,
)
.unwrap();
builder
.begin_render_pass(
RenderPassBeginInfo {
clear_values: vec![
Some([0.0, 0.0, 1.0, 1.0].into()),
Some(1f32.into()),
],
..RenderPassBeginInfo::framebuffer(
rcx.framebuffers[image_index as usize].clone(),
)
},
Default::default(),
)
.unwrap()
.bind_pipeline_graphics(rcx.pipeline.clone())
.unwrap()
.bind_descriptor_sets(
PipelineBindPoint::Graphics,
rcx.pipeline.layout().clone(),
0,
descriptor_set,
)
.unwrap()
.bind_vertex_buffers(
0,
(self.vertex_buffer.clone(), self.normals_buffer.clone()),
)
.unwrap()
.bind_index_buffer(self.index_buffer.clone())
.unwrap();
unsafe { builder.draw_indexed(self.index_buffer.len() as u32, 1, 0, 0, 0) }
.unwrap();
builder.end_render_pass(Default::default()).unwrap();
let command_buffer = builder.build().unwrap();
let future = rcx
.previous_frame_end
.take()
.unwrap()
.join(acquire_future)
.then_execute(self.queue.clone(), command_buffer)
.unwrap()
.then_swapchain_present(
self.queue.clone(),
SwapchainPresentInfo::swapchain_image_index(
rcx.swapchain.clone(),
image_index,
),
)
.then_signal_fence_and_flush();
match future.map_err(Validated::unwrap) {
Ok(future) => {
rcx.previous_frame_end = Some(future.boxed());
}
Err(VulkanError::OutOfDate) => {
rcx.recreate_swapchain = true;
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
}
Err(e) => {
println!("failed to flush future: {e}");
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
}
}
}
_ => {}
}
}
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
let rcx = self.rcx.as_mut().unwrap();
rcx.window.request_redraw();
}
}
/// This function is called once during initialization, then again whenever the window is resized.
fn window_size_dependent_setup(
window_size: PhysicalSize<u32>,
images: &[Arc<Image>],
render_pass: &Arc<RenderPass>,
memory_allocator: &Arc<StandardMemoryAllocator>,
vs: &EntryPoint,
fs: &EntryPoint,
) -> (Vec<Arc<Framebuffer>>, Arc<GraphicsPipeline>) {
let device = memory_allocator.device();
let depth_buffer = ImageView::new_default(
Image::new(
memory_allocator.clone(),
ImageCreateInfo {
image_type: ImageType::Dim2d,
format: Format::D16_UNORM,
extent: images[0].extent(),
usage: ImageUsage::DEPTH_STENCIL_ATTACHMENT | ImageUsage::TRANSIENT_ATTACHMENT,
..Default::default()
},
AllocationCreateInfo::default(),
)
.unwrap(),
)
.unwrap();
let framebuffers = images
.iter()
.map(|image| {
let view = ImageView::new_default(image.clone()).unwrap();
Framebuffer::new(
render_pass.clone(),
FramebufferCreateInfo {
attachments: vec![view, depth_buffer.clone()],
..Default::default()
},
)
.unwrap()
})
.collect::<Vec<_>>();
// In the triangle example we use a dynamic viewport, as its a simple example. However in the
// teapot example, we recreate the pipelines with a hardcoded viewport instead. This allows the
// driver to optimize things, at the cost of slower window resizes.
// https://computergraphics.stackexchange.com/questions/5742/vulkan-best-way-of-updating-pipeline-viewport
let pipeline = {
let vertex_input_state = [Position::per_vertex(), Normal::per_vertex()]
.definition(vs)
.unwrap();
let stages = [
PipelineShaderStageCreateInfo::new(vs.clone()),
PipelineShaderStageCreateInfo::new(fs.clone()),
];
let layout = PipelineLayout::new(
device.clone(),
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
.into_pipeline_layout_create_info(device.clone())
.unwrap(),
)
.unwrap();
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
GraphicsPipeline::new(
device.clone(),
None,
GraphicsPipelineCreateInfo {
stages: stages.into_iter().collect(),
vertex_input_state: Some(vertex_input_state),
input_assembly_state: Some(InputAssemblyState::default()),
viewport_state: Some(ViewportState {
viewports: [Viewport {
offset: [0.0, 0.0],
extent: window_size.into(),
depth_range: 0.0..=1.0,
}]
.into_iter()
.collect(),
..Default::default()
}),
rasterization_state: Some(RasterizationState::default()),
depth_stencil_state: Some(DepthStencilState {
depth: Some(DepthState::simple()),
..Default::default()
}),
multisample_state: Some(MultisampleState::default()),
color_blend_state: Some(ColorBlendState::with_attachment_states(
subpass.num_color_attachments(),
ColorBlendAttachmentState::default(),
)),
subpass: Some(subpass.into()),
..GraphicsPipelineCreateInfo::layout(layout)
},
)
.unwrap()
};
(framebuffers, pipeline)
}
mod vs {
vulkano_shaders::shader! {
ty: "vertex",
path: "vert.glsl",
}
}
mod fs {
vulkano_shaders::shader! {
ty: "fragment",
path: "frag.glsl",
}
}