Commit Graph

13 Commits

Author SHA1 Message Date
Rua
b3dbca4001
Rust 1.72 fixes (#2302) 2023-08-25 03:01:45 +02:00
marc0246
096d3bc660
Publish vulkano-macros (#2175)
* Publish vulkano-macros

* Document `vulkano-macros`

* Make macros dependency optional

* Document `macros` feature

* Fix outdated docs

* Derp
2023-04-02 23:33:01 -05:00
marc0246
140da613e3
Remove long-gone www crate from the exclude-list (#2141) 2023-02-15 14:41:30 +01:00
Okko Hakola
18f68337a5
Vulkano util proposal (#1918)
* Init vulkano util library

* Add window & renderer structs

* Update fractal to use vulkano utils

* Add general purpose image view generation to storage image

* Add some missing functionality

* Fix game of life

* Rename error

* Fix tests

* Update documentation texts

* Modify license comment

* Add to changelog

* Improve docs

* Allow option to wait on the future

* Update doc text

* Add filter fn

* Modify queue selection

* Fix import error

* Remove non working tests

* Rename start and finish frame to acquire and present

* Allow pub creation of window renderer

* Ensure config members are pub and it has send + sync

* Remove send syncs
2022-06-24 17:27:33 +02:00
gurchetansingh
f186ef80a5
Goodbye vk-sys (#1601)
You are gone, but not forgotten.
2021-09-04 00:08:06 -05:00
Rua
71191bd24d
Auto-generate extensions and features, check requirements (#1599)
* Migrate to using Ash as a base

* Small change to test, to make it applicable to Vulkan 1.1

* Auto-generate extensions, check extension requirements

* Add documentation to extensions, use vk.xml from Ash 0.32.1

* Remove `RawDeviceExtensions` and `RawInstanceExtensions`

* Add extension conflict checking

* Small fix

* Add auto-generated features, more requirements checks

* Features documentation

* Macrofy required_if_supported_extensions

* Include vulkano-gen tool

* Move autogen imports to macros

* Change autogen into a build script

* Delete leftover file
2021-06-08 00:45:41 +07:00
Lucas Kent
23709fb011
Remove vulkano-shader-derive (#1085) 2018-10-26 13:49:36 +11:00
Nicholas Lordello
b507034df7 Use shaderc instead of glsl-to-spirv for shader compilation (#947)
* Use shaderc instead of glsl-to-spirv for shader compilation
* added some setup notes
2018-09-21 00:24:24 +10:00
Pierre Krieger
fba5c95250 Some work on the website 2017-06-27 18:18:42 +02:00
Pierre Krieger
f932187778 Add a small crate to allow inlining shader source codes 2017-01-21 16:17:06 +01:00
Pierre Krieger
28b489b31f Add Cargo workspace file 2016-08-07 14:31:07 +02:00
Pierre Krieger
fbeac0d827 Remove obsolete files 2016-01-31 13:20:32 +01:00
Pierre Krieger
d2552a8d65 Initial commit 2015-07-06 10:54:29 +02:00