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Remove vulkano-shader-derive (#1085)
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@ -4,7 +4,6 @@ members = [
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"vk-sys",
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"vulkano",
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"vulkano-shaders",
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"vulkano-shader-derive",
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"vulkano-win"
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]
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@ -150,16 +150,11 @@ If your change adds, removes or modifies a trait or a function, please add an en
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This repository contains six libraries:
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- `vulkano` is the main one.
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- `vulkano-shaders` can analyse SPIR-V shaders at compile-time.
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- `vulkano-shader-derive` provides a custom derive that invokes `vulkano-shaders`. It lets you
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easily integrate your GLSL shaders within the rest of your source code.
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- `vulkano-shaders` Provides the `vulkano_shader!` macro for compiling glsl shaders.
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- `vulkano-win` provides a safe link between vulkano and the `winit` library which can create
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a window to render to.
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- `vk-sys` contains raw bindings for Vulkan. You can use it even if you don't care about vulkano.
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Once procedural macros are stabilized in Rust, the `vulkano-shaders` and `vulkano-shader-derive`
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crates will be merged with the `vulkano` crate.
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In order to run tests, run `cargo test --all` at the root of the repository. Make sure your Vulkan
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driver is up to date before doing so.
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@ -1,9 +0,0 @@
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[package]
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name = "vulkano-shader-derive"
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version = "0.11.0"
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authors = ["Pierre Krieger <pierre.krieger1708@gmail.com>", "The vulkano contributors"]
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repository = "https://github.com/vulkano-rs/vulkano"
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description = "Deprecated"
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license = "MIT/Apache-2.0"
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documentation = "https://docs.rs/vulkano"
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categories = []
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