* Convert creation of `Instance` and `Device` to use a builder
* Big oops
* Add `InstanceCreateInfo` and `DeviceCreateInfo`
* Doc fix
* impl FromStr for Version, remove elidable qf2
* Allow `copy_image` source and destination to be the same image
The doc: `srcImage and dstImage can be the same image or alias the same
memory`.
This was achieved by locking only one image exclusively if both are the same.
* Allow `blit_image` and `copy_buffer` to have the same src/dest buffers
Regarding this and the previous commits, I noticed an important note in
the docs.
`regions must not overlap`
Before this, it was not important check for us to do, since we can't
have overlapping regions if both buffers are different. But now we must
add some checks to make sure its safe to use these functions while also
allowing for shared buffers between src and dest.
* Added bounds and overlapping checks for `copy_buffer`
* Added overlap checks for `blit_image` and `copy_image`
Created utility file `src/command_buffer/validity/ranges.rs` which hold
functions that help compute if there is overlap in regions.
* Fixed bug in regions overlap check
It should be ANDed together and not ORed
* Added `image_blit` to the `image-self-copy` example
* Added example for `copy_buffer_dimensions` using `basic-compute-shaders`
Also updated copyright year for this and the `image-self-copy-blit`
example.
* Added command `clear_attachment`
This command implements `vkClearAttachments`, most checks are done
except for:
- Handling attachments with `VK_ATTACHMENT_UNUSED`, `vulkano` doesn't
support unused attachments for now.
- command buffer protection and protectedNoFault, which `vulkano` is not
supporting now.
* Added `clear_attachments` example
This explains the usage of `clear_attachments` command
* Modified `ClearRect.rect_offset` to use `u32`
Since, in vulkan docs, it says that the rect must be inside the render
area, its better to use `u32` so that we don't get negative values since
its not applicable here.
I was using `i32` because in vulkan docs its using `VkRect2D` inside
`VkClearRect` which is a general rectangle object. Since ours is only
specific to `ClearRect` its better to make it specific.
* Bring vertex input in line with other pipeline state, reorganise modules
* Documentation improvement
* Use ShaderInterfaceEntryType in shader interface instead of format
* Example fix
* Fix device memory missing p_next structures
* Fix exportable attachment image missing p_next; Fix mutable bit off
* Fix fd export for StorageImage
* Add gl-interop example; Remove debug assert comment
* Fix gl-interop example being run on Windows and MacOS
* Add builder field to DeviceMemoryBuilder
* Move shader parsing and information extraction to Vulkano, make available for runtime shaders
* Small change
* Add new pipeline stages to match shader stages
* Fix review issues
* Add basic support for khr_push_descriptor
* Add basic support for khr_push_descriptor
* Support arrays in `DescriptorWrite`
* Use assert when creating the builder
* Add extra dynamic state commands to the command buffer builders
* Add TessellationState
* Re-enable InputAssemblyState, add dynamic state, update Ash
* Rework depth_stencil module, add dynamic state
* Rename module raster > rasterization, add dynamic state
* Replace DynamicStateMode with bool, replace Option with StateMode enum for potentially dynamic states, rename Blend > ColorBlendState, add dynamic state
* Re-enable MultisampleState
* Re-enable ViewportState, add state to GraphicsPipeline with retrieval methods, add dynamic state
* Add builder methods for state types
* Color blend improvements
* Further checks on input assembly dynamic state
* Add color_write_enable
* Add topology class, check that it matches
* Add line_stipple
* Move some builder code to the individual state types
* Add discard rectangles
* Trim down GraphicsPipelineCreationError variants, order alphabetically
* Remove Send + Sync and BufferAccess traits where they are redundant
* Require Send + Sync for ImageViewAbstract
* Require Send + Sync for ImageAccess, AttachmentsList and MemoryPoolAlloc
* Require Send + Sync for DescriptorSet and DescriptorPoolAlloc
* Require Send + Sync for FramebufferAbstract
* Minor rearranging
* Require Send + Sync for PrimaryCommandBuffer, SecondaryCommandBuffer and CommandPoolAlloc
* Require Send + Sync for Command (private trait)
* Cargo fmt
* Move descriptor_set.rs to parent, make descriptor.rs its child
* Rename UnsafeDescriptorSetLayout to DescriptorSetLayout, as there isn't actually anything unsafe about it
* Make fixed_size_pool and persistent modules public, reduce number of re-exports from there
* Split off pool.rs from sys.rs
* Move std_pool module to pool::standard
* Make sys public, remove re-exports
* Move descriptor module and DescriptorSetDesc into layout module
* Move ShaderStages to pipeline::shader
* Make descriptor_set::collection module private
* Documentation
* Don't enable any features in examples unless the example requires it
* More elaborate device selection code in the triangle example
* Better device selection for all other examples
* Migrate to using Ash as a base
* Small change to test, to make it applicable to Vulkan 1.1
* Auto-generate extensions, check extension requirements
* Add documentation to extensions, use vk.xml from Ash 0.32.1
* Remove `RawDeviceExtensions` and `RawInstanceExtensions`
* Add extension conflict checking
* Small fix
* Add auto-generated features, more requirements checks
* Features documentation
* Macrofy required_if_supported_extensions
* Include vulkano-gen tool
* Move autogen imports to macros
* Change autogen into a build script
* Delete leftover file
* Autogenerate device properties
* Propagate bugfix in properties chain to features
* initial support for the `VK_KHR_multiview` extension
The `VK_KHR_multiview` extension can be used to efficiently draw to multiple layers of a framebuffer at once with.
This is particularly useful for virtual reality applications or other types of stereoscopic rendering where both eyes need to be rendered and they share almost all visible vertices.
* allow creation of multi-layer attachment images
Using the `AttachmentImage::multisampled_with_usage_with_layers` constructor.
More constructors with different combinations could be added for the `AttachmentImage` but `multisampled_with_usage_with_layers` already exposes all possible options.
I think all these different constructors should be replaced with a constructor that takes a struct that implements `Default` or an enum with the different possibilities.
* compliance with VUID-VkFramebufferCreateInfo-renderPass-02531
* removed changelog entries according to new policy
* migrate `VK_KHR_multiview` support to ash
* add more comments
* add remaining `VK_KHR_multiview` validation
* validate instanced drawing using `multiview` limits
* add some missing validation relating to `VIEW_LOCAL` dependencies
* use the vulkano device feature instead of depending on the `multiview` extension directly