marc0246
1c2d195dab
Improvements to caches and switch to ahash
( #2019 )
...
* Add `OnceCache`
* Switch to `ahash`
2022-10-04 10:04:52 +02:00
Rua
f78e06fc6e
#2007 fixes ( #2008 )
2022-10-01 21:19:25 -05:00
Rua
9a50d6ca56
Fix handling of runtime sized arrays in shaders ( #1992 )
...
* Fix handling of runtime sized arrays in shaders
* Small fix
2022-09-22 02:11:30 -05:00
Austin Johnson
137fb9f24b
Release 0.31 ( #1990 )
2022-09-18 05:46:53 -05:00
Rua
b06b29afd2
Better validation and errors ( #1966 )
...
* Better validation and errors
* Small fix
2022-09-09 22:41:52 -05:00
Rua
2705984c77
Macrofy all Vulkan bitflag and enum types, check for device support ( #1964 )
2022-09-05 15:16:40 -05:00
Rua
f0e6e4c6b7
Fix or allow all Clippy errors, re-enable dead code and unused variable warnings ( #1953 )
2022-08-12 05:18:35 -05:00
Rua
69b72362ea
Vulkano-shaders struct generation refactor ( #1945 )
2022-08-07 05:54:38 -05:00
Austin Johnson
c0c9c21ce4
remove unnecessary question mark operator and unsafe block ( #1940 )
2022-08-01 10:43:45 +02:00
Austin Johnson
6a8ee8d75f
Release 0.30 ( #1929 )
2022-07-20 03:50:41 -05:00
Rua
d3217d2531
Update dependencies ( #1904 )
...
* Update dependencies
* MacOS fix
2022-05-29 19:27:47 +02:00
atilo
31a203303e
Raytracing shaders with vulkano-shaders ( #1888 )
...
* Support for compiling ray shaders (still broken)
* Remove debug print and fix unimplemented panic
2022-05-02 13:21:00 +02:00
Rua
de1147589e
Release 0.29 ( #1856 )
2022-03-11 23:20:11 +07:00
Austin Johnson
2e562b5773
convert fnv types into std ( #1847 )
2022-02-27 08:47:22 +01:00
Rua
db51e15e5e
Vulkan 1.3 support, updated dependencies ( #1836 )
2022-02-25 16:58:09 -06:00
Rua
786683c2a9
Add DescriptorSetLayoutCreateInfo
and PipelineLayoutCreateInfo
( #1834 )
...
* Add `DescriptorSetLayoutCreateInfo` and `PipelineLayoutCreateInfo`
* DescriptorType non_exhaustive
2022-02-25 16:52:44 -06:00
Eemeli Lehtonen
3054690ed7
fix shader macro for geometry stages ( #1823 )
2022-02-10 22:41:43 +01:00
Rua
e7acf2aa9b
Release Vulkano 0.28 ( #1810 )
...
* Release Vulkano 0.28
* resolve unused ImageCreateFlags import on windows build
Co-authored-by: Austin Johnson <me@austinj.work>
2022-02-02 05:43:34 -06:00
Rua
e3146aac0e
Sampler ycbcr conversion ( #1807 )
...
* Better validation of image view creation, descriptor set updates, draw-time resources and others
* Add sampler YCbCr conversion
* Add shader validation
* Minor fixes
* Add YCbCr example
* Typo
2022-01-30 08:52:57 +07:00
Rua
0c06394e6c
Better validation of image view creation, descriptor set updates, draw-time resources and others ( #1806 )
2022-01-30 03:53:33 +07:00
Rua
07c1ec1dc1
Update dependencies ( #1793 )
2022-01-18 19:49:24 +07:00
Rua
16171c51ac
Improve shader analysis, add and refine DescriptorRequirements fields ( #1786 )
...
* Improve shader analysis, add and refine DescriptorRequirements fields
* Simplify a bit
2022-01-11 09:06:22 +07:00
Rua
906877421f
Always generate shader requirements for the exact entrypoint interface ( #1778 )
2021-12-19 17:44:58 +07:00
Rua
f069fdc35f
Upgrade to Rust 2021, update dependencies ( #1772 )
...
* Upgrade to Rust 2021, update dependencies
* Missed one
* Fix raw_window_handle breaking changes
2021-12-16 15:46:44 +07:00
Austin Johnson
619af8239c
Release 0.27.1 ( #1777 )
2021-12-06 14:12:11 -06:00
Ilya Lakhin
b5034907fa
Release 0.27.0
2021-12-06 04:21:17 +07:00
Rua
0ebf05f35d
Bring vertex input in line with other pipeline state, reorganise modules ( #1758 )
...
* Bring vertex input in line with other pipeline state, reorganise modules
* Documentation improvement
* Use ShaderInterfaceEntryType in shader interface instead of format
* Example fix
2021-12-06 03:30:56 +07:00
Ilya Lakhin
29dcd28dc4
Fixes a bug when using vulkan-shaders macro with multiple shaders in release mode ( #1765 )
2021-11-24 22:53:43 +07:00
Rua
66d545c4cf
Add shaderc-debug feature to Vulkano-shaders ( #1754 )
2021-11-24 20:51:55 +07:00
Will Song
9041858430
Shader improvements ( #1753 )
...
* add Eq, PartialEq to ShaderExecution and thus GeometryShaderExecution
* use (String, ExecutionModel) to describe each entry point instead
* update tests
* Revert "update tests"
This reverts commit 2bd07d1ef4
.
* keep old entry_point interface but introduce new entry_point_with_execution for fine grained selection
* update tests
* move traits to autogen
* oops
2021-11-24 20:03:10 +07:00
Rua
c6959aa961
Move shader analysis to Vulkano crate, make available for runtime shaders ( #1747 )
...
* Move shader parsing and information extraction to Vulkano, make available for runtime shaders
* Small change
* Add new pipeline stages to match shader stages
* Fix review issues
2021-11-13 22:06:16 +07:00
Rua
5a326db546
Add DescriptorRequirements
( #1729 )
...
* Add DescriptorRequirements
* Doc fix
2021-10-26 00:16:54 +07:00
Austin Johnson
baef23e1f8
0.26 ( #1723 )
2021-10-03 08:57:22 -05:00
Rua
17820738d8
Replace Iterator
parameters with IntoIterator
where possible, replace various iterator types with impl Iterator
( #1719 )
2021-09-29 01:15:39 -05:00
Rua
8d321430cb
Add auto-generated SPIR-V parsing ( #1701 )
...
* Add auto-generated SPIR-V parsing
* Add further reflection utilities for decorations, names and members, clean up Vulkano-shaders
2021-09-13 19:39:17 +07:00
Ilya Lakhin
ddbde190ff
Sharing generated Rust types between shaders ( #1694 )
...
* Vulkano-shader mutual compilation mode
* Tests fixes
* Shared constants option for multi-shader
* Cargo fmt
* Fix doc typos
2021-09-06 02:18:04 +07:00
Rua
cd8302328f
Update dependencies ( #1689 )
2021-09-03 23:21:15 -05:00
Rua
ebf3ace481
Add support for immutable samplers, some small changes ( #1688 )
2021-09-03 23:20:05 -05:00
Rua
7a50bd5cb5
Add generation of Format
to autogen ( #1687 )
...
* Add generation of `Format` to autogen
* Better documentation
2021-09-02 04:05:23 -05:00
Austin Johnson
0a3791c303
Support for Runtime Descriptor Arrays ( #1674 )
2021-09-02 03:29:27 -05:00
Rua
aa1c6eb607
Move command buffer binding and state-setting into their own commands ( #1684 )
...
* Move binding and state-setting into their own commands
* Fix test failing on documentation
2021-08-27 01:24:16 -05:00
Rua
b6b423c3d3
Refactoring of DescriptorDesc and related changes ( #1680 )
...
* Various changes to DescriptorSetDesc
* More changes to DescriptorSetDesc
* Small comment fix
2021-08-24 04:16:09 -05:00
Rua
010d7fe551
Better SPIR-V Capability checks ( #1664 )
...
* Restructure DeviceRequirement in shaderc
* Add missing SPIR-V capabilities
* Avoid generating a check for every instruction in the file XD
2021-08-17 01:12:43 +07:00
Ilya Lakhin
a6dc452605
Release 0.25.0
2021-08-10 02:36:42 +07:00
Will Song
4f4580e749
update push constant ranges to match the spec. overlapping ranges are OK but intersecting stage flags are not ( #1659 )
...
* update push constant ranges to match the spec. overlapping ranges are OK but intersecting stage flags are not
* add a check for push constant ranges
2021-08-09 22:19:54 +07:00
Robin Heinemann
f331bf9c77
Add 8bit uniform and storage support ( #1647 )
2021-07-28 03:53:56 -05:00
Rua
7bc7d4ddac
Fix storage buffer detection to work for all SPIR-V versions ( #1642 )
2021-07-26 00:23:57 -05:00
Rua
1771714bc4
Descriptor set/pipeline layout refactoring ( #1629 )
...
* Remove DescriptorSetDesc trait, add layout method to DescriptorSet
* Add struct DescriptorSetDesc, forward PipelineLayoutDesc to it, rename is_superset_of to ensure_superset_of, union doesn't take self
* DescriptorSetLayout takes DescriptorSetDesc in constructor
* PipelineLayout takes DescriptorSetLayout in constructor
* EntryPointAbstract takes/returns descriptor set descs and push constant descs separately
* Remove PipelineLayoutDesc
* Remove PipelineLayout::descriptor_set_layout
* Minor changes
* Small additions
2021-07-05 11:35:38 +07:00
Rua
d5fd3d3f0b
Convert Vulkano-shaders to use spirv_headers crate ( #1624 )
...
* Convert Vulkano-shaders to use spirv_headers crate
* Fix issue after merge
2021-06-28 15:57:30 +07:00
Rua
d5bcffa902
Rearrange descriptor set modules and types ( #1622 )
...
* Move descriptor_set.rs to parent, make descriptor.rs its child
* Rename UnsafeDescriptorSetLayout to DescriptorSetLayout, as there isn't actually anything unsafe about it
* Make fixed_size_pool and persistent modules public, reduce number of re-exports from there
* Split off pool.rs from sys.rs
* Move std_pool module to pool::standard
* Make sys public, remove re-exports
* Move descriptor module and DescriptorSetDesc into layout module
* Move ShaderStages to pipeline::shader
* Make descriptor_set::collection module private
* Documentation
2021-06-28 15:28:09 +07:00