* Replace cgmath with glam in the examples
* Implement type_for_format! for glam
* Remove comment where I'm freaking out because of OpenGL flashbacks
* Update Cargo.toml
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
* Update vulkano/autogen/formats.rs
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
* Fix glam type_for_format
* Format the code
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Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
* Make image_index and final_views accessible, and new example.
The first 2 changes should make creating frame buffers easier.
The new example should make it easier to learn vulkano-util.
* Remove unnecessary imports, and run clippy.
* Run fmt.
* .acquire() no longer returns image_index
* rename final_views() to swapchain_image_views()
The name change makes it more consistent with swapchain_image_view().
Personally I don't understand why the field name is final_views, yet we externally in function names refer to it as swapchain image views and such like.
* Fractal example no longer creates framebuffer every frame.
* Game of life example no longer creates framebuffer every frame.
(Also removed a piece of code I had commented out, but had forgotten to remove from the fractal example.)
* Rename if_recreate_swapchain to on_recreate_swapchain and update acquire() documentation. to on_recreate_swapchain
* on_recreate_swapchain is now impl FnOnce instead of generics based FnMut
Thanks marc0246!
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
* Replace empty comment with an actual comment.
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Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
* Add vulkano macros feature to example that needs it
* Add Buffer::pair_from_iter to make it one step easier for staging data to the device
* Revert "Add Buffer::pair_from_iter to make it one step easier for staging data to the device"
This reverts commit a30b5c0925.
* Use workspace dependencies
* Update CI workflow to account for the two workspaces
* Make the tables in the root workspace a bit nicer to look at
* Use workspace package version
* Remove workspace package version
* Make winit a workspace dependency as well
* Make each example its own workspace member
* Fix runtime-shader example
* Fix shader-include example
* Fix teapot example
* Fix `run_all.sh`
* Fix output files getting saved in cwd
* Fix spelling for examples readme filename
* Remove wrong leftover dependencies for gl-interop
* Fix pipeline-cache example
* Clearer .gitignore
* Help cargo be less useless