mirror of
https://github.com/vulkano-rs/vulkano.git
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Replace cgmath with glam in the examples (#2475)
* Replace cgmath with glam in the examples * Implement type_for_format! for glam * Remove comment where I'm freaking out because of OpenGL flashbacks * Update Cargo.toml Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com> * Update vulkano/autogen/formats.rs Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com> * Fix glam type_for_format * Format the code --------- Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
This commit is contained in:
parent
1b91d4e5a9
commit
d60677b59e
44
Cargo.lock
generated
44
Cargo.lock
generated
@ -82,15 +82,6 @@ version = "0.2.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fc7eb209b1518d6bb87b283c20095f5228ecda460da70b44f0802523dea6da04"
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[[package]]
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name = "approx"
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version = "0.4.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3f2a05fd1bd10b2527e20a2cd32d8873d115b8b39fe219ee25f42a8aca6ba278"
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dependencies = [
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"num-traits",
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]
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[[package]]
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name = "arrayref"
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version = "0.3.7"
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@ -128,7 +119,7 @@ dependencies = [
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name = "async-update"
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version = "0.0.0"
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dependencies = [
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"cgmath",
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"glam",
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"rand",
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"vulkano",
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"vulkano-shaders",
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@ -334,16 +325,6 @@ dependencies = [
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"libc",
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]
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[[package]]
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name = "cgmath"
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version = "0.18.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1a98d30140e3296250832bbaaff83b27dcd6fa3cc70fb6f1f3e5c9c0023b5317"
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dependencies = [
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"approx",
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"num-traits",
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]
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[[package]]
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name = "clear-attachments"
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version = "0.0.0"
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@ -606,7 +587,7 @@ dependencies = [
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name = "deferred"
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version = "0.0.0"
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dependencies = [
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"cgmath",
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"glam",
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"vulkano",
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"vulkano-shaders",
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"winit 0.29.9",
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@ -828,6 +809,12 @@ dependencies = [
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"xml-rs",
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]
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[[package]]
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name = "glam"
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version = "0.25.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "151665d9be52f9bb40fc7966565d39666f2d1e69233571b71b87791c7e0528b3"
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[[package]]
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name = "glium"
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version = "0.32.1"
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@ -1023,7 +1010,7 @@ dependencies = [
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name = "interactive-fractal"
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version = "0.0.0"
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dependencies = [
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"cgmath",
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"glam",
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"rand",
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"vulkano",
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"vulkano-shaders",
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@ -1252,7 +1239,7 @@ dependencies = [
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name = "multi-window-game-of-life"
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version = "0.0.0"
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dependencies = [
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"cgmath",
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"glam",
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"rand",
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"vulkano",
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"vulkano-shaders",
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@ -1388,15 +1375,6 @@ dependencies = [
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"memoffset 0.7.1",
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]
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[[package]]
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name = "num-traits"
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version = "0.2.17"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "39e3200413f237f41ab11ad6d161bc7239c84dcb631773ccd7de3dfe4b5c267c"
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dependencies = [
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"autocfg",
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]
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[[package]]
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name = "num_enum"
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version = "0.5.11"
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@ -2157,7 +2135,7 @@ checksum = "36ae8932fcfea38b7d3883ae2ab357b0d57a02caaa18ebb4f5ece08beaec4aa0"
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name = "teapot"
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version = "0.0.0"
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dependencies = [
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"cgmath",
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"glam",
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"vulkano",
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"vulkano-shaders",
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"winit 0.29.9",
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@ -57,7 +57,7 @@ vk-parse = "0.12"
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winit = "0.29"
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# Only used in examples
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cgmath = "0.18"
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glam = "0.25"
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png = "0.17"
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rand = "0.8"
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ron = "0.8"
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@ -12,7 +12,7 @@ bench = false
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doc = false
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[dependencies]
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cgmath = { workspace = true }
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glam = { workspace = true }
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rand = { workspace = true }
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vulkano = { workspace = true, features = ["macros"] }
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vulkano-shaders = { workspace = true }
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@ -27,7 +27,7 @@
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// same data but their consistency is not strict. A replica might be out-of-date for some time
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// before *reaching convergence*, hence becoming consistent, eventually.
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use cgmath::{Matrix4, Rad};
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use glam::f32::Mat4;
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use rand::Rng;
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use std::{
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error::Error,
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@ -659,7 +659,7 @@ fn main() -> Result<(), impl Error> {
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let delta = (remainder / DURATION) as f32;
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let angle = delta * std::f32::consts::PI * 2.0;
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Matrix4::from_angle_z(Rad(angle)).into()
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Mat4::from_rotation_z(angle).to_cols_array_2d()
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},
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};
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@ -12,7 +12,7 @@ bench = false
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doc = false
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[dependencies]
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cgmath = { workspace = true }
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glam = { workspace = true }
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vulkano = { workspace = true, features = ["macros"] }
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vulkano-shaders = { workspace = true }
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winit = { workspace = true }
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@ -1,5 +1,5 @@
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use super::LightingVertex;
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use cgmath::Vector3;
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use glam::f32::Vec3;
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use std::sync::Arc;
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use vulkano::{
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buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer},
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@ -168,7 +168,7 @@ impl DirectionalLightingSystem {
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viewport_dimensions: [u32; 2],
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color_input: Arc<ImageView>,
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normals_input: Arc<ImageView>,
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direction: Vector3<f32>,
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direction: Vec3,
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color: [f32; 3],
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) -> Arc<CommandBuffer> {
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let push_constants = fs::PushConstants {
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@ -1,5 +1,5 @@
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use super::LightingVertex;
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use cgmath::{Matrix4, Vector3};
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use glam::f32::{Mat4, Vec3};
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use std::sync::Arc;
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use vulkano::{
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buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer},
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@ -178,12 +178,12 @@ impl PointLightingSystem {
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color_input: Arc<ImageView>,
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normals_input: Arc<ImageView>,
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depth_input: Arc<ImageView>,
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screen_to_world: Matrix4<f32>,
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position: Vector3<f32>,
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screen_to_world: Mat4,
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position: Vec3,
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color: [f32; 3],
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) -> Arc<CommandBuffer> {
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let push_constants = fs::PushConstants {
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screen_to_world: screen_to_world.into(),
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screen_to_world: screen_to_world.to_cols_array_2d(),
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color: [color[0], color[1], color[2], 1.0],
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position: position.extend(0.0).into(),
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};
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@ -3,7 +3,7 @@ use super::{
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directional_lighting_system::DirectionalLightingSystem,
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point_lighting_system::PointLightingSystem,
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};
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use cgmath::{Matrix4, SquareMatrix, Vector3};
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use glam::f32::{Mat4, Vec3};
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use std::sync::Arc;
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use vulkano::{
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command_buffer::{
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@ -258,7 +258,7 @@ impl FrameSystem {
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&mut self,
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before_future: F,
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final_image_view: Arc<ImageView>,
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world_to_framebuffer: Matrix4<f32>,
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world_to_framebuffer: Mat4,
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) -> Frame
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where
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F: GpuFuture + 'static,
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@ -400,7 +400,7 @@ pub struct Frame<'a> {
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// The command buffer builder that will be built during the lifetime of this object.
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command_buffer_builder: Option<RecordingCommandBuffer>,
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// Matrix that was passed to `frame()`.
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world_to_framebuffer: Matrix4<f32>,
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world_to_framebuffer: Mat4,
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}
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impl<'a> Frame<'a> {
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@ -506,7 +506,7 @@ impl<'f, 's: 'f> DrawPass<'f, 's> {
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/// Returns the 4x4 matrix that turns world coordinates into 2D coordinates on the framebuffer.
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#[allow(dead_code)]
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pub fn world_to_framebuffer_matrix(&self) -> Matrix4<f32> {
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pub fn world_to_framebuffer_matrix(&self) -> Mat4 {
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self.frame.world_to_framebuffer
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}
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}
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@ -538,7 +538,7 @@ impl<'f, 's: 'f> LightingPass<'f, 's> {
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///
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/// All the objects will be colored with an intensity varying between `[0, 0, 0]` and `color`,
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/// depending on the dot product of their normal and `direction`.
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pub fn directional_light(&mut self, direction: Vector3<f32>, color: [f32; 3]) {
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pub fn directional_light(&mut self, direction: Vec3, color: [f32; 3]) {
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let command_buffer = self.frame.system.directional_lighting_system.draw(
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self.frame.framebuffer.extent(),
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self.frame.system.diffuse_buffer.clone(),
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@ -559,14 +559,14 @@ impl<'f, 's: 'f> LightingPass<'f, 's> {
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/// All the objects will be colored with an intensity varying between `[0, 0, 0]` and `color`,
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/// depending on their distance with `position`. Objects that aren't facing `position` won't
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/// receive any light.
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pub fn point_light(&mut self, position: Vector3<f32>, color: [f32; 3]) {
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pub fn point_light(&mut self, position: Vec3, color: [f32; 3]) {
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let command_buffer = {
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self.frame.system.point_lighting_system.draw(
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self.frame.framebuffer.extent(),
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self.frame.system.diffuse_buffer.clone(),
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self.frame.system.normals_buffer.clone(),
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self.frame.system.depth_buffer.clone(),
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self.frame.world_to_framebuffer.invert().unwrap(),
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self.frame.world_to_framebuffer.inverse(),
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position,
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color,
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)
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@ -20,7 +20,7 @@ use crate::{
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frame::{FrameSystem, Pass},
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triangle_draw_system::TriangleDrawSystem,
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};
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use cgmath::{Matrix4, SquareMatrix, Vector3};
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use glam::f32::{Mat4, Vec3};
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use std::{error::Error, sync::Arc};
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use vulkano::{
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command_buffer::allocator::{
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@ -240,7 +240,7 @@ fn main() -> Result<(), impl Error> {
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let mut frame = frame_system.frame(
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future,
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images[image_index as usize].clone(),
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Matrix4::identity(),
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Mat4::IDENTITY,
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);
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let mut after_future = None;
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while let Some(pass) = frame.next_pass() {
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@ -251,11 +251,10 @@ fn main() -> Result<(), impl Error> {
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}
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Pass::Lighting(mut lighting) => {
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lighting.ambient_light([0.1, 0.1, 0.1]);
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lighting
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.directional_light(Vector3::new(0.2, -0.1, -0.7), [0.6, 0.6, 0.6]);
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lighting.point_light(Vector3::new(0.5, -0.5, -0.1), [1.0, 0.0, 0.0]);
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lighting.point_light(Vector3::new(-0.9, 0.2, -0.15), [0.0, 1.0, 0.0]);
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lighting.point_light(Vector3::new(0.0, 0.5, -0.05), [0.0, 0.0, 1.0]);
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lighting.directional_light(Vec3::new(0.2, -0.1, -0.7), [0.6, 0.6, 0.6]);
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lighting.point_light(Vec3::new(0.5, -0.5, -0.1), [1.0, 0.0, 0.0]);
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lighting.point_light(Vec3::new(-0.9, 0.2, -0.15), [0.0, 1.0, 0.0]);
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lighting.point_light(Vec3::new(0.0, 0.5, -0.05), [0.0, 0.0, 1.0]);
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}
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Pass::Finished(af) => {
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after_future = Some(af);
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@ -12,7 +12,7 @@ bench = false
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doc = false
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[dependencies]
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cgmath = { workspace = true }
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glam = { workspace = true }
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rand = { workspace = true }
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vulkano = { workspace = true, features = ["macros"] }
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vulkano-shaders = { workspace = true }
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@ -1,7 +1,7 @@
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use crate::{
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fractal_compute_pipeline::FractalComputePipeline, place_over_frame::RenderPassPlaceOverFrame,
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};
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use cgmath::Vector2;
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use glam::f32::Vec2;
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use std::{sync::Arc, time::Instant};
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use vulkano::{
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command_buffer::allocator::{
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@ -35,11 +35,11 @@ pub struct FractalApp {
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/// Toggle that stops the movement on Julia.
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is_c_paused: bool,
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/// C is a constant input to Julia escape time algorithm (mouse position).
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c: Vector2<f32>,
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c: Vec2,
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/// Our zoom level.
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scale: Vector2<f32>,
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scale: Vec2,
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/// Our translation on the complex plane.
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translation: Vector2<f32>,
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translation: Vec2,
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/// How long the escape time algorithm should run (higher = less performance, more accurate
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/// image).
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pub max_iters: u32,
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@ -90,9 +90,9 @@ impl FractalApp {
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),
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is_julia: false,
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is_c_paused: false,
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c: Vector2::new(0.0, 0.0),
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scale: Vector2::new(4.0, 4.0),
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translation: Vector2::new(0.0, 0.0),
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c: Vec2::new(0.0, 0.0),
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scale: Vec2::new(4.0, 4.0),
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translation: Vec2::new(0.0, 0.0),
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max_iters: MAX_ITERS_INIT,
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time: Instant::now(),
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dt: 0.0,
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@ -174,16 +174,16 @@ Usage:
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// Panning.
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if self.input_state.pan_up {
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self.translation += Vector2::new(0.0, move_speed);
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self.translation += Vec2::new(0.0, move_speed);
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}
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if self.input_state.pan_down {
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self.translation += Vector2::new(0.0, -move_speed);
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self.translation += Vec2::new(0.0, -move_speed);
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}
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if self.input_state.pan_right {
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self.translation += Vector2::new(move_speed, 0.0);
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self.translation += Vec2::new(move_speed, 0.0);
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}
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if self.input_state.pan_left {
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self.translation += Vector2::new(-move_speed, 0.0);
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self.translation += Vec2::new(-move_speed, 0.0);
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}
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// Toggle between Julia and Mandelbrot.
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@ -199,7 +199,7 @@ Usage:
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// Update c.
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if !self.is_c_paused {
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// Scale normalized mouse pos between -1.0 and 1.0.
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let mouse_pos = self.input_state.normalized_mouse_pos() * 2.0 - Vector2::new(1.0, 1.0);
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let mouse_pos = self.input_state.normalized_mouse_pos() * 2.0 - Vec2::new(1.0, 1.0);
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// Scale by our zoom (scale) level so when zooming in the movement on Julia is not so
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// drastic.
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self.c = mouse_pos * self.scale.x;
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@ -268,7 +268,7 @@ struct InputState {
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pub toggle_c: bool,
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pub should_quit: bool,
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pub scroll_delta: f32,
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pub mouse_pos: Vector2<f32>,
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pub mouse_pos: Vec2,
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}
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impl InputState {
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@ -290,12 +290,12 @@ impl InputState {
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toggle_c: false,
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should_quit: false,
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scroll_delta: 0.0,
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mouse_pos: Vector2::new(0.0, 0.0),
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mouse_pos: Vec2::new(0.0, 0.0),
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}
|
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}
|
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|
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fn normalized_mouse_pos(&self) -> Vector2<f32> {
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Vector2::new(
|
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fn normalized_mouse_pos(&self) -> Vec2 {
|
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Vec2::new(
|
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(self.mouse_pos.x / self.window_size[0]).clamp(0.0, 1.0),
|
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(self.mouse_pos.y / self.window_size[1]).clamp(0.0, 1.0),
|
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)
|
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@ -358,7 +358,7 @@ impl InputState {
|
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|
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/// Update mouse position
|
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fn on_cursor_moved_event(&mut self, pos: &PhysicalPosition<f64>) {
|
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self.mouse_pos = Vector2::new(pos.x as f32, pos.y as f32);
|
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self.mouse_pos = Vec2::new(pos.x as f32, pos.y as f32);
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}
|
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|
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/// Update toggle julia state (if right mouse is clicked)
|
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|
@ -1,4 +1,4 @@
|
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use cgmath::Vector2;
|
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use glam::f32::Vec2;
|
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use rand::Rng;
|
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use std::sync::Arc;
|
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use vulkano::{
|
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@ -128,9 +128,9 @@ impl FractalComputePipeline {
|
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pub fn compute(
|
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&self,
|
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image_view: Arc<ImageView>,
|
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c: Vector2<f32>,
|
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scale: Vector2<f32>,
|
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translation: Vector2<f32>,
|
||||
c: Vec2,
|
||||
scale: Vec2,
|
||||
translation: Vec2,
|
||||
max_iters: u32,
|
||||
is_julia: bool,
|
||||
) -> Box<dyn GpuFuture> {
|
||||
|
@ -12,7 +12,7 @@ bench = false
|
||||
doc = false
|
||||
|
||||
[dependencies]
|
||||
cgmath = { workspace = true }
|
||||
glam = { workspace = true }
|
||||
rand = { workspace = true }
|
||||
vulkano = { workspace = true, features = ["macros"] }
|
||||
vulkano-shaders = { workspace = true }
|
||||
|
@ -1,5 +1,5 @@
|
||||
use crate::app::App;
|
||||
use cgmath::Vector2;
|
||||
use glam::IVec2;
|
||||
use rand::Rng;
|
||||
use std::sync::Arc;
|
||||
use vulkano::{
|
||||
@ -114,7 +114,7 @@ impl GameOfLifeComputePipeline {
|
||||
self.image.clone()
|
||||
}
|
||||
|
||||
pub fn draw_life(&self, pos: Vector2<i32>) {
|
||||
pub fn draw_life(&self, pos: IVec2) {
|
||||
let mut life_in = self.life_in.write().unwrap();
|
||||
let extent = self.image.image().extent();
|
||||
if pos.y < 0 || pos.y >= extent[1] as i32 || pos.x < 0 || pos.x >= extent[0] as i32 {
|
||||
|
@ -13,7 +13,7 @@ mod pixels_draw;
|
||||
mod render_pass;
|
||||
|
||||
use crate::app::{App, RenderPipeline};
|
||||
use cgmath::Vector2;
|
||||
use glam::{f32::Vec2, IVec2};
|
||||
use std::{error::Error, time::Instant};
|
||||
use vulkano_util::renderer::VulkanoWindowRenderer;
|
||||
use winit::{
|
||||
@ -39,7 +39,7 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
// Time & inputs...
|
||||
let mut time = Instant::now();
|
||||
let mut cursor_pos = Vector2::new(0.0, 0.0);
|
||||
let mut cursor_pos = Vec2::ZERO;
|
||||
|
||||
// An extremely crude way to handle input state... but works for this example.
|
||||
let mut mouse_is_pressed_w1 = false;
|
||||
@ -84,7 +84,7 @@ fn main() -> Result<(), impl Error> {
|
||||
pub fn process_event(
|
||||
event: &Event<()>,
|
||||
app: &mut App,
|
||||
cursor_pos: &mut Vector2<f32>,
|
||||
cursor_pos: &mut Vec2,
|
||||
mouse_pressed_w1: &mut bool,
|
||||
mouse_pressed_w2: &mut bool,
|
||||
) -> bool {
|
||||
@ -109,7 +109,7 @@ pub fn process_event(
|
||||
}
|
||||
// Handle mouse position events.
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
*cursor_pos = Vector2::new(position.x as f32, position.y as f32)
|
||||
*cursor_pos = Vec2::new(position.x as f32, position.y as f32)
|
||||
}
|
||||
// Handle mouse button events.
|
||||
WindowEvent::MouseInput { state, button, .. } => {
|
||||
@ -134,7 +134,7 @@ pub fn process_event(
|
||||
|
||||
fn draw_life(
|
||||
app: &mut App,
|
||||
cursor_pos: Vector2<f32>,
|
||||
cursor_pos: Vec2,
|
||||
mouse_is_pressed_w1: bool,
|
||||
mouse_is_pressed_w2: bool,
|
||||
) {
|
||||
@ -149,7 +149,7 @@ fn draw_life(
|
||||
|
||||
let window_size = window.window_size();
|
||||
let compute_pipeline = &mut app.pipelines.get_mut(id).unwrap().compute;
|
||||
let mut normalized_pos = Vector2::new(
|
||||
let mut normalized_pos = Vec2::new(
|
||||
(cursor_pos.x / window_size[0]).clamp(0.0, 1.0),
|
||||
(cursor_pos.y / window_size[1]).clamp(0.0, 1.0),
|
||||
);
|
||||
@ -157,7 +157,7 @@ fn draw_life(
|
||||
// Flip y.
|
||||
normalized_pos.y = 1.0 - normalized_pos.y;
|
||||
let image_extent = compute_pipeline.color_image().image().extent();
|
||||
compute_pipeline.draw_life(Vector2::new(
|
||||
compute_pipeline.draw_life(IVec2::new(
|
||||
(image_extent[0] as f32 * normalized_pos.x) as i32,
|
||||
(image_extent[1] as f32 * normalized_pos.y) as i32,
|
||||
))
|
||||
|
@ -12,7 +12,7 @@ bench = false
|
||||
doc = false
|
||||
|
||||
[dependencies]
|
||||
cgmath = { workspace = true }
|
||||
glam = { workspace = true }
|
||||
vulkano = { workspace = true, features = ["macros"] }
|
||||
vulkano-shaders = { workspace = true }
|
||||
winit = { workspace = true }
|
||||
|
@ -1,5 +1,8 @@
|
||||
use self::model::{Normal, Position, INDICES, NORMALS, POSITIONS};
|
||||
use cgmath::{Matrix3, Matrix4, Point3, Rad, Vector3};
|
||||
use glam::{
|
||||
f32::{Mat3, Vec3},
|
||||
Mat4,
|
||||
};
|
||||
use std::{error::Error, sync::Arc, time::Instant};
|
||||
use vulkano::{
|
||||
buffer::{
|
||||
@ -311,29 +314,30 @@ fn main() -> Result<(), impl Error> {
|
||||
let elapsed = rotation_start.elapsed();
|
||||
let rotation =
|
||||
elapsed.as_secs() as f64 + elapsed.subsec_nanos() as f64 / 1_000_000_000.0;
|
||||
let rotation = Matrix3::from_angle_y(Rad(rotation as f32));
|
||||
let rotation = Mat3::from_rotation_y(rotation as f32);
|
||||
|
||||
// NOTE: This teapot was meant for OpenGL where the origin is at the lower left
|
||||
// instead the origin is at the upper left in Vulkan, so we reverse the Y axis.
|
||||
let aspect_ratio =
|
||||
swapchain.image_extent()[0] as f32 / swapchain.image_extent()[1] as f32;
|
||||
let proj = cgmath::perspective(
|
||||
Rad(std::f32::consts::FRAC_PI_2),
|
||||
|
||||
let proj = Mat4::perspective_rh_gl(
|
||||
std::f32::consts::FRAC_PI_2,
|
||||
aspect_ratio,
|
||||
0.01,
|
||||
100.0,
|
||||
);
|
||||
let view = Matrix4::look_at_rh(
|
||||
Point3::new(0.3, 0.3, 1.0),
|
||||
Point3::new(0.0, 0.0, 0.0),
|
||||
Vector3::new(0.0, -1.0, 0.0),
|
||||
let view = Mat4::look_at_rh(
|
||||
Vec3::new(0.3, 0.3, 1.0),
|
||||
Vec3::new(0.0, 0.0, 0.0),
|
||||
Vec3::new(0.0, -1.0, 0.0),
|
||||
);
|
||||
let scale = Matrix4::from_scale(0.01);
|
||||
let scale = Mat4::from_scale(Vec3::splat(0.01));
|
||||
|
||||
let uniform_data = vs::Data {
|
||||
world: Matrix4::from(rotation).into(),
|
||||
view: (view * scale).into(),
|
||||
proj: proj.into(),
|
||||
world: Mat4::from_mat3(rotation).to_cols_array_2d(),
|
||||
view: (view * scale).to_cols_array_2d(),
|
||||
proj: proj.to_cols_array_2d(),
|
||||
};
|
||||
|
||||
let subbuffer = uniform_buffer.allocate_sized().unwrap();
|
||||
|
@ -51,6 +51,7 @@ struct FormatMember {
|
||||
|
||||
type_std_array: Option<TokenStream>,
|
||||
type_cgmath: Option<TokenStream>,
|
||||
type_glam: Option<TokenStream>,
|
||||
type_nalgebra: Option<TokenStream>,
|
||||
}
|
||||
|
||||
@ -249,6 +250,18 @@ fn formats_output(members: &[FormatMember]) -> TokenStream {
|
||||
})
|
||||
},
|
||||
);
|
||||
let type_for_format_glam_items = members.iter().filter_map(
|
||||
|FormatMember {
|
||||
name,
|
||||
type_std_array,
|
||||
type_glam,
|
||||
..
|
||||
}| {
|
||||
(type_glam.as_ref().or(type_std_array.as_ref())).map(|ty| {
|
||||
quote! { (glam, #name) => { #ty }; }
|
||||
})
|
||||
},
|
||||
);
|
||||
let type_for_format_nalgebra_items = members.iter().filter_map(
|
||||
|FormatMember {
|
||||
name,
|
||||
@ -561,6 +574,13 @@ fn formats_output(members: &[FormatMember]) -> TokenStream {
|
||||
/// pixel = cgmath::Vector4::new(1.0f32, 0.0, 0.0, 1.0);
|
||||
/// ```
|
||||
///
|
||||
/// For [`glam`]:
|
||||
///
|
||||
/// ```ignore
|
||||
/// let pixel: type_for_format!(glam, R32G32B32A32_SFLOAT);
|
||||
/// pixel = glam::Vec4::new(1.0f32, 0.0, 0.0, 1.0);
|
||||
/// ```
|
||||
///
|
||||
/// For [`nalgebra`]:
|
||||
///
|
||||
/// ```ignore
|
||||
@ -569,11 +589,13 @@ fn formats_output(members: &[FormatMember]) -> TokenStream {
|
||||
/// ```
|
||||
///
|
||||
/// [`cgmath`]: https://crates.io/crates/cgmath
|
||||
/// [`glam`]: https://crates.io/crates/glam
|
||||
/// [`nalgebra`]: https://crates.io/crates/nalgebra
|
||||
#[macro_export]
|
||||
macro_rules! type_for_format {
|
||||
#(#type_for_format_items)*
|
||||
#(#type_for_format_cgmath_items)*
|
||||
#(#type_for_format_glam_items)*
|
||||
#(#type_for_format_nalgebra_items)*
|
||||
}
|
||||
}
|
||||
@ -614,6 +636,7 @@ fn formats_members(
|
||||
|
||||
type_std_array: None,
|
||||
type_cgmath: None,
|
||||
type_glam: None,
|
||||
type_nalgebra: None,
|
||||
}
|
||||
).chain(
|
||||
@ -663,6 +686,7 @@ fn formats_members(
|
||||
|
||||
type_std_array: None,
|
||||
type_cgmath: None,
|
||||
type_glam: None,
|
||||
type_nalgebra: None,
|
||||
};
|
||||
|
||||
@ -777,7 +801,7 @@ fn formats_members(
|
||||
_ => unreachable!(),
|
||||
};
|
||||
let bits = member.components[0];
|
||||
let component_type = format_ident!("{}{}", prefix, bits);
|
||||
let component_type: Ident = format_ident!("{}{}", prefix, bits);
|
||||
|
||||
let component_count = if member.components[1] == 2 * bits {
|
||||
// 422 format with repeated G component
|
||||
@ -809,6 +833,23 @@ fn formats_members(
|
||||
member.type_cgmath = Some(quote! { cgmath::#ty<#component_type> });
|
||||
}
|
||||
|
||||
// glam only has 2, 3 and 4-component vector types. And a limited set of component types.
|
||||
if matches!(component_count, 2..=4) {
|
||||
let ty = match (prefix, bits) {
|
||||
("f", 32) => Some(format!("Vec{}", component_count)),
|
||||
("f", 64) => Some(format!("DVec{}", component_count)),
|
||||
("i", 16) => Some(format!("I16Vec{}", component_count)),
|
||||
("i", 32) => Some(format!("IVec{}", component_count)),
|
||||
("i", 64) => Some(format!("I64Vec{}", component_count)),
|
||||
("u", 16) => Some(format!("U16Vec{}", component_count)),
|
||||
("u", 32) => Some(format!("UVec{}", component_count)),
|
||||
("u", 64) => Some(format!("U64Vec{}", component_count)),
|
||||
_ => None,
|
||||
}.map(|ty| format_ident!("{}", ty));
|
||||
|
||||
member.type_glam = ty.map(|ty|quote! { glam::#component_type::#ty });
|
||||
}
|
||||
|
||||
member.type_nalgebra = Some(quote! {
|
||||
nalgebra::base::SVector<#component_type, #component_count>
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user