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https://github.com/vulkano-rs/vulkano.git
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parent
6e0e87f222
commit
ba6fe09155
@ -5,7 +5,7 @@
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- **Breaking** The `Kind` and `SubpassContents` types have been moved to the root of the `command_buffer` module.
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- **Breaking** On `AutoCommandBufferBuilder`, the methods `begin_render_pass` and `next_subpass` now take `SubpassContents` instead of a boolean value.
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- **Breaking** The `CommandBuffer` trait now has an additional required method, `kind`.
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- **Breaking** Update dependency `winit` 0.22 -> 0.23
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- **Breaking** Update dependency `winit` 0.22 -> 0.24
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- **Breaking** Added an Option to the ComputePipeline constructor to enable pipeline caching.
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- Add support for 8bit storage.
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- Some safety checks have been added to `execute_commands`/`execute_commands_from_vec` on `AutoCommandBufferBuilder`, but not everything is checked yet so it's still unsafe to call.
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@ -12,7 +12,7 @@ vulkano = { path = "../vulkano" }
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vulkano-shaders = { path = "../vulkano-shaders" }
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# The Vulkan library doesn't provide any functionality to create and handle windows, as
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# this would be out of scope. In order to open a window, we are going to use the `winit` crate.
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winit = "0.23"
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winit = "0.24"
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# The `vulkano_win` crate is the link between `vulkano` and `winit`. Vulkano doesn't know about winit,
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# and winit doesn't know about vulkano, so import a crate that will provide a link between the two.
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vulkano-win = { path = "../vulkano-win" }
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@ -17,7 +17,7 @@ winit_ = ["winit", "metal", "cocoa", "objc"]
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raw-window-handle_ = ["raw-window-handle"]
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[dependencies]
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winit = { version = "0.23", optional = true }
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winit = { version = "0.24", optional = true }
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vulkano = { version = "0.19.0", path = "../vulkano" }
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raw-window-handle = { version = "0.3.3", optional = true }
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