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Add documentation for GraphicsPipelineAbstract (#1083)
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@ -322,42 +322,44 @@ impl Drop for Inner {
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/// Trait implemented on objects that reference a graphics pipeline. Can be made into a trait
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/// Trait implemented on objects that reference a graphics pipeline. Can be made into a trait
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/// object.
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/// object.
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/// When using this trait `AutoCommandBufferBuilder::draw*` calls will need the buffers to be
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/// wrapped in a `vec!()`.
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pub unsafe trait GraphicsPipelineAbstract: PipelineLayoutAbstract + RenderPassAbstract + VertexSource<Vec<Arc<BufferAccess + Send + Sync>>> {
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pub unsafe trait GraphicsPipelineAbstract: PipelineLayoutAbstract + RenderPassAbstract + VertexSource<Vec<Arc<BufferAccess + Send + Sync>>> {
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/// Returns an opaque object that represents the inside of the graphics pipeline.
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/// Returns an opaque object that represents the inside of the graphics pipeline.
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fn inner(&self) -> GraphicsPipelineSys;
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fn inner(&self) -> GraphicsPipelineSys;
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/// Returns the index of the subpass this graphics pipeline is rendering to.
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/// Returns the index of the subpass this graphics pipeline is rendering to.
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fn subpass_index(&self) -> u32;
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fn subpass_index(&self) -> u32;
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/// Returns the subpass this graphics pipeline is rendering to.
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/// Returns the subpass this graphics pipeline is rendering to.
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#[inline]
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#[inline]
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fn subpass(self) -> Subpass<Self> where Self: Sized {
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fn subpass(self) -> Subpass<Self> where Self: Sized {
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let index = self.subpass_index();
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let index = self.subpass_index();
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Subpass::from(self, index).expect("Wrong subpass index in GraphicsPipelineAbstract::subpass")
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Subpass::from(self, index).expect("Wrong subpass index in GraphicsPipelineAbstract::subpass")
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}
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}
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/// Returns true if the line width used by this pipeline is dynamic.
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/// Returns true if the line width used by this pipeline is dynamic.
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fn has_dynamic_line_width(&self) -> bool;
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fn has_dynamic_line_width(&self) -> bool;
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/// Returns the number of viewports and scissors of this pipeline.
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/// Returns the number of viewports and scissors of this pipeline.
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fn num_viewports(&self) -> u32;
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fn num_viewports(&self) -> u32;
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/// Returns true if the viewports used by this pipeline are dynamic.
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/// Returns true if the viewports used by this pipeline are dynamic.
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fn has_dynamic_viewports(&self) -> bool;
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fn has_dynamic_viewports(&self) -> bool;
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/// Returns true if the scissors used by this pipeline are dynamic.
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/// Returns true if the scissors used by this pipeline are dynamic.
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fn has_dynamic_scissors(&self) -> bool;
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fn has_dynamic_scissors(&self) -> bool;
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/// Returns true if the depth bounds used by this pipeline are dynamic.
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/// Returns true if the depth bounds used by this pipeline are dynamic.
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fn has_dynamic_depth_bounds(&self) -> bool;
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fn has_dynamic_depth_bounds(&self) -> bool;
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/// Returns true if the stencil compare masks used by this pipeline are dynamic.
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/// Returns true if the stencil compare masks used by this pipeline are dynamic.
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fn has_dynamic_stencil_compare_mask(&self) -> bool;
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fn has_dynamic_stencil_compare_mask(&self) -> bool;
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/// Returns true if the stencil write masks used by this pipeline are dynamic.
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/// Returns true if the stencil write masks used by this pipeline are dynamic.
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fn has_dynamic_stencil_write_mask(&self) -> bool;
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fn has_dynamic_stencil_write_mask(&self) -> bool;
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/// Returns true if the stencil references used by this pipeline are dynamic.
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/// Returns true if the stencil references used by this pipeline are dynamic.
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fn has_dynamic_stencil_reference(&self) -> bool;
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fn has_dynamic_stencil_reference(&self) -> bool;
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}
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}
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