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implement missing draw_indexed_indirect call (#1056)
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@ -22,6 +22,7 @@ use buffer::TypedBufferAccess;
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use command_buffer::CommandBuffer;
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use command_buffer::CommandBufferExecError;
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use command_buffer::DrawIndirectCommand;
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use command_buffer::DrawIndexedIndirectCommand;
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use command_buffer::DynamicState;
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use command_buffer::StateCacher;
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use command_buffer::StateCacherOutcome;
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@ -1134,6 +1135,67 @@ impl<P> AutoCommandBufferBuilder<P> {
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}
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}
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#[inline]
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pub fn draw_indexed_indirect<V, Gp, S, Pc, Ib, Inb, I>(mut self, pipeline: Gp, dynamic: &DynamicState,
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vertices: V, index_buffer: Ib, indirect_buffer: Inb, sets: S, constants: Pc)
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-> Result<Self, DrawIndexedIndirectError>
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where Gp: GraphicsPipelineAbstract + VertexSource<V> + Send + Sync + 'static + Clone, // TODO: meh for Clone
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S: DescriptorSetsCollection,
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Ib: BufferAccess + TypedBufferAccess<Content = [I]> + Send + Sync + 'static,
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Inb: BufferAccess
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+ TypedBufferAccess<Content = [DrawIndexedIndirectCommand]>
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+ Send
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+ Sync
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+ 'static,
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I: Index + 'static
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{
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unsafe {
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// TODO: must check that pipeline is compatible with render pass
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self.ensure_inside_render_pass_inline(&pipeline)?;
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let ib_infos = check_index_buffer(self.device(), &index_buffer)?;
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check_dynamic_state_validity(&pipeline, dynamic)?;
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check_push_constants_validity(&pipeline, &constants)?;
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check_descriptor_sets_validity(&pipeline, &sets)?;
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let vb_infos = check_vertex_buffers(&pipeline, vertices)?;
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let draw_count = indirect_buffer.len() as u32;
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if let StateCacherOutcome::NeedChange =
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self.state_cacher.bind_graphics_pipeline(&pipeline)
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{
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self.inner.bind_pipeline_graphics(pipeline.clone());
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}
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if let StateCacherOutcome::NeedChange =
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self.state_cacher.bind_index_buffer(&index_buffer, I::ty())
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{
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self.inner.bind_index_buffer(index_buffer, I::ty())?;
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}
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let dynamic = self.state_cacher.dynamic_state(dynamic);
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push_constants(&mut self.inner, pipeline.clone(), constants);
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set_state(&mut self.inner, &dynamic);
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descriptor_sets(&mut self.inner,
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&mut self.state_cacher,
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true,
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pipeline.clone(),
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sets)?;
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vertex_buffers(&mut self.inner,
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&mut self.state_cacher,
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vb_infos.vertex_buffers)?;
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debug_assert!(self.graphics_allowed);
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self.inner
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.draw_indexed_indirect(indirect_buffer,
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draw_count,
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mem::size_of::<DrawIndexedIndirectCommand>() as u32)?;
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Ok(self)
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}
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}
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/// Adds a command that ends the current render pass.
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///
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/// This must be called after you went through all the subpasses and before you can build
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@ -1627,6 +1689,16 @@ err_gen!(DrawIndirectError {
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SyncCommandBufferBuilderError,
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});
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err_gen!(DrawIndexedIndirectError {
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AutoCommandBufferBuilderContextError,
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CheckDynamicStateValidityError,
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CheckPushConstantsValidityError,
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CheckDescriptorSetsValidityError,
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CheckVertexBufferError,
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CheckIndexBufferError,
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SyncCommandBufferBuilderError,
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});
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err_gen!(ExecuteCommandsError {
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AutoCommandBufferBuilderContextError,
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SyncCommandBufferBuilderError,
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