mirror of
https://github.com/vulkano-rs/vulkano.git
synced 2024-11-21 22:34:43 +00:00
remove build_glsl_shaders (#1047)
This commit is contained in:
parent
7fea44b4da
commit
a42800e0ed
@ -1,5 +1,6 @@
|
||||
# Unreleased (Breaking)
|
||||
|
||||
- Remove vulkano_shaders::build_glsl_shaders
|
||||
- Split `PersistentDescriptorSetError::MissingUsage` into `MissingImageUsage` and `MissingBufferUsage`
|
||||
each with a matching enum indicating the usage that was missing.
|
||||
- Fix instance_count when using draw_index with instance buffers
|
||||
|
@ -9,13 +9,7 @@
|
||||
|
||||
extern crate shaderc;
|
||||
|
||||
use std::env;
|
||||
use std::fs;
|
||||
use std::fs::File;
|
||||
use std::io::Error as IoError;
|
||||
use std::io::Read;
|
||||
use std::io::Write;
|
||||
use std::path::Path;
|
||||
|
||||
use shaderc::{Compiler, CompileOptions};
|
||||
|
||||
@ -29,40 +23,6 @@ mod parse;
|
||||
mod spec_consts;
|
||||
mod structs;
|
||||
|
||||
pub fn build_glsl_shaders<'a, I>(shaders: I)
|
||||
where I: IntoIterator<Item = (&'a str, ShaderKind)>
|
||||
{
|
||||
let destination = env::var("OUT_DIR").unwrap();
|
||||
let destination = Path::new(&destination);
|
||||
|
||||
let shaders = shaders.into_iter().collect::<Vec<_>>();
|
||||
for &(shader, _) in &shaders {
|
||||
// Run this first so that a panic won't interfere with rerun
|
||||
println!("cargo:rerun-if-changed={}", shader);
|
||||
}
|
||||
|
||||
for (shader, ty) in shaders {
|
||||
let shader = Path::new(shader);
|
||||
|
||||
let shader_content = {
|
||||
let mut s = String::new();
|
||||
File::open(shader)
|
||||
.expect("failed to open shader")
|
||||
.read_to_string(&mut s)
|
||||
.expect("failed to read shader content");
|
||||
s
|
||||
};
|
||||
|
||||
fs::create_dir_all(&destination.join("shaders").join(shader.parent().unwrap())).unwrap();
|
||||
let mut file_output = File::create(&destination.join("shaders").join(shader))
|
||||
.expect("failed to open shader output");
|
||||
|
||||
let content = compile(&shader_content, ty).unwrap();
|
||||
let output = reflect("Shader", content.as_binary()).unwrap();
|
||||
write!(file_output, "{}", output).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn compile(code: &str, ty: ShaderKind) -> Result<CompilationArtifact, String> {
|
||||
let mut compiler = Compiler::new().ok_or("failed to create GLSL compiler")?;
|
||||
let compile_options = CompileOptions::new().ok_or("failed to initialize compile option")?;
|
||||
|
Loading…
Reference in New Issue
Block a user