2020-01-25 04:09:04 +00:00
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// Copyright (c) 2016 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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2020-11-10 17:03:50 +00:00
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// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
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2020-01-25 04:09:04 +00:00
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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// Welcome to the triangle example!
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//
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// This is the only example that is entirely detailed. All the other examples avoid code
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// duplication by using helper functions.
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//
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// This example assumes that you are already more or less familiar with graphics programming
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// and that you want to learn Vulkan. This means that for example it won't go into details about
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// what a vertex or a shader is.
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2021-04-26 14:53:18 +00:00
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use std::collections::HashMap;
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use std::sync::Arc;
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2021-08-12 14:14:02 +00:00
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, TypedBufferAccess};
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2021-08-27 06:24:16 +00:00
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use vulkano::command_buffer::{AutoCommandBufferBuilder, CommandBufferUsage, SubpassContents};
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2021-06-28 08:04:28 +00:00
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use vulkano::device::physical::{PhysicalDevice, PhysicalDeviceType};
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2021-06-28 06:24:44 +00:00
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use vulkano::device::{Device, DeviceExtensions, Features};
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2021-03-14 12:09:08 +00:00
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use vulkano::image::view::ImageView;
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2021-11-02 20:33:58 +00:00
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use vulkano::image::{ImageAccess, ImageUsage, SwapchainImage};
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2021-06-28 08:04:28 +00:00
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use vulkano::instance::Instance;
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Lots of additional dynamic state, and some new pipeline state (#1724)
* Add extra dynamic state commands to the command buffer builders
* Add TessellationState
* Re-enable InputAssemblyState, add dynamic state, update Ash
* Rework depth_stencil module, add dynamic state
* Rename module raster > rasterization, add dynamic state
* Replace DynamicStateMode with bool, replace Option with StateMode enum for potentially dynamic states, rename Blend > ColorBlendState, add dynamic state
* Re-enable MultisampleState
* Re-enable ViewportState, add state to GraphicsPipeline with retrieval methods, add dynamic state
* Add builder methods for state types
* Color blend improvements
* Further checks on input assembly dynamic state
* Add color_write_enable
* Add topology class, check that it matches
* Add line_stipple
* Move some builder code to the individual state types
* Add discard rectangles
* Trim down GraphicsPipelineCreationError variants, order alphabetically
2021-10-12 12:42:32 +00:00
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use vulkano::pipeline::input_assembly::InputAssemblyState;
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use vulkano::pipeline::viewport::{Viewport, ViewportState};
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2020-05-10 00:36:20 +00:00
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use vulkano::pipeline::GraphicsPipeline;
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use vulkano::render_pass::{Framebuffer, RenderPass, Subpass};
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Lots of additional dynamic state, and some new pipeline state (#1724)
* Add extra dynamic state commands to the command buffer builders
* Add TessellationState
* Re-enable InputAssemblyState, add dynamic state, update Ash
* Rework depth_stencil module, add dynamic state
* Rename module raster > rasterization, add dynamic state
* Replace DynamicStateMode with bool, replace Option with StateMode enum for potentially dynamic states, rename Blend > ColorBlendState, add dynamic state
* Re-enable MultisampleState
* Re-enable ViewportState, add state to GraphicsPipeline with retrieval methods, add dynamic state
* Add builder methods for state types
* Color blend improvements
* Further checks on input assembly dynamic state
* Add color_write_enable
* Add topology class, check that it matches
* Add line_stipple
* Move some builder code to the individual state types
* Add discard rectangles
* Trim down GraphicsPipelineCreationError variants, order alphabetically
2021-10-12 12:42:32 +00:00
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use vulkano::swapchain::{self, AcquireError, Surface, Swapchain, SwapchainCreationError};
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use vulkano::sync::{self, FlushError, GpuFuture};
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2021-05-23 16:09:50 +00:00
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use vulkano::Version;
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2020-01-25 04:09:04 +00:00
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use vulkano_win::VkSurfaceBuild;
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use winit::event::ElementState;
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2020-05-10 00:36:20 +00:00
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use winit::event::KeyboardInput;
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use winit::event::{Event, WindowEvent};
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use winit::event_loop::{ControlFlow, EventLoop};
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use winit::window::{Window, WindowBuilder};
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2020-01-25 04:09:04 +00:00
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// A struct to contain resources related to a window
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struct WindowSurface {
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surface: Arc<Surface<Window>>,
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swapchain: Arc<Swapchain<Window>>,
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framebuffers: Vec<Arc<Framebuffer>>,
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recreate_swapchain: bool,
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previous_frame_end: Option<Box<dyn GpuFuture>>,
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}
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fn main() {
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let required_extensions = vulkano_win::required_extensions();
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let instance = Instance::new(None, Version::V1_1, &required_extensions, None).unwrap();
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let event_loop = EventLoop::new();
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// A hashmap that contains all of our created windows and their resources
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let mut window_surfaces = HashMap::new();
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2020-05-10 00:36:20 +00:00
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let surface = WindowBuilder::new()
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.build_vk_surface(&event_loop, instance.clone())
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.unwrap();
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2020-01-25 04:09:04 +00:00
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// Use the window's id as a means to access it from the hashmap
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let window_id = surface.window().id();
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// Find the device and a queue.
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// TODO: it is assumed the device, queue, and surface caps are the same for all windows
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let (device, queue, surface_caps) = {
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let device_extensions = DeviceExtensions {
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khr_swapchain: true,
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..DeviceExtensions::none()
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};
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let (physical_device, queue_family) = PhysicalDevice::enumerate(&instance)
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.filter(|&p| p.supported_extensions().is_superset_of(&device_extensions))
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.filter_map(|p| {
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p.queue_families()
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.find(|&q| q.supports_graphics() && surface.is_supported(q).unwrap_or(false))
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.map(|q| (p, q))
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})
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2021-08-09 13:44:58 +00:00
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.min_by_key(|(p, _)| match p.properties().device_type {
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PhysicalDeviceType::DiscreteGpu => 0,
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PhysicalDeviceType::IntegratedGpu => 1,
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PhysicalDeviceType::VirtualGpu => 2,
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PhysicalDeviceType::Cpu => 3,
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PhysicalDeviceType::Other => 4,
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})
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.unwrap();
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println!(
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"Using device: {} (type: {:?})",
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physical_device.properties().device_name,
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physical_device.properties().device_type
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);
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2020-05-10 00:36:20 +00:00
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let (device, mut queues) = Device::new(
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physical_device,
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&Features::none(),
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&physical_device
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.required_extensions()
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.union(&device_extensions),
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2020-05-10 00:36:20 +00:00
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[(queue_family, 0.5)].iter().cloned(),
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)
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.unwrap();
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(
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device,
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queues.next().unwrap(),
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surface.capabilities(physical_device).unwrap(),
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)
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2020-01-25 04:09:04 +00:00
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};
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// The swapchain and framebuffer images for this perticular window
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let (swapchain, images) = {
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let composite_alpha = surface_caps
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2020-05-10 00:36:20 +00:00
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.supported_composite_alpha
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.iter()
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.next()
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.unwrap();
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2020-01-25 04:09:04 +00:00
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let format = surface_caps.supported_formats[0].0;
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let dimensions: [u32; 2] = surface.window().inner_size().into();
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2021-05-03 13:07:41 +00:00
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Swapchain::start(device.clone(), surface.clone())
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.num_images(surface_caps.min_image_count)
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.format(format)
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.dimensions(dimensions)
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.usage(ImageUsage::color_attachment())
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.sharing_mode(&queue)
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.composite_alpha(composite_alpha)
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.build()
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.unwrap()
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2020-01-25 04:09:04 +00:00
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};
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2021-07-05 04:19:32 +00:00
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#[derive(Default, Debug, Clone)]
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struct Vertex {
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position: [f32; 2],
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}
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vulkano::impl_vertex!(Vertex, position);
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let vertex_buffer = CpuAccessibleBuffer::from_iter(
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device.clone(),
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BufferUsage::all(),
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false,
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[
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Vertex {
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position: [-0.5, -0.25],
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},
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Vertex {
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position: [0.0, 0.5],
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},
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Vertex {
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position: [0.25, -0.1],
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},
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]
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.iter()
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.cloned(),
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)
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.unwrap();
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mod vs {
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vulkano_shaders::shader! {
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ty: "vertex",
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src: "
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#version 450
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layout(location = 0) in vec2 position;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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}
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"
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}
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}
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mod fs {
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vulkano_shaders::shader! {
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ty: "fragment",
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src: "
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#version 450
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layout(location = 0) out vec4 f_color;
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void main() {
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f_color = vec4(1.0, 0.0, 0.0, 1.0);
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}
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"
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}
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}
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2021-11-13 15:06:16 +00:00
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let vs = vs::load(device.clone()).unwrap();
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let fs = fs::load(device.clone()).unwrap();
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2021-11-02 20:33:58 +00:00
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let render_pass = vulkano::single_pass_renderpass!(
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device.clone(),
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attachments: {
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color: {
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load: Clear,
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store: Store,
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format: swapchain.format(),
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samples: 1,
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}
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},
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pass: {
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color: [color],
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depth_stencil: {}
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}
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)
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.unwrap();
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2020-05-10 00:36:20 +00:00
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2021-11-02 20:33:58 +00:00
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let pipeline = GraphicsPipeline::start()
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.vertex_input_single_buffer::<Vertex>()
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2021-11-13 15:06:16 +00:00
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.vertex_shader(vs.entry_point("main").unwrap(), ())
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2021-11-02 20:33:58 +00:00
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.input_assembly_state(InputAssemblyState::new())
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.viewport_state(ViewportState::viewport_dynamic_scissor_irrelevant())
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.fragment_shader(fs.entry_point("main").unwrap(), ())
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.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
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.build(device.clone())
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.unwrap();
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2020-05-10 00:36:20 +00:00
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2021-08-27 06:24:16 +00:00
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let mut viewport = Viewport {
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origin: [0.0, 0.0],
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dimensions: [0.0, 0.0],
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depth_range: 0.0..1.0,
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2020-05-10 00:36:20 +00:00
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};
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window_surfaces.insert(
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window_id,
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WindowSurface {
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surface,
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swapchain,
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recreate_swapchain: false,
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framebuffers: window_size_dependent_setup(&images, render_pass.clone(), &mut viewport),
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2020-05-12 23:05:09 +00:00
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previous_frame_end: Some(sync::now(device.clone()).boxed()),
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},
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);
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event_loop.run(move |event, event_loop, control_flow| match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => {
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*control_flow = ControlFlow::Exit;
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}
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Event::WindowEvent {
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window_id,
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event: WindowEvent::Resized(_),
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..
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} => {
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window_surfaces
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.get_mut(&window_id)
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.unwrap()
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.recreate_swapchain = true;
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}
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Event::WindowEvent {
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event:
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state: ElementState::Pressed,
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..
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},
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..
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},
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..
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} => {
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let surface = WindowBuilder::new()
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.build_vk_surface(&event_loop, instance.clone())
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.unwrap();
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let window_id = surface.window().id();
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let (swapchain, images) = {
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2021-05-03 13:07:41 +00:00
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let composite_alpha = surface_caps
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2020-05-10 00:36:20 +00:00
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.supported_composite_alpha
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.iter()
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.next()
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.unwrap();
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let format = surface_caps.supported_formats[0].0;
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let dimensions: [u32; 2] = surface.window().inner_size().into();
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2021-05-03 13:07:41 +00:00
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Swapchain::start(device.clone(), surface.clone())
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.num_images(surface_caps.min_image_count)
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.format(format)
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.dimensions(dimensions)
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.usage(ImageUsage::color_attachment())
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.sharing_mode(&queue)
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.composite_alpha(composite_alpha)
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.build()
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.unwrap()
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2020-05-10 00:36:20 +00:00
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};
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window_surfaces.insert(
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window_id,
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WindowSurface {
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surface,
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swapchain,
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recreate_swapchain: false,
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2020-05-10 00:36:20 +00:00
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framebuffers: window_size_dependent_setup(
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&images,
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render_pass.clone(),
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&mut viewport,
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),
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previous_frame_end: Some(sync::now(device.clone()).boxed()),
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},
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|
);
|
|
|
|
}
|
|
|
|
Event::RedrawEventsCleared => {
|
|
|
|
window_surfaces
|
|
|
|
.values()
|
|
|
|
.for_each(|s| s.surface.window().request_redraw());
|
|
|
|
}
|
|
|
|
Event::RedrawRequested(window_id) => {
|
|
|
|
let WindowSurface {
|
|
|
|
ref surface,
|
|
|
|
ref mut swapchain,
|
|
|
|
ref mut recreate_swapchain,
|
|
|
|
ref mut framebuffers,
|
|
|
|
ref mut previous_frame_end,
|
|
|
|
} = window_surfaces.get_mut(&window_id).unwrap();
|
|
|
|
|
|
|
|
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
|
|
|
|
|
|
|
if *recreate_swapchain {
|
|
|
|
let dimensions: [u32; 2] = surface.window().inner_size().into();
|
|
|
|
let (new_swapchain, new_images) =
|
2021-05-03 13:07:41 +00:00
|
|
|
match swapchain.recreate().dimensions(dimensions).build() {
|
2020-01-25 04:09:04 +00:00
|
|
|
Ok(r) => r,
|
|
|
|
Err(SwapchainCreationError::UnsupportedDimensions) => return,
|
2020-05-10 00:36:20 +00:00
|
|
|
Err(e) => panic!("Failed to recreate swapchain: {:?}", e),
|
2020-01-25 04:09:04 +00:00
|
|
|
};
|
|
|
|
|
2020-05-10 00:36:20 +00:00
|
|
|
*swapchain = new_swapchain;
|
2021-08-27 06:24:16 +00:00
|
|
|
*framebuffers =
|
|
|
|
window_size_dependent_setup(&new_images, render_pass.clone(), &mut viewport);
|
2020-05-10 00:36:20 +00:00
|
|
|
*recreate_swapchain = false;
|
|
|
|
}
|
2020-01-25 04:09:04 +00:00
|
|
|
|
2020-05-10 00:36:20 +00:00
|
|
|
let (image_num, suboptimal, acquire_future) =
|
|
|
|
match swapchain::acquire_next_image(swapchain.clone(), None) {
|
2020-01-25 04:09:04 +00:00
|
|
|
Ok(r) => r,
|
|
|
|
Err(AcquireError::OutOfDate) => {
|
|
|
|
*recreate_swapchain = true;
|
|
|
|
return;
|
2020-05-10 00:36:20 +00:00
|
|
|
}
|
|
|
|
Err(e) => panic!("Failed to acquire next image: {:?}", e),
|
2020-01-25 04:09:04 +00:00
|
|
|
};
|
|
|
|
|
2020-05-10 00:36:20 +00:00
|
|
|
if suboptimal {
|
|
|
|
*recreate_swapchain = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
let clear_values = vec![[0.0, 0.0, 1.0, 1.0].into()];
|
|
|
|
|
2021-04-26 14:53:18 +00:00
|
|
|
let mut builder = AutoCommandBufferBuilder::primary(
|
|
|
|
device.clone(),
|
|
|
|
queue.family(),
|
|
|
|
CommandBufferUsage::OneTimeSubmit,
|
|
|
|
)
|
|
|
|
.unwrap();
|
2020-05-10 00:36:20 +00:00
|
|
|
|
2020-06-01 14:41:42 +00:00
|
|
|
builder
|
2020-11-10 17:01:13 +00:00
|
|
|
.begin_render_pass(
|
|
|
|
framebuffers[image_num].clone(),
|
|
|
|
SubpassContents::Inline,
|
|
|
|
clear_values,
|
|
|
|
)
|
2020-06-01 14:41:42 +00:00
|
|
|
.unwrap()
|
2021-08-27 06:24:16 +00:00
|
|
|
.set_viewport(0, [viewport.clone()])
|
|
|
|
.bind_pipeline_graphics(pipeline.clone())
|
|
|
|
.bind_vertex_buffers(0, vertex_buffer.clone())
|
|
|
|
.draw(vertex_buffer.len() as u32, 1, 0, 0)
|
2020-06-01 14:41:42 +00:00
|
|
|
.unwrap()
|
|
|
|
.end_render_pass()
|
|
|
|
.unwrap();
|
|
|
|
let command_buffer = builder.build().unwrap();
|
|
|
|
|
2020-05-10 00:36:20 +00:00
|
|
|
let future = previous_frame_end
|
|
|
|
.take()
|
|
|
|
.unwrap()
|
|
|
|
.join(acquire_future)
|
|
|
|
.then_execute(queue.clone(), command_buffer)
|
|
|
|
.unwrap()
|
|
|
|
.then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
|
|
|
|
.then_signal_fence_and_flush();
|
|
|
|
|
|
|
|
match future {
|
|
|
|
Ok(future) => {
|
2020-05-12 23:05:09 +00:00
|
|
|
*previous_frame_end = Some(future.boxed());
|
2020-05-10 00:36:20 +00:00
|
|
|
}
|
|
|
|
Err(FlushError::OutOfDate) => {
|
2020-01-29 07:44:28 +00:00
|
|
|
*recreate_swapchain = true;
|
2020-05-12 23:05:09 +00:00
|
|
|
*previous_frame_end = Some(sync::now(device.clone()).boxed());
|
2020-01-29 07:44:28 +00:00
|
|
|
}
|
2020-05-10 00:36:20 +00:00
|
|
|
Err(e) => {
|
|
|
|
println!("Failed to flush future: {:?}", e);
|
2020-05-12 23:05:09 +00:00
|
|
|
*previous_frame_end = Some(sync::now(device.clone()).boxed());
|
2020-01-25 04:09:04 +00:00
|
|
|
}
|
2020-05-10 00:36:20 +00:00
|
|
|
}
|
2020-01-25 04:09:04 +00:00
|
|
|
}
|
2020-05-10 00:36:20 +00:00
|
|
|
_ => (),
|
2020-01-25 04:09:04 +00:00
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
fn window_size_dependent_setup(
|
|
|
|
images: &[Arc<SwapchainImage<Window>>],
|
2021-04-10 11:09:03 +00:00
|
|
|
render_pass: Arc<RenderPass>,
|
2021-08-27 06:24:16 +00:00
|
|
|
viewport: &mut Viewport,
|
2021-11-02 20:33:58 +00:00
|
|
|
) -> Vec<Arc<Framebuffer>> {
|
|
|
|
let dimensions = images[0].dimensions().width_height();
|
2021-08-27 06:24:16 +00:00
|
|
|
viewport.dimensions = [dimensions[0] as f32, dimensions[1] as f32];
|
2020-05-10 00:36:20 +00:00
|
|
|
|
|
|
|
images
|
|
|
|
.iter()
|
|
|
|
.map(|image| {
|
2021-03-14 12:09:08 +00:00
|
|
|
let view = ImageView::new(image.clone()).unwrap();
|
2021-11-02 20:33:58 +00:00
|
|
|
Framebuffer::start(render_pass.clone())
|
|
|
|
.add(view)
|
|
|
|
.unwrap()
|
|
|
|
.build()
|
|
|
|
.unwrap()
|
2020-05-10 00:36:20 +00:00
|
|
|
})
|
|
|
|
.collect::<Vec<_>>()
|
2020-01-25 04:09:04 +00:00
|
|
|
}
|