vulkano/examples/src/bin/push-constants.rs

170 lines
5.7 KiB
Rust
Raw Normal View History

2018-10-11 00:42:56 +00:00
// Copyright (c) 2017 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
2018-10-11 00:42:56 +00:00
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
// Push constants are a small bank of values written directly to the command buffer
// and accessible in shaders. They allow the application to set values used in shaders
// without creating buffers or modifying and binding descriptor sets for each update.
// As a result, they are expected to outperform such memory-backed resource updates.
use vulkano::{
buffer::{BufferUsage, CpuAccessibleBuffer},
command_buffer::{AutoCommandBufferBuilder, CommandBufferUsage},
descriptor_set::{PersistentDescriptorSet, WriteDescriptorSet},
device::{
physical::{PhysicalDevice, PhysicalDeviceType},
Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
},
instance::{Instance, InstanceCreateInfo},
pipeline::{ComputePipeline, Pipeline, PipelineBindPoint},
sync::{self, GpuFuture},
};
2018-10-11 00:42:56 +00:00
fn main() {
let instance = Instance::new(InstanceCreateInfo {
// Enable enumerating devices that use non-conformant vulkan implementations. (ex. MoltenVK)
enumerate_portability: true,
..Default::default()
})
.unwrap();
let device_extensions = DeviceExtensions {
khr_storage_buffer_storage_class: true,
..DeviceExtensions::none()
};
let (physical_device, queue_family) = PhysicalDevice::enumerate(&instance)
.filter(|&p| p.supported_extensions().is_superset_of(&device_extensions))
.filter_map(|p| {
p.queue_families()
.find(|&q| q.supports_compute())
.map(|q| (p, q))
})
.min_by_key(|(p, _)| match p.properties().device_type {
PhysicalDeviceType::DiscreteGpu => 0,
PhysicalDeviceType::IntegratedGpu => 1,
PhysicalDeviceType::VirtualGpu => 2,
PhysicalDeviceType::Cpu => 3,
PhysicalDeviceType::Other => 4,
})
.unwrap();
println!(
"Using device: {} (type: {:?})",
physical_device.properties().device_name,
physical_device.properties().device_type
);
let (device, mut queues) = Device::new(
physical_device,
DeviceCreateInfo {
enabled_extensions: device_extensions,
queue_create_infos: vec![QueueCreateInfo::family(queue_family)],
..Default::default()
},
)
.unwrap();
let queue = queues.next().unwrap();
mod cs {
vulkano_shaders::shader! {
ty: "compute",
src: "
#version 450
2018-10-11 00:42:56 +00:00
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
2018-10-11 00:42:56 +00:00
layout(push_constant) uniform PushConstantData {
int multiple;
float addend;
bool enable;
} pc;
2018-10-11 00:42:56 +00:00
layout(set = 0, binding = 0) buffer Data {
uint data[];
} data;
2018-10-11 00:42:56 +00:00
void main() {
uint idx = gl_GlobalInvocationID.x;
if (pc.enable) {
data.data[idx] *= pc.multiple;
data.data[idx] += uint(pc.addend);
}
}
"
}
}
2018-10-11 00:42:56 +00:00
let shader = cs::load(device.clone()).unwrap();
let pipeline = ComputePipeline::new(
device.clone(),
shader.entry_point("main").unwrap(),
&(),
None,
|_| {},
)
.unwrap();
2018-10-11 00:42:56 +00:00
let data_buffer = {
let data_iter = (0..65536u32).map(|n| n);
CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), false, data_iter)
.unwrap()
2018-10-11 00:42:56 +00:00
};
let layout = pipeline.layout().set_layouts().get(0).unwrap();
let set = PersistentDescriptorSet::new(
layout.clone(),
[WriteDescriptorSet::buffer(0, data_buffer.clone())],
)
.unwrap();
2018-10-11 00:42:56 +00:00
// The `vulkano_shaders::shaders!` macro generates a struct with the correct representation of the push constants struct specified in the shader.
2018-10-11 00:42:56 +00:00
// Here we create an instance of the generated struct.
let push_constants = cs::ty::PushConstantData {
multiple: 1,
addend: 1.0,
enable: 1,
};
// For a compute pipeline, push constants are passed to the `dispatch` method.
// For a graphics pipeline, push constants are passed to the `draw` and `draw_indexed` methods.
// Note that there is no type safety for the push constants argument.
// So be careful to only pass an instance of the struct generated by the `vulkano_shaders::shaders!` macro.
let mut builder = AutoCommandBufferBuilder::primary(
device.clone(),
queue.family(),
CommandBufferUsage::OneTimeSubmit,
)
.unwrap();
builder
.bind_pipeline_compute(pipeline.clone())
.bind_descriptor_sets(
PipelineBindPoint::Compute,
pipeline.layout().clone(),
0,
set.clone(),
)
.push_constants(pipeline.layout().clone(), 0, push_constants)
.dispatch([1024, 1, 1])
.unwrap();
let command_buffer = builder.build().unwrap();
2018-10-11 00:42:56 +00:00
let future = sync::now(device.clone())
.then_execute(queue.clone(), command_buffer)
.unwrap()
.then_signal_fence_and_flush()
.unwrap();
2018-10-11 00:42:56 +00:00
future.wait(None).unwrap();
let data_buffer_content = data_buffer.read().unwrap();
for n in 0..65536u32 {
2018-10-11 00:42:56 +00:00
assert_eq!(data_buffer_content[n as usize], n * 1 + 1);
}
println!("Success");
}