vulkano/examples/src/bin/push-constants.rs

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// Copyright (c) 2017 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
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// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
// TODO: Give a paragraph about what push constants are and what problems they solve
use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer};
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use vulkano::command_buffer::AutoCommandBufferBuilder;
use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
use vulkano::descriptor::PipelineLayoutAbstract;
use vulkano::device::{Device, DeviceExtensions};
use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice};
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use vulkano::pipeline::ComputePipeline;
use vulkano::sync;
use vulkano::sync::GpuFuture;
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use std::sync::Arc;
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fn main() {
let instance = Instance::new(None, &InstanceExtensions::none(), None).unwrap();
let physical = PhysicalDevice::enumerate(&instance).next().unwrap();
let queue_family = physical
.queue_families()
.find(|&q| q.supports_compute())
.unwrap();
let (device, mut queues) = Device::new(
physical,
physical.supported_features(),
&DeviceExtensions {
khr_storage_buffer_storage_class: true,
..DeviceExtensions::none()
},
[(queue_family, 0.5)].iter().cloned(),
)
.unwrap();
let queue = queues.next().unwrap();
mod cs {
vulkano_shaders::shader! {
ty: "compute",
src: "
#version 450
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(push_constant) uniform PushConstantData {
int multiple;
float addend;
bool enable;
} pc;
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layout(set = 0, binding = 0) buffer Data {
uint data[];
} data;
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void main() {
uint idx = gl_GlobalInvocationID.x;
if (pc.enable) {
data.data[idx] *= pc.multiple;
data.data[idx] += uint(pc.addend);
}
}
"
}
}
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let shader = cs::Shader::load(device.clone()).unwrap();
let pipeline = Arc::new(
ComputePipeline::new(device.clone(), &shader.main_entry_point(), &(), None).unwrap(),
);
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let data_buffer = {
let data_iter = (0..65536u32).map(|n| n);
CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), false, data_iter)
.unwrap()
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};
let layout = pipeline.layout().descriptor_set_layout(0).unwrap();
let set = Arc::new(
PersistentDescriptorSet::start(layout.clone())
.add_buffer(data_buffer.clone())
.unwrap()
.build()
.unwrap(),
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);
// The `vulkano_shaders::shaders!` macro generates a struct with the correct representation of the push constants struct specified in the shader.
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// Here we create an instance of the generated struct.
let push_constants = cs::ty::PushConstantData {
multiple: 1,
addend: 1.0,
enable: 1,
};
// For a compute pipeline, push constants are passed to the `dispatch` method.
// For a graphics pipeline, push constants are passed to the `draw` and `draw_indexed` methods.
// Note that there is no type safety for the push constants argument.
// So be careful to only pass an instance of the struct generated by the `vulkano_shaders::shaders!` macro.
let mut builder =
AutoCommandBufferBuilder::primary_one_time_submit(device.clone(), queue.family()).unwrap();
builder
.dispatch(
[1024, 1, 1],
pipeline.clone(),
set.clone(),
push_constants,
vec![],
)
.unwrap();
let command_buffer = builder.build().unwrap();
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let future = sync::now(device.clone())
.then_execute(queue.clone(), command_buffer)
.unwrap()
.then_signal_fence_and_flush()
.unwrap();
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future.wait(None).unwrap();
let data_buffer_content = data_buffer.read().unwrap();
for n in 0..65536u32 {
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assert_eq!(data_buffer_content[n as usize], n * 1 + 1);
}
println!("Success");
}