vulkano/examples/src/bin/image.rs

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// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
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// For the purpose of this example all unused code is allowed.
#![allow(dead_code)]
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extern crate cgmath;
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extern crate image;
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extern crate winit;
#[macro_use]
extern crate vulkano;
#[macro_use]
extern crate vulkano_shader_derive;
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extern crate vulkano_win;
use vulkano_win::VkSurfaceBuild;
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use vulkano::sync::GpuFuture;
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use std::sync::Arc;
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use std::time::Duration;
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fn main() {
// The start of this example is exactly the same as `triangle`. You should read the
// `triangle` example if you haven't done so yet.
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let extensions = vulkano_win::required_extensions();
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let instance = vulkano::instance::Instance::new(None, &extensions, &[]).expect("failed to create instance");
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let physical = vulkano::instance::PhysicalDevice::enumerate(&instance)
.next().expect("no device available");
println!("Using device: {} (type: {:?})", physical.name(), physical.ty());
let events_loop = winit::EventsLoop::new();
let window = winit::WindowBuilder::new().build_vk_surface(&events_loop, instance.clone()).unwrap();
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let queue = physical.queue_families().find(|&q| q.supports_graphics() &&
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window.surface().is_supported(q).unwrap_or(false))
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.expect("couldn't find a graphical queue family");
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let device_ext = vulkano::device::DeviceExtensions {
khr_swapchain: true,
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.. vulkano::device::DeviceExtensions::none()
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};
let (device, mut queues) = vulkano::device::Device::new(&physical, physical.supported_features(),
&device_ext, [(queue, 0.5)].iter().cloned())
.expect("failed to create device");
let queue = queues.next().unwrap();
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let (swapchain, images) = {
let caps = window.surface().capabilities(physical).expect("failed to get surface capabilities");
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let dimensions = caps.current_extent.unwrap_or([1280, 1024]);
let usage = caps.supported_usage_flags;
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vulkano::swapchain::Swapchain::new(device.clone(), window.surface().clone(), caps.min_image_count,
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vulkano::format::B8G8R8A8Srgb, dimensions, 1,
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usage, &queue, vulkano::swapchain::SurfaceTransform::Identity,
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vulkano::swapchain::CompositeAlpha::Opaque,
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vulkano::swapchain::PresentMode::Fifo, true, None).expect("failed to create swapchain")
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};
#[derive(Debug, Clone)]
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struct Vertex { position: [f32; 2] }
impl_vertex!(Vertex, position);
let vertex_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer::<[Vertex]>
::from_iter(device.clone(), vulkano::buffer::BufferUsage::all(),
Some(queue.family()), [
Vertex { position: [-0.5, -0.5 ] },
Vertex { position: [-0.5, 0.5 ] },
Vertex { position: [ 0.5, -0.5 ] },
Vertex { position: [ 0.5, 0.5 ] },
].iter().cloned()).expect("failed to create buffer");
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let vs = vs::Shader::load(&device).expect("failed to create shader module");
let fs = fs::Shader::load(&device).expect("failed to create shader module");
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let renderpass = Arc::new(
single_pass_renderpass!(device.clone(),
attachments: {
color: {
load: Clear,
store: Store,
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format: swapchain.format(),
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samples: 1,
}
},
pass: {
color: [color],
depth_stencil: {}
}
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).unwrap()
);
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let texture = vulkano::image::immutable::ImmutableImage::new(device.clone(), vulkano::image::Dimensions::Dim2d { width: 93, height: 93 },
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vulkano::format::R8G8B8A8Unorm, Some(queue.family())).unwrap();
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let pixel_buffer = {
let image = image::load_from_memory_with_format(include_bytes!("image_img.png"),
image::ImageFormat::PNG).unwrap().to_rgba();
let image_data = image.into_raw().clone();
let image_data_chunks = image_data.chunks(4).map(|c| [c[0], c[1], c[2], c[3]]);
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// TODO: staging buffer instead
vulkano::buffer::cpu_access::CpuAccessibleBuffer::<[[u8; 4]]>
::from_iter(device.clone(), vulkano::buffer::BufferUsage::all(),
Some(queue.family()), image_data_chunks)
.expect("failed to create buffer")
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};
let sampler = vulkano::sampler::Sampler::new(device.clone(), vulkano::sampler::Filter::Linear,
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vulkano::sampler::Filter::Linear, vulkano::sampler::MipmapMode::Nearest,
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vulkano::sampler::SamplerAddressMode::Repeat,
vulkano::sampler::SamplerAddressMode::Repeat,
vulkano::sampler::SamplerAddressMode::Repeat,
0.0, 1.0, 0.0, 0.0).unwrap();
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let pipeline = Arc::new(vulkano::pipeline::GraphicsPipeline::start()
.vertex_input_single_buffer::<Vertex>()
.vertex_shader(vs.main_entry_point(), ())
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.triangle_strip()
.viewports(std::iter::once(vulkano::pipeline::viewport::Viewport {
origin: [0.0, 0.0],
depth_range: 0.0 .. 1.0,
dimensions: [images[0].dimensions()[0] as f32, images[0].dimensions()[1] as f32],
}))
.fragment_shader(fs.main_entry_point(), ())
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.render_pass(vulkano::framebuffer::Subpass::from(renderpass.clone(), 0).unwrap())
.build(device.clone())
.unwrap());
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let set = Arc::new(simple_descriptor_set!(pipeline.clone(), 0, {
tex: (texture.clone(), sampler.clone())
}));
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let framebuffers = images.iter().map(|image| {
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Arc::new(vulkano::framebuffer::Framebuffer::start(renderpass.clone())
.add(image.clone()).unwrap().build().unwrap())
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}).collect::<Vec<_>>();
let mut previous_frame_end = Box::new(vulkano::sync::now(device.clone())) as Box<GpuFuture>;
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loop {
previous_frame_end.cleanup_finished();
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let (image_num, future) = vulkano::swapchain::acquire_next_image(swapchain.clone(), None).unwrap();
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let cb = vulkano::command_buffer::AutoCommandBufferBuilder::new(device.clone(), queue.family())
.unwrap()
.copy_buffer_to_image(pixel_buffer.clone(), texture.clone())
.unwrap()
//.clear_color_image(&texture, [0.0, 1.0, 0.0, 1.0])
.begin_render_pass(
framebuffers[image_num].clone(), false,
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vec![[0.0, 0.0, 1.0, 1.0].into()]).unwrap()
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.draw(pipeline.clone(), vulkano::command_buffer::DynamicState::none(), vertex_buffer.clone(),
set.clone(), ()).unwrap()
.end_render_pass().unwrap()
.build().unwrap();
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let future = previous_frame_end.join(future)
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.then_execute(queue.clone(), cb).unwrap()
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.then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
.then_signal_fence_and_flush().unwrap();
previous_frame_end = Box::new(future) as Box<_>;
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let mut done = false;
events_loop.poll_events(|ev| {
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match ev {
winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => done = true,
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_ => ()
}
});
if done { return; }
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}
}
mod vs {
#[derive(VulkanoShader)]
#[ty = "vertex"]
#[src = "
#version 450
layout(location = 0) in vec2 position;
layout(location = 0) out vec2 tex_coords;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
tex_coords = position + vec2(0.5);
}
"]
struct Dummy;
}
mod fs {
#[derive(VulkanoShader)]
#[ty = "fragment"]
#[src = "
#version 450
layout(location = 0) in vec2 tex_coords;
layout(location = 0) out vec4 f_color;
layout(set = 0, binding = 0) uniform sampler2D tex;
void main() {
f_color = texture(tex, tex_coords);
}
"]
struct Dummy;
}