2018-08-24 10:01:00 +00:00
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// Copyright (c) 2016 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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2018-08-24 16:32:39 +00:00
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// Some relevant documentation:
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// * Tessellation overview https://www.khronos.org/opengl/wiki/Tessellation
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// * Tessellation Control Shader https://www.khronos.org/opengl/wiki/Tessellation_Control_Shader
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// * Tessellation Evaluation Shader https://www.khronos.org/opengl/wiki/Tessellation_Evaluation_Shader
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// * Tessellation real-world usage 1 http://ogldev.atspace.co.uk/www/tutorial30/tutorial30.html
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// * Tessellation real-world usage 2 http://prideout.net/blog/?p=48
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// Notable elements of this example:
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// * tessellation control shader and a tessellation evaluation shader
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// * tessellation_shaders(..), patch_list(3) and polygon_mode_line() are called on the pipeline builder
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2018-08-24 10:01:00 +00:00
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2018-10-27 21:16:30 +00:00
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer};
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use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
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2018-10-28 03:02:29 +00:00
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use vulkano::device::{Device, DeviceExtensions};
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2020-05-10 00:36:20 +00:00
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use vulkano::framebuffer::{Framebuffer, FramebufferAbstract, RenderPassAbstract, Subpass};
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2020-06-01 14:41:42 +00:00
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use vulkano::image::{ImageUsage, SwapchainImage};
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2018-10-28 03:02:29 +00:00
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use vulkano::instance::{Instance, PhysicalDevice};
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2018-08-24 10:01:00 +00:00
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use vulkano::pipeline::viewport::Viewport;
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2020-05-10 00:36:20 +00:00
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use vulkano::pipeline::GraphicsPipeline;
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2018-10-28 03:02:29 +00:00
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use vulkano::swapchain;
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2020-05-10 00:36:20 +00:00
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use vulkano::swapchain::{
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AcquireError, ColorSpace, FullscreenExclusive, PresentMode, SurfaceTransform, Swapchain,
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SwapchainCreationError,
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};
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2018-10-28 03:02:29 +00:00
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use vulkano::sync;
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2020-05-10 00:36:20 +00:00
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use vulkano::sync::{FlushError, GpuFuture};
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2018-10-28 03:02:29 +00:00
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use vulkano_win::VkSurfaceBuild;
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2020-01-23 07:37:12 +00:00
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use winit::event::{Event, WindowEvent};
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2020-05-10 00:36:20 +00:00
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use winit::event_loop::{ControlFlow, EventLoop};
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use winit::window::{Window, WindowBuilder};
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2018-10-27 21:16:30 +00:00
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2018-08-24 10:01:00 +00:00
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use std::sync::Arc;
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2018-10-27 23:10:29 +00:00
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mod vs {
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2020-05-10 00:36:20 +00:00
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vulkano_shaders::shader! {
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2018-10-27 23:10:29 +00:00
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ty: "vertex",
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src: "
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2020-01-23 07:37:12 +00:00
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#version 450
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2018-10-26 00:15:33 +00:00
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2020-01-23 07:37:12 +00:00
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layout(location = 0) in vec2 position;
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2018-10-26 00:15:33 +00:00
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2020-01-23 07:37:12 +00:00
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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}
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"
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2018-10-27 23:10:29 +00:00
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}
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2018-10-26 00:15:33 +00:00
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}
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2018-10-27 23:10:29 +00:00
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mod tcs {
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2020-05-10 00:36:20 +00:00
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vulkano_shaders::shader! {
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2018-10-27 23:10:29 +00:00
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ty: "tess_ctrl",
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src: "
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2020-01-23 07:37:12 +00:00
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#version 450
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layout (vertices = 3) out; // a value of 3 means a patch consists of a single triangle
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void main(void)
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{
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// save the position of the patch, so the tes can access it
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// We could define our own output variables for this,
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// but gl_out is handily provided.
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gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
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gl_TessLevelInner[0] = 10; // many triangles are generated in the center
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gl_TessLevelOuter[0] = 1; // no triangles are generated for this edge
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gl_TessLevelOuter[1] = 10; // many triangles are generated for this edge
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gl_TessLevelOuter[2] = 10; // many triangles are generated for this edge
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// gl_TessLevelInner[1] = only used when tes uses layout(quads)
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// gl_TessLevelOuter[3] = only used when tes uses layout(quads)
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}
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"
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2018-10-27 23:10:29 +00:00
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}
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2018-10-26 00:15:33 +00:00
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}
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// PG
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// There is a stage in between tcs and tes called Primitive Generation (PG)
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// Shaders cannot be defined for it.
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// It takes gl_TessLevelInner and gl_TessLevelOuter and uses them to generate positions within
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// the patch and pass them to tes via gl_TessCoord.
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//
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// When tes uses layout(triangles) then gl_TessCoord is in barrycentric coordinates.
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// if layout(quads) is used then gl_TessCoord is in cartesian coordinates.
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// Barrycentric coordinates are of the form (x, y, z) where x + y + z = 1
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// and the values x, y and z represent the distance from a vertex of the triangle.
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// http://mathworld.wolfram.com/BarycentricCoordinates.html
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2018-10-27 23:10:29 +00:00
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mod tes {
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2020-05-10 00:36:20 +00:00
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vulkano_shaders::shader! {
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2018-10-27 23:10:29 +00:00
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ty: "tess_eval",
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src: "
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2020-01-23 07:37:12 +00:00
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#version 450
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layout(triangles, equal_spacing, cw) in;
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void main(void)
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{
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// retrieve the vertex positions set by the tcs
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vec4 vert_x = gl_in[0].gl_Position;
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vec4 vert_y = gl_in[1].gl_Position;
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vec4 vert_z = gl_in[2].gl_Position;
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// convert gl_TessCoord from barycentric coordinates to cartesian coordinates
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gl_Position = vec4(
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gl_TessCoord.x * vert_x.x + gl_TessCoord.y * vert_y.x + gl_TessCoord.z * vert_z.x,
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gl_TessCoord.x * vert_x.y + gl_TessCoord.y * vert_y.y + gl_TessCoord.z * vert_z.y,
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gl_TessCoord.x * vert_x.z + gl_TessCoord.y * vert_y.z + gl_TessCoord.z * vert_z.z,
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1.0
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);
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}
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"
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2018-10-27 23:10:29 +00:00
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}
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2018-10-26 00:15:33 +00:00
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}
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2018-10-27 23:10:29 +00:00
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mod fs {
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2020-05-10 00:36:20 +00:00
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vulkano_shaders::shader! {
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2018-10-27 23:10:29 +00:00
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ty: "fragment",
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src: "
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2020-01-23 07:37:12 +00:00
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#version 450
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2018-10-26 00:15:33 +00:00
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2020-01-23 07:37:12 +00:00
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layout(location = 0) out vec4 f_color;
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2018-10-26 00:15:33 +00:00
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2020-01-23 07:37:12 +00:00
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void main() {
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f_color = vec4(1.0, 1.0, 1.0, 1.0);
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}
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"
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2018-10-27 23:10:29 +00:00
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}
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2018-10-26 00:15:33 +00:00
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}
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2018-08-24 10:01:00 +00:00
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fn main() {
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2020-01-23 07:37:12 +00:00
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let required_extensions = vulkano_win::required_extensions();
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let instance = Instance::new(None, &required_extensions, None).unwrap();
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2018-08-24 10:01:00 +00:00
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2018-10-28 03:02:29 +00:00
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let physical = PhysicalDevice::enumerate(&instance).next().unwrap();
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2020-05-10 00:36:20 +00:00
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println!(
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"Using device: {} (type: {:?})",
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physical.name(),
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physical.ty()
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);
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2018-08-24 10:01:00 +00:00
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2020-01-23 07:37:12 +00:00
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let event_loop = EventLoop::new();
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2020-05-10 00:36:20 +00:00
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let surface = WindowBuilder::new()
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.build_vk_surface(&event_loop, instance.clone())
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.unwrap();
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let queue_family = physical
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.queue_families()
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.find(|&q| q.supports_graphics() && surface.is_supported(q).unwrap_or(false))
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.unwrap();
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let device_ext = DeviceExtensions {
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khr_swapchain: true,
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..DeviceExtensions::none()
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};
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let (device, mut queues) = Device::new(
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physical,
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physical.supported_features(),
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&device_ext,
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[(queue_family, 0.5)].iter().cloned(),
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)
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.unwrap();
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2018-08-24 10:01:00 +00:00
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let queue = queues.next().unwrap();
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2018-10-27 21:16:30 +00:00
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let (mut swapchain, images) = {
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2018-10-28 03:02:29 +00:00
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let caps = surface.capabilities(physical).unwrap();
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2018-08-24 10:01:00 +00:00
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let alpha = caps.supported_composite_alpha.iter().next().unwrap();
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let format = caps.supported_formats[0].0;
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2020-01-23 07:37:12 +00:00
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let dimensions: [u32; 2] = surface.window().inner_size().into();
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2018-08-24 10:01:00 +00:00
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2020-05-10 00:36:20 +00:00
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Swapchain::new(
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device.clone(),
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surface.clone(),
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caps.min_image_count,
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format,
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dimensions,
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1,
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2020-06-01 07:10:02 +00:00
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ImageUsage::color_attachment(),
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2020-05-10 00:36:20 +00:00
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&queue,
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SurfaceTransform::Identity,
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alpha,
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PresentMode::Fifo,
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FullscreenExclusive::Default,
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true,
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ColorSpace::SrgbNonLinear,
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)
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.unwrap()
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2018-08-24 10:01:00 +00:00
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};
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let vertex_buffer = {
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2019-07-01 21:02:48 +00:00
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#[derive(Default, Debug, Clone)]
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struct Vertex {
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position: [f32; 2],
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}
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2018-12-07 12:35:19 +00:00
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vulkano::impl_vertex!(Vertex, position);
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2018-08-24 10:01:00 +00:00
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2020-05-10 00:36:20 +00:00
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CpuAccessibleBuffer::from_iter(
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device.clone(),
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BufferUsage::all(),
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false,
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[
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Vertex {
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position: [-0.5, -0.25],
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},
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Vertex {
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position: [0.0, 0.5],
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},
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Vertex {
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position: [0.25, -0.1],
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},
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Vertex {
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position: [0.9, 0.9],
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},
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Vertex {
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position: [0.9, 0.8],
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},
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Vertex {
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position: [0.8, 0.8],
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},
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Vertex {
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position: [-0.9, 0.9],
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},
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Vertex {
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position: [-0.7, 0.6],
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},
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Vertex {
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position: [-0.5, 0.9],
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},
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]
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.iter()
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.cloned(),
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)
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.unwrap()
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2018-08-24 10:01:00 +00:00
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};
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2018-10-28 03:02:29 +00:00
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let vs = vs::Shader::load(device.clone()).unwrap();
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let tcs = tcs::Shader::load(device.clone()).unwrap();
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let tes = tes::Shader::load(device.clone()).unwrap();
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let fs = fs::Shader::load(device.clone()).unwrap();
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2018-08-24 10:01:00 +00:00
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2020-05-10 00:36:20 +00:00
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let render_pass = Arc::new(
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vulkano::single_pass_renderpass!(
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device.clone(),
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attachments: {
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color: {
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load: Clear,
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store: Store,
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format: swapchain.format(),
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samples: 1,
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}
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},
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pass: {
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color: [color],
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depth_stencil: {}
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2018-08-24 10:01:00 +00:00
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}
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2020-05-10 00:36:20 +00:00
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)
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.unwrap(),
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);
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let pipeline = Arc::new(
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GraphicsPipeline::start()
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.vertex_input_single_buffer()
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.vertex_shader(vs.main_entry_point(), ())
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// Actually use the tessellation shaders.
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.tessellation_shaders(tcs.main_entry_point(), (), tes.main_entry_point(), ())
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// use PrimitiveTopology::PathList(3)
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// Use a vertices_per_patch of 3, because we want to convert one triangle into lots of
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// little ones. A value of 4 would convert a rectangle into lots of little triangles.
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.patch_list(3)
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// Enable line mode so we can see the generated vertices.
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.polygon_mode_line()
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.viewports_dynamic_scissors_irrelevant(1)
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.fragment_shader(fs.main_entry_point(), ())
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.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
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.build(device.clone())
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.unwrap(),
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);
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2018-08-24 10:01:00 +00:00
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let mut recreate_swapchain = false;
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2020-05-12 23:05:09 +00:00
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let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
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2020-05-10 00:36:20 +00:00
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let mut dynamic_state = DynamicState {
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line_width: None,
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viewports: None,
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scissors: None,
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compare_mask: None,
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write_mask: None,
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reference: None,
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};
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let mut framebuffers =
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window_size_dependent_setup(&images, render_pass.clone(), &mut dynamic_state);
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event_loop.run(move |event, _, control_flow| match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => {
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*control_flow = ControlFlow::Exit;
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}
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Event::WindowEvent {
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event: WindowEvent::Resized(_),
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..
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} => {
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recreate_swapchain = true;
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}
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Event::RedrawEventsCleared => {
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previous_frame_end.as_mut().unwrap().cleanup_finished();
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2020-01-23 07:37:12 +00:00
|
|
|
|
2020-05-10 00:36:20 +00:00
|
|
|
if recreate_swapchain {
|
|
|
|
let dimensions: [u32; 2] = surface.window().inner_size().into();
|
|
|
|
let (new_swapchain, new_images) =
|
|
|
|
match swapchain.recreate_with_dimensions(dimensions) {
|
2020-01-23 07:37:12 +00:00
|
|
|
Ok(r) => r,
|
|
|
|
Err(SwapchainCreationError::UnsupportedDimensions) => return,
|
2020-05-10 00:36:20 +00:00
|
|
|
Err(e) => panic!("Failed to recreate swapchain: {:?}", e),
|
2020-01-23 07:37:12 +00:00
|
|
|
};
|
|
|
|
|
2020-05-10 00:36:20 +00:00
|
|
|
swapchain = new_swapchain;
|
|
|
|
framebuffers = window_size_dependent_setup(
|
|
|
|
&new_images,
|
|
|
|
render_pass.clone(),
|
|
|
|
&mut dynamic_state,
|
|
|
|
);
|
|
|
|
recreate_swapchain = false;
|
|
|
|
}
|
2020-01-23 07:37:12 +00:00
|
|
|
|
2020-05-10 00:36:20 +00:00
|
|
|
let (image_num, suboptimal, acquire_future) =
|
|
|
|
match swapchain::acquire_next_image(swapchain.clone(), None) {
|
2020-01-23 07:37:12 +00:00
|
|
|
Ok(r) => r,
|
|
|
|
Err(AcquireError::OutOfDate) => {
|
|
|
|
recreate_swapchain = true;
|
|
|
|
return;
|
2020-05-10 00:36:20 +00:00
|
|
|
}
|
|
|
|
Err(e) => panic!("Failed to acquire next image: {:?}", e),
|
2020-01-23 07:37:12 +00:00
|
|
|
};
|
|
|
|
|
2020-05-10 00:36:20 +00:00
|
|
|
if suboptimal {
|
|
|
|
recreate_swapchain = true;
|
|
|
|
}
|
2020-01-29 07:44:28 +00:00
|
|
|
|
2020-06-01 14:41:42 +00:00
|
|
|
let mut builder =
|
2020-05-10 00:36:20 +00:00
|
|
|
AutoCommandBufferBuilder::primary_one_time_submit(device.clone(), queue.family())
|
|
|
|
.unwrap();
|
2020-06-01 14:41:42 +00:00
|
|
|
builder
|
|
|
|
.begin_render_pass(
|
|
|
|
framebuffers[image_num].clone(),
|
|
|
|
false,
|
|
|
|
vec![[0.0, 0.0, 0.0, 1.0].into()],
|
|
|
|
)
|
|
|
|
.unwrap()
|
|
|
|
.draw(
|
|
|
|
pipeline.clone(),
|
|
|
|
&dynamic_state,
|
|
|
|
vertex_buffer.clone(),
|
|
|
|
(),
|
|
|
|
(),
|
|
|
|
)
|
|
|
|
.unwrap()
|
|
|
|
.end_render_pass()
|
|
|
|
.unwrap();
|
|
|
|
let command_buffer = builder.build().unwrap();
|
2020-05-10 00:36:20 +00:00
|
|
|
|
|
|
|
let future = previous_frame_end
|
|
|
|
.take()
|
|
|
|
.unwrap()
|
|
|
|
.join(acquire_future)
|
|
|
|
.then_execute(queue.clone(), command_buffer)
|
|
|
|
.unwrap()
|
|
|
|
.then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
|
|
|
|
.then_signal_fence_and_flush();
|
|
|
|
|
|
|
|
match future {
|
|
|
|
Ok(future) => {
|
2020-05-12 23:05:09 +00:00
|
|
|
previous_frame_end = Some(future.boxed());
|
2020-01-23 07:37:12 +00:00
|
|
|
}
|
2020-05-10 00:36:20 +00:00
|
|
|
Err(FlushError::OutOfDate) => {
|
|
|
|
recreate_swapchain = true;
|
2020-05-12 23:05:09 +00:00
|
|
|
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
2020-05-10 00:36:20 +00:00
|
|
|
}
|
|
|
|
Err(e) => {
|
|
|
|
println!("Failed to flush future: {:?}", e);
|
2020-05-12 23:05:09 +00:00
|
|
|
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
2020-05-10 00:36:20 +00:00
|
|
|
}
|
|
|
|
}
|
2018-08-24 10:01:00 +00:00
|
|
|
}
|
2020-05-10 00:36:20 +00:00
|
|
|
_ => (),
|
2020-01-23 07:37:12 +00:00
|
|
|
});
|
2018-08-24 10:01:00 +00:00
|
|
|
}
|
2018-10-27 21:16:30 +00:00
|
|
|
|
2018-10-28 03:02:29 +00:00
|
|
|
/// This method is called once during initialization, then again whenever the window is resized
|
2018-10-27 21:16:30 +00:00
|
|
|
fn window_size_dependent_setup(
|
|
|
|
images: &[Arc<SwapchainImage<Window>>],
|
2019-07-02 08:25:58 +00:00
|
|
|
render_pass: Arc<dyn RenderPassAbstract + Send + Sync>,
|
2020-05-10 00:36:20 +00:00
|
|
|
dynamic_state: &mut DynamicState,
|
2019-07-02 08:25:58 +00:00
|
|
|
) -> Vec<Arc<dyn FramebufferAbstract + Send + Sync>> {
|
2018-10-27 21:16:30 +00:00
|
|
|
let dimensions = images[0].dimensions();
|
|
|
|
|
|
|
|
let viewport = Viewport {
|
|
|
|
origin: [0.0, 0.0],
|
|
|
|
dimensions: [dimensions[0] as f32, dimensions[1] as f32],
|
2020-05-10 00:36:20 +00:00
|
|
|
depth_range: 0.0..1.0,
|
2018-10-27 21:16:30 +00:00
|
|
|
};
|
2020-05-10 00:36:20 +00:00
|
|
|
dynamic_state.viewports = Some(vec![viewport]);
|
|
|
|
|
|
|
|
images
|
|
|
|
.iter()
|
|
|
|
.map(|image| {
|
|
|
|
Arc::new(
|
|
|
|
Framebuffer::start(render_pass.clone())
|
|
|
|
.add(image.clone())
|
|
|
|
.unwrap()
|
|
|
|
.build()
|
|
|
|
.unwrap(),
|
|
|
|
) as Arc<dyn FramebufferAbstract + Send + Sync>
|
|
|
|
})
|
|
|
|
.collect::<Vec<_>>()
|
2018-10-27 21:16:30 +00:00
|
|
|
}
|