2018-08-24 10:01:00 +00:00
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// Copyright (c) 2016 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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2018-08-24 16:32:39 +00:00
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// Some relevant documentation:
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// * Tessellation overview https://www.khronos.org/opengl/wiki/Tessellation
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// * Tessellation Control Shader https://www.khronos.org/opengl/wiki/Tessellation_Control_Shader
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// * Tessellation Evaluation Shader https://www.khronos.org/opengl/wiki/Tessellation_Evaluation_Shader
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// * Tessellation real-world usage 1 http://ogldev.atspace.co.uk/www/tutorial30/tutorial30.html
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// * Tessellation real-world usage 2 http://prideout.net/blog/?p=48
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// Notable elements of this example:
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// * tessellation control shader and a tessellation evaluation shader
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// * tessellation_shaders(..), patch_list(3) and polygon_mode_line() are called on the pipeline builder
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2018-08-24 10:01:00 +00:00
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#[macro_use]
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extern crate vulkano;
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2018-10-26 00:15:33 +00:00
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extern crate vulkano_shaders;
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2018-08-24 10:01:00 +00:00
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extern crate winit;
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extern crate vulkano_win;
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use vulkano_win::VkSurfaceBuild;
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2018-10-27 21:16:30 +00:00
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer};
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use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
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2018-08-24 10:01:00 +00:00
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use vulkano::device::Device;
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2018-10-27 21:16:30 +00:00
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use vulkano::framebuffer::{Framebuffer, FramebufferAbstract, Subpass, RenderPassAbstract};
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use vulkano::image::SwapchainImage;
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2018-08-24 10:01:00 +00:00
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use vulkano::instance::Instance;
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use vulkano::pipeline::GraphicsPipeline;
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use vulkano::pipeline::viewport::Viewport;
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use vulkano::swapchain;
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2018-10-27 21:16:30 +00:00
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use vulkano::swapchain::{AcquireError, PresentMode, SurfaceTransform, Swapchain, SwapchainCreationError};
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2018-08-24 10:01:00 +00:00
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use vulkano::sync::now;
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use vulkano::sync::GpuFuture;
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2018-10-27 21:16:30 +00:00
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use winit::Window;
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2018-08-24 10:01:00 +00:00
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use std::sync::Arc;
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2018-10-27 23:10:29 +00:00
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mod vs {
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vulkano_shaders::shader!{
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ty: "vertex",
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src: "
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2018-10-26 00:15:33 +00:00
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#version 450
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layout(location = 0) in vec2 position;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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}"
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2018-10-27 23:10:29 +00:00
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}
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2018-10-26 00:15:33 +00:00
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}
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2018-10-27 23:10:29 +00:00
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mod tcs {
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vulkano_shaders::shader!{
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ty: "tess_ctrl",
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src: "
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2018-10-26 00:15:33 +00:00
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#version 450
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layout (vertices = 3) out; // a value of 3 means a patch consists of a single triangle
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void main(void)
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{
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// save the position of the patch, so the tes can access it
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// We could define our own output variables for this,
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// but gl_out is handily provided.
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gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
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gl_TessLevelInner[0] = 10; // many triangles are generated in the center
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gl_TessLevelOuter[0] = 1; // no triangles are generated for this edge
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gl_TessLevelOuter[1] = 10; // many triangles are generated for this edge
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gl_TessLevelOuter[2] = 10; // many triangles are generated for this edge
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// gl_TessLevelInner[1] = only used when tes uses layout(quads)
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// gl_TessLevelOuter[3] = only used when tes uses layout(quads)
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}"
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2018-10-27 23:10:29 +00:00
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}
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2018-10-26 00:15:33 +00:00
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}
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// PG
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// There is a stage in between tcs and tes called Primitive Generation (PG)
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// Shaders cannot be defined for it.
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// It takes gl_TessLevelInner and gl_TessLevelOuter and uses them to generate positions within
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// the patch and pass them to tes via gl_TessCoord.
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//
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// When tes uses layout(triangles) then gl_TessCoord is in barrycentric coordinates.
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// if layout(quads) is used then gl_TessCoord is in cartesian coordinates.
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// Barrycentric coordinates are of the form (x, y, z) where x + y + z = 1
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// and the values x, y and z represent the distance from a vertex of the triangle.
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// http://mathworld.wolfram.com/BarycentricCoordinates.html
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2018-10-27 23:10:29 +00:00
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mod tes {
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vulkano_shaders::shader!{
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ty: "tess_eval",
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src: "
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2018-10-26 00:15:33 +00:00
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#version 450
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layout(triangles, equal_spacing, cw) in;
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void main(void)
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{
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// retrieve the vertex positions set by the tcs
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vec4 vert_x = gl_in[0].gl_Position;
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vec4 vert_y = gl_in[1].gl_Position;
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vec4 vert_z = gl_in[2].gl_Position;
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// convert gl_TessCoord from barycentric coordinates to cartesian coordinates
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gl_Position = vec4(
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gl_TessCoord.x * vert_x.x + gl_TessCoord.y * vert_y.x + gl_TessCoord.z * vert_z.x,
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gl_TessCoord.x * vert_x.y + gl_TessCoord.y * vert_y.y + gl_TessCoord.z * vert_z.y,
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gl_TessCoord.x * vert_x.z + gl_TessCoord.y * vert_y.z + gl_TessCoord.z * vert_z.z,
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1.0
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);
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}"
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2018-10-27 23:10:29 +00:00
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}
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2018-10-26 00:15:33 +00:00
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}
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2018-10-27 23:10:29 +00:00
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mod fs {
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vulkano_shaders::shader!{
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ty: "fragment",
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src: "
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2018-10-26 00:15:33 +00:00
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#version 450
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layout(location = 0) out vec4 f_color;
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void main() {
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f_color = vec4(1.0, 1.0, 1.0, 1.0);
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}"
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2018-10-27 23:10:29 +00:00
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}
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2018-10-26 00:15:33 +00:00
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}
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2018-08-24 10:01:00 +00:00
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fn main() {
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let instance = {
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let extensions = vulkano_win::required_extensions();
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Instance::new(None, &extensions, None).expect("failed to create Vulkan instance")
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};
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let physical = vulkano::instance::PhysicalDevice::enumerate(&instance)
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.next().expect("no device available");
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println!("Using device: {} (type: {:?})", physical.name(), physical.ty());
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let mut events_loop = winit::EventsLoop::new();
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let surface = winit::WindowBuilder::new().build_vk_surface(&events_loop, instance.clone()).unwrap();
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let window = surface.window();
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let queue = physical.queue_families().find(|&q| {
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q.supports_graphics() && surface.is_supported(q).unwrap_or(false)
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}).expect("couldn't find a graphical queue family");
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let (device, mut queues) = {
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let device_ext = vulkano::device::DeviceExtensions {
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khr_swapchain: true,
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.. vulkano::device::DeviceExtensions::none()
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};
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Device::new(physical, physical.supported_features(), &device_ext,
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[(queue, 0.5)].iter().cloned()).expect("failed to create device")
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};
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let queue = queues.next().unwrap();
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2018-10-27 21:16:30 +00:00
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let mut dimensions = if let Some(dimensions) = window.get_inner_size() {
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let dimensions: (u32, u32) = dimensions.to_physical(window.get_hidpi_factor()).into();
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[dimensions.0, dimensions.1]
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} else {
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return;
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};
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2018-10-27 21:16:30 +00:00
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let (mut swapchain, images) = {
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let caps = surface.capabilities(physical)
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.expect("failed to get surface capabilities");
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let alpha = caps.supported_composite_alpha.iter().next().unwrap();
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let format = caps.supported_formats[0].0;
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Swapchain::new(device.clone(), surface.clone(), caps.min_image_count, format,
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dimensions, 1, caps.supported_usage_flags, &queue,
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SurfaceTransform::Identity, alpha, PresentMode::Fifo, true,
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None).expect("failed to create swapchain")
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};
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let vertex_buffer = {
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#[derive(Debug, Clone)]
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struct Vertex { position: [f32; 2] }
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impl_vertex!(Vertex, position);
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), [
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2018-08-24 16:32:39 +00:00
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Vertex { position: [-0.5, -0.25] },
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Vertex { position: [ 0.0, 0.5] },
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Vertex { position: [ 0.25, -0.1] },
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Vertex { position: [ 0.9, 0.9] },
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Vertex { position: [ 0.9, 0.8] },
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Vertex { position: [ 0.8, 0.8] },
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Vertex { position: [-0.9, 0.9] },
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Vertex { position: [-0.7, 0.6] },
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Vertex { position: [-0.5, 0.9] },
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2018-08-24 10:01:00 +00:00
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].iter().cloned()).expect("failed to create buffer")
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};
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let vs = vs::Shader::load(device.clone()).expect("failed to create shader module");
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let tcs = tcs::Shader::load(device.clone()).expect("failed to create shader module");
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let tes = tes::Shader::load(device.clone()).expect("failed to create shader module");
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2018-08-24 16:32:39 +00:00
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let fs = fs::Shader::load(device.clone()).expect("failed to create shader module");
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2018-08-24 10:01:00 +00:00
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let render_pass = Arc::new(single_pass_renderpass!(device.clone(),
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attachments: {
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color: {
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load: Clear,
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store: Store,
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format: swapchain.format(),
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samples: 1,
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}
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},
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pass: {
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color: [color],
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depth_stencil: {}
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}
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).unwrap());
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let pipeline = Arc::new(GraphicsPipeline::start()
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.vertex_input_single_buffer()
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.vertex_shader(vs.main_entry_point(), ())
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2018-08-24 16:32:39 +00:00
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// Actually use the tessellation shaders.
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.tessellation_shaders(tcs.main_entry_point(), (), tes.main_entry_point(), ())
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2018-08-24 16:32:39 +00:00
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// use PrimitiveTopology::PathList(3)
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// Use a vertices_per_patch of 3, because we want to convert one triangle into lots of
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// little ones. A value of 4 would convert a rectangle into lots of little triangles.
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.patch_list(3)
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// Enable line mode so we can see the generated vertices.
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.polygon_mode_line()
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2018-08-24 10:01:00 +00:00
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.viewports_dynamic_scissors_irrelevant(1)
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.fragment_shader(fs.main_entry_point(), ())
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.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
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.build(device.clone())
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.unwrap());
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let mut recreate_swapchain = false;
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let mut previous_frame_end = Box::new(now(device.clone())) as Box<GpuFuture>;
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2018-10-27 21:16:30 +00:00
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let mut dynamic_state = DynamicState { line_width: None, viewports: None, scissors: None };
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let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut dynamic_state);
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loop {
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previous_frame_end.cleanup_finished();
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if recreate_swapchain {
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2018-10-27 21:16:30 +00:00
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dimensions = if let Some(dimensions) = window.get_inner_size() {
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let dimensions: (u32, u32) = dimensions.to_physical(window.get_hidpi_factor()).into();
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[dimensions.0, dimensions.1]
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} else {
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return;
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};
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2018-08-24 10:01:00 +00:00
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let (new_swapchain, new_images) = match swapchain.recreate_with_dimension(dimensions) {
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Ok(r) => r,
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Err(SwapchainCreationError::UnsupportedDimensions) => {
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continue;
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},
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Err(err) => panic!("{:?}", err)
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};
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swapchain = new_swapchain;
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2018-10-27 21:16:30 +00:00
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framebuffers = window_size_dependent_setup(&new_images, render_pass.clone(), &mut dynamic_state);
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recreate_swapchain = false;
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}
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2018-10-27 21:16:30 +00:00
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let (image_num, acquire_future) = match swapchain::acquire_next_image(swapchain.clone(), None) {
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2018-08-24 10:01:00 +00:00
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Ok(r) => r,
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Err(AcquireError::OutOfDate) => {
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recreate_swapchain = true;
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continue;
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},
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Err(err) => panic!("{:?}", err)
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};
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let command_buffer = AutoCommandBufferBuilder::primary_one_time_submit(device.clone(), queue.family()).unwrap()
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2018-10-27 21:16:30 +00:00
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.begin_render_pass(framebuffers[image_num].clone(), false, vec![[0.0, 0.0, 0.0, 1.0].into()])
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.unwrap()
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.draw(pipeline.clone(),
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&dynamic_state,
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vertex_buffer.clone(), (), ())
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.unwrap()
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.end_render_pass()
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.unwrap()
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.build().unwrap();
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let future = previous_frame_end.join(acquire_future)
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.then_execute(queue.clone(), command_buffer).unwrap()
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.then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
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.then_signal_fence_and_flush();
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match future {
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Ok(future) => {
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previous_frame_end = Box::new(future) as Box<_>;
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}
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Err(vulkano::sync::FlushError::OutOfDate) => {
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recreate_swapchain = true;
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previous_frame_end = Box::new(vulkano::sync::now(device.clone())) as Box<_>;
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}
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Err(e) => {
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println!("{:?}", e);
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previous_frame_end = Box::new(vulkano::sync::now(device.clone())) as Box<_>;
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}
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}
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let mut done = false;
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events_loop.poll_events(|ev| {
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match ev {
|
|
|
|
winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } => done = true,
|
2018-10-27 21:16:30 +00:00
|
|
|
winit::Event::WindowEvent { event: winit::WindowEvent::Resized(_), .. } => recreate_swapchain = true,
|
2018-08-24 10:01:00 +00:00
|
|
|
_ => ()
|
|
|
|
}
|
|
|
|
});
|
|
|
|
if done { return }
|
|
|
|
}
|
|
|
|
}
|
2018-10-27 21:16:30 +00:00
|
|
|
|
|
|
|
fn window_size_dependent_setup(
|
|
|
|
images: &[Arc<SwapchainImage<Window>>],
|
|
|
|
render_pass: Arc<RenderPassAbstract + Send + Sync>,
|
|
|
|
dynamic_state: &mut DynamicState
|
|
|
|
) -> Vec<Arc<FramebufferAbstract + Send + Sync>> {
|
|
|
|
let dimensions = images[0].dimensions();
|
|
|
|
|
|
|
|
let viewport = Viewport {
|
|
|
|
origin: [0.0, 0.0],
|
|
|
|
dimensions: [dimensions[0] as f32, dimensions[1] as f32],
|
|
|
|
depth_range: 0.0 .. 1.0,
|
|
|
|
};
|
|
|
|
dynamic_state.viewports = Some(vec!(viewport));
|
|
|
|
|
|
|
|
images.iter().map(|image| {
|
|
|
|
Arc::new(
|
|
|
|
Framebuffer::start(render_pass.clone())
|
|
|
|
.add(image.clone()).unwrap()
|
|
|
|
.build().unwrap()
|
|
|
|
) as Arc<FramebufferAbstract + Send + Sync>
|
|
|
|
}).collect::<Vec<_>>()
|
|
|
|
}
|