vulkano/examples/src/bin/gl-interop.rs

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fn main() {
#[cfg(target_os = "linux")]
linux::main();
}
// TODO: Can this be demonstrated for other platforms as well?
#[cfg(target_os = "linux")]
mod linux {
use bytemuck::{Pod, Zeroable};
use glium::glutin::{self, platform::unix::HeadlessContextExt};
use std::{
sync::{Arc, Barrier},
time::Instant,
};
use vulkano::{
buffer::{BufferUsage, CpuAccessibleBuffer, TypedBufferAccess},
command_buffer::{
submit::SubmitCommandBufferBuilder, AutoCommandBufferBuilder, CommandBufferUsage,
SubpassContents,
},
descriptor_set::{PersistentDescriptorSet, WriteDescriptorSet},
device::{
physical::{PhysicalDevice, PhysicalDeviceType},
Device, DeviceCreateInfo, DeviceExtensions, Queue, QueueCreateInfo,
},
format::Format,
image::{view::ImageView, ImageCreateFlags, ImageUsage, StorageImage, SwapchainImage},
impl_vertex,
instance::{
debug::{DebugUtilsMessenger, DebugUtilsMessengerCreateInfo},
Instance, InstanceCreateInfo, InstanceExtensions,
},
pipeline::{
graphics::{
color_blend::ColorBlendState,
input_assembly::{InputAssemblyState, PrimitiveTopology},
vertex_input::BuffersDefinition,
viewport::{Scissor, Viewport, ViewportState},
},
GraphicsPipeline, Pipeline, PipelineBindPoint,
},
render_pass::{Framebuffer, RenderPass, Subpass},
sampler::{Filter, Sampler, SamplerAddressMode, SamplerCreateInfo},
swapchain::{AcquireError, Swapchain, SwapchainCreateInfo, SwapchainCreationError},
sync::{
now, ExternalSemaphoreHandleTypes, FlushError, GpuFuture, PipelineStages, Semaphore,
SemaphoreCreateInfo,
},
};
use vulkano_win::VkSurfaceBuild;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{Window, WindowBuilder},
};
pub fn main() {
let event_loop_gl = glutin::event_loop::EventLoop::new();
// For some reason, this must be created before the vulkan window
let hrb = glutin::ContextBuilder::new()
.with_gl_debug_flag(true)
.with_gl(glutin::GlRequest::Latest)
.build_surfaceless(&event_loop_gl)
.unwrap();
let hrb_vk = glutin::ContextBuilder::new()
.with_gl_debug_flag(true)
.with_gl(glutin::GlRequest::Latest)
.build_surfaceless(&event_loop_gl)
.unwrap();
let display = glium::HeadlessRenderer::with_debug(
hrb_vk,
glium::debug::DebugCallbackBehavior::PrintAll,
)
.unwrap(); // Used for checking device and driver UUIDs
let (
device,
_instance,
mut swapchain,
surface,
event_loop,
mut viewport,
queue,
render_pass,
mut framebuffers,
sampler,
pipeline,
vertex_buffer,
) = vk_setup(display);
let image = StorageImage::new_with_exportable_fd(
device.clone(),
vulkano::image::ImageDimensions::Dim2d {
width: 200,
height: 200,
array_layers: 1,
},
Format::R16G16B16A16_UNORM,
ImageUsage {
sampled: true,
transfer_src: true,
transfer_dst: true,
..ImageUsage::none()
},
ImageCreateFlags {
mutable_format: true,
..ImageCreateFlags::none()
},
[queue.family()],
)
.unwrap();
let image_fd = image.export_posix_fd().unwrap();
let image_view = ImageView::new_default(image.clone()).unwrap();
let barrier = Arc::new(Barrier::new(2));
let barrier_2 = Arc::new(Barrier::new(2));
let acquire_sem = Arc::new(
Semaphore::new(
device.clone(),
SemaphoreCreateInfo {
export_handle_types: ExternalSemaphoreHandleTypes::posix(),
..Default::default()
},
)
.unwrap(),
);
let release_sem = Arc::new(
Semaphore::new(
device.clone(),
SemaphoreCreateInfo {
export_handle_types: ExternalSemaphoreHandleTypes::posix(),
..Default::default()
},
)
.unwrap(),
);
let acquire_fd = unsafe { acquire_sem.export_opaque_fd().unwrap() };
let release_fd = unsafe { release_sem.export_opaque_fd().unwrap() };
let barrier_clone = barrier.clone();
let barrier_2_clone = barrier_2.clone();
build_display(hrb, move |gl_display| {
let gl_tex = unsafe {
glium::texture::Texture2d::new_from_fd(
gl_display.as_ref(),
glium::texture::UncompressedFloatFormat::U16U16U16U16,
glium::texture::MipmapsOption::NoMipmap,
glium::texture::Dimensions::Texture2d {
width: 200,
height: 200,
},
glium::texture::ImportParameters {
dedicated_memory: true,
size: image.mem_size(),
offset: 0,
tiling: glium::texture::ExternalTilingMode::Optimal,
},
image_fd,
)
}
.unwrap();
let gl_acquire_sem = unsafe {
glium::semaphore::Semaphore::new_from_fd(gl_display.as_ref(), acquire_fd).unwrap()
};
let gl_release_sem = unsafe {
glium::semaphore::Semaphore::new_from_fd(gl_display.as_ref(), release_fd).unwrap()
};
let rotation_start = Instant::now();
loop {
barrier_clone.wait();
gl_acquire_sem
.wait_textures(Some(&[(&gl_tex, glium::semaphore::TextureLayout::General)]));
gl_display.get_context().flush();
let elapsed = rotation_start.elapsed();
let rotation = elapsed.as_nanos() as f64 / 2_000_000_000.0;
use glium::Surface;
{
let mut fb = gl_tex.as_surface();
fb.clear_color(
0.0,
(((rotation as f32).sin() + 1.) / 2.).powf(2.2),
0.0,
1.0,
);
}
gl_release_sem
.signal_textures(Some(&[(&gl_tex, glium::semaphore::TextureLayout::General)]));
barrier_2_clone.wait();
gl_display.get_context().finish();
gl_display.get_context().assert_no_error(Some("err"));
}
});
let layout = pipeline.layout().set_layouts().get(0).unwrap();
let set = PersistentDescriptorSet::new(
layout.clone(),
[WriteDescriptorSet::image_view_sampler(
0,
image_view,
sampler.clone(),
)],
)
.unwrap();
let mut recreate_swapchain = false;
let mut previous_frame_end: Option<Box<dyn GpuFuture>> =
Some(Box::new(now(device.clone())));
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
*control_flow = ControlFlow::Exit;
}
Event::WindowEvent {
event: WindowEvent::Resized(_),
..
} => {
recreate_swapchain = true;
}
Event::RedrawEventsCleared => {
unsafe {
let mut builder = SubmitCommandBufferBuilder::new();
builder.add_signal_semaphore(&acquire_sem);
builder.submit(&queue).unwrap();
};
barrier.wait();
barrier_2.wait();
unsafe {
let mut builder = SubmitCommandBufferBuilder::new();
builder.add_wait_semaphore(
&release_sem,
PipelineStages {
all_commands: true,
..PipelineStages::none()
},
);
builder.submit(&queue).unwrap();
};
previous_frame_end.as_mut().unwrap().cleanup_finished();
if recreate_swapchain {
let (new_swapchain, new_images) =
match swapchain.recreate(SwapchainCreateInfo {
image_extent: surface.window().inner_size().into(),
..swapchain.create_info()
}) {
Ok(r) => r,
Err(SwapchainCreationError::ImageExtentNotSupported { .. }) => {
return
}
Err(e) => panic!("Failed to recreate swapchain: {:?}", e),
};
swapchain = new_swapchain;
framebuffers = window_size_dependent_setup(
&new_images,
render_pass.clone(),
&mut viewport,
);
recreate_swapchain = false;
}
let (image_num, suboptimal, acquire_future) =
match vulkano::swapchain::acquire_next_image(swapchain.clone(), None) {
Ok(r) => r,
Err(AcquireError::OutOfDate) => {
recreate_swapchain = true;
return;
}
Err(e) => panic!("Failed to acquire next image: {:?}", e),
};
if suboptimal {
recreate_swapchain = true;
}
let clear_values = vec![[0.0, 0.0, 1.0, 1.0].into()];
let mut builder = AutoCommandBufferBuilder::primary(
device.clone(),
queue.family(),
CommandBufferUsage::OneTimeSubmit,
)
.unwrap();
builder
.begin_render_pass(
framebuffers[image_num].clone(),
SubpassContents::Inline,
clear_values,
)
.unwrap()
.set_viewport(0, [viewport.clone()])
.bind_pipeline_graphics(pipeline.clone())
.bind_descriptor_sets(
PipelineBindPoint::Graphics,
pipeline.layout().clone(),
0,
set.clone(),
)
.bind_vertex_buffers(0, vertex_buffer.clone())
.draw(vertex_buffer.len() as u32, 1, 0, 0)
.unwrap()
.end_render_pass()
.unwrap();
let command_buffer = builder.build().unwrap();
let future = previous_frame_end.take().unwrap().join(acquire_future);
let future = future
.then_execute(queue.clone(), command_buffer)
.unwrap()
.then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
.then_signal_fence_and_flush();
match future {
Ok(future) => {
future.wait(None).unwrap();
previous_frame_end = Some(future.boxed());
}
Err(FlushError::OutOfDate) => {
recreate_swapchain = true;
previous_frame_end = Some(vulkano::sync::now(device.clone()).boxed());
}
Err(e) => {
println!("Failed to flush future: {:?}", e);
previous_frame_end = Some(vulkano::sync::now(device.clone()).boxed());
}
};
}
_ => (),
};
});
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
struct Vertex {
position: [f32; 2],
}
impl_vertex!(Vertex, position);
fn vk_setup(
display: glium::HeadlessRenderer,
) -> (
Arc<vulkano::device::Device>,
Arc<vulkano::instance::Instance>,
Arc<Swapchain<winit::window::Window>>,
Arc<vulkano::swapchain::Surface<winit::window::Window>>,
winit::event_loop::EventLoop<()>,
vulkano::pipeline::graphics::viewport::Viewport,
Arc<Queue>,
Arc<RenderPass>,
Vec<Arc<Framebuffer>>,
Arc<vulkano::sampler::Sampler>,
Arc<GraphicsPipeline>,
Arc<CpuAccessibleBuffer<[Vertex]>>,
) {
let required_extensions = vulkano_win::required_extensions();
let instance = Instance::new(InstanceCreateInfo {
enabled_extensions: InstanceExtensions {
khr_get_physical_device_properties2: true,
khr_external_memory_capabilities: true,
khr_external_semaphore_capabilities: true,
khr_external_fence_capabilities: true,
ext_debug_utils: true,
..InstanceExtensions::none()
}
.union(&required_extensions),
..Default::default()
})
.unwrap();
let _debug_callback = unsafe {
DebugUtilsMessenger::new(
instance.clone(),
DebugUtilsMessengerCreateInfo::user_callback(Arc::new(|msg| {
println!(
"{} {:?} {:?}: {}",
msg.layer_prefix.unwrap_or("unknown"),
msg.ty,
msg.severity,
msg.description
);
})),
)
.unwrap()
};
let event_loop = EventLoop::new();
let surface = WindowBuilder::new()
.build_vk_surface(&event_loop, instance.clone())
.unwrap();
let device_extensions = DeviceExtensions {
khr_external_semaphore: true,
khr_external_semaphore_fd: true,
khr_external_memory: true,
khr_external_memory_fd: true,
khr_external_fence: true,
khr_external_fence_fd: true,
khr_swapchain: true,
..DeviceExtensions::none()
};
let (physical_device, queue_family) = PhysicalDevice::enumerate(&instance)
.filter(|&p| p.supported_extensions().is_superset_of(&device_extensions))
.filter_map(|p| {
p.queue_families()
.find(|&q| {
q.supports_graphics() && q.supports_surface(&surface).unwrap_or(false)
})
.map(|q| (p, q))
})
.filter(|(p, _)| p.properties().driver_uuid.unwrap() == display.driver_uuid().unwrap())
.filter(|(p, _)| {
display
.device_uuids()
.unwrap()
.contains(&p.properties().device_uuid.unwrap())
})
.min_by_key(|(p, _)| match p.properties().device_type {
PhysicalDeviceType::DiscreteGpu => 0,
PhysicalDeviceType::IntegratedGpu => 1,
PhysicalDeviceType::VirtualGpu => 2,
PhysicalDeviceType::Cpu => 3,
PhysicalDeviceType::Other => 4,
})
.unwrap();
println!(
"Using device: {} (type: {:?})",
physical_device.properties().device_name,
physical_device.properties().device_type,
);
let (device, mut queues) = Device::new(
physical_device,
DeviceCreateInfo {
enabled_extensions: device_extensions,
queue_create_infos: vec![QueueCreateInfo::family(queue_family)],
..Default::default()
},
)
.unwrap();
let queue = queues.next().unwrap();
let (swapchain, images) = {
let surface_capabilities = physical_device
.surface_capabilities(&surface, Default::default())
.unwrap();
let image_format = Some(
physical_device
.surface_formats(&surface, Default::default())
.unwrap()[0]
.0,
);
Swapchain::new(
device.clone(),
surface.clone(),
SwapchainCreateInfo {
min_image_count: surface_capabilities.min_image_count,
image_format,
image_extent: surface.window().inner_size().into(),
image_usage: ImageUsage::color_attachment(),
composite_alpha: surface_capabilities
.supported_composite_alpha
.iter()
.next()
.unwrap(),
..Default::default()
},
)
.unwrap()
};
let vertices = [
Vertex {
position: [-0.5, -0.5],
},
Vertex {
position: [-0.5, 0.5],
},
Vertex {
position: [0.5, -0.5],
},
Vertex {
position: [0.5, 0.5],
},
];
let vertex_buffer = CpuAccessibleBuffer::<[Vertex]>::from_iter(
device.clone(),
BufferUsage::all(),
false,
vertices,
)
.unwrap();
let vs = vs::load(device.clone()).unwrap();
let fs = fs::load(device.clone()).unwrap();
let render_pass = vulkano::single_pass_renderpass!(device.clone(),
attachments: {
color: {
load: Clear,
store: Store,
format: swapchain.image_format(),
samples: 1,
}
},
pass: {
color: [color],
depth_stencil: {}
}
)
.unwrap();
let sampler = Sampler::new(
device.clone(),
SamplerCreateInfo {
mag_filter: Filter::Linear,
min_filter: Filter::Linear,
address_mode: [SamplerAddressMode::Repeat; 3],
..Default::default()
},
)
.unwrap();
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
let pipeline = GraphicsPipeline::start()
.vertex_input_state(BuffersDefinition::new().vertex::<Vertex>())
.vertex_shader(vs.entry_point("main").unwrap(), ())
.input_assembly_state(
InputAssemblyState::new().topology(PrimitiveTopology::TriangleStrip),
)
.viewport_state(ViewportState::FixedScissor {
scissors: (0..1).map(|_| Scissor::irrelevant()).collect(),
viewport_count_dynamic: false,
})
.fragment_shader(fs.entry_point("main").unwrap(), ())
.color_blend_state(ColorBlendState::new(1).blend_alpha())
.render_pass(subpass)
.build(device.clone())
.unwrap();
let mut viewport = Viewport {
origin: [0.0, 0.0],
dimensions: [0.0, 0.0],
depth_range: 0.0..1.0,
};
let framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
(
device,
instance,
swapchain,
surface,
event_loop,
viewport,
queue,
render_pass,
framebuffers,
sampler,
pipeline,
vertex_buffer,
)
}
fn build_display<F>(ctx: glutin::Context<glutin::NotCurrent>, f: F)
where
F: FnOnce(Box<dyn glium::backend::Facade>),
F: Send + 'static,
{
std::thread::spawn(move || {
let display = Box::new(
glium::HeadlessRenderer::with_debug(
ctx,
glium::debug::DebugCallbackBehavior::PrintAll,
)
.unwrap(),
);
f(display);
});
}
fn window_size_dependent_setup(
images: &[Arc<SwapchainImage<Window>>],
render_pass: Arc<RenderPass>,
viewport: &mut Viewport,
) -> Vec<Arc<Framebuffer>> {
use vulkano::{image::ImageAccess, render_pass::FramebufferCreateInfo};
let dimensions = images[0].dimensions().width_height();
viewport.dimensions = [dimensions[0] as f32, dimensions[1] as f32];
images
.iter()
.map(|image| -> Arc<Framebuffer> {
let view = ImageView::new_default(image.clone()).unwrap();
Framebuffer::new(
render_pass.clone(),
FramebufferCreateInfo {
attachments: vec![view],
..Default::default()
},
)
.unwrap()
})
.collect::<Vec<_>>()
}
mod vs {
vulkano_shaders::shader! {
ty: "vertex",
src: "
#version 450
layout(location = 0) in vec2 position;
layout(location = 0) out vec2 tex_coords;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
tex_coords = position + vec2(0.5);
}"
}
}
mod fs {
vulkano_shaders::shader! {
ty: "fragment",
src: "
#version 450
layout(location = 0) in vec2 tex_coords;
layout(location = 0) out vec4 f_color;
layout(set = 0, binding = 0) uniform sampler2D tex;
void main() {
f_color = texture(tex, tex_coords);
}"
}
}
}