vulkano/examples/src/bin/image-self-copy-blit/main.rs

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// Copyright (c) 2021 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
use std::io::Cursor;
use std::sync::Arc;
use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, TypedBufferAccess};
use vulkano::command_buffer::{
AutoCommandBufferBuilder, CommandBufferUsage, PrimaryCommandBuffer, SubpassContents,
};
use vulkano::descriptor_set::{PersistentDescriptorSet, WriteDescriptorSet};
use vulkano::device::physical::{PhysicalDevice, PhysicalDeviceType};
use vulkano::device::{Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo};
use vulkano::format::{ClearValue, Format};
use vulkano::image::{view::ImageView, ImageDimensions, ImageUsage, SwapchainImage};
use vulkano::image::{ImageAccess, StorageImage};
use vulkano::instance::{Instance, InstanceCreateInfo};
use vulkano::pipeline::graphics::color_blend::ColorBlendState;
use vulkano::pipeline::graphics::input_assembly::{InputAssemblyState, PrimitiveTopology};
use vulkano::pipeline::graphics::vertex_input::BuffersDefinition;
use vulkano::pipeline::graphics::viewport::{Viewport, ViewportState};
use vulkano::pipeline::{GraphicsPipeline, Pipeline, PipelineBindPoint};
use vulkano::render_pass::{Framebuffer, RenderPass, Subpass};
use vulkano::sampler::{Filter, Sampler, SamplerAddressMode};
use vulkano::swapchain::{self, AcquireError, Swapchain, SwapchainCreationError};
use vulkano::sync::{self, FlushError, GpuFuture};
use vulkano_win::VkSurfaceBuild;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::{Window, WindowBuilder};
fn main() {
// The start of this example is exactly the same as `triangle`. You should read the
// `triangle` example if you haven't done so yet.
let required_extensions = vulkano_win::required_extensions();
let instance = Instance::new(InstanceCreateInfo {
enabled_extensions: required_extensions,
..Default::default()
})
.unwrap();
let event_loop = EventLoop::new();
let surface = WindowBuilder::new()
.build_vk_surface(&event_loop, instance.clone())
.unwrap();
let device_extensions = DeviceExtensions {
khr_swapchain: true,
..DeviceExtensions::none()
};
let (physical_device, queue_family) = PhysicalDevice::enumerate(&instance)
.filter(|&p| p.supported_extensions().is_superset_of(&device_extensions))
.filter_map(|p| {
p.queue_families()
.find(|&q| q.supports_graphics() && surface.is_supported(q).unwrap_or(false))
.map(|q| (p, q))
})
.min_by_key(|(p, _)| match p.properties().device_type {
PhysicalDeviceType::DiscreteGpu => 0,
PhysicalDeviceType::IntegratedGpu => 1,
PhysicalDeviceType::VirtualGpu => 2,
PhysicalDeviceType::Cpu => 3,
PhysicalDeviceType::Other => 4,
})
.unwrap();
println!(
"Using device: {} (type: {:?})",
physical_device.properties().device_name,
physical_device.properties().device_type,
);
let (device, mut queues) = Device::new(
physical_device,
DeviceCreateInfo {
enabled_extensions: physical_device
.required_extensions()
.union(&device_extensions),
queue_create_infos: vec![QueueCreateInfo::family(queue_family)],
..Default::default()
},
)
.unwrap();
let queue = queues.next().unwrap();
let (mut swapchain, images) = {
let caps = surface.capabilities(physical_device).unwrap();
let composite_alpha = caps.supported_composite_alpha.iter().next().unwrap();
let format = caps.supported_formats[0].0;
let dimensions: [u32; 2] = surface.window().inner_size().into();
Swapchain::start(device.clone(), surface.clone())
.num_images(caps.min_image_count)
.format(format)
.dimensions(dimensions)
.usage(ImageUsage::color_attachment())
.sharing_mode(&queue)
.composite_alpha(composite_alpha)
.build()
.unwrap()
};
#[repr(C)]
#[derive(Default, Debug, Clone)]
struct Vertex {
position: [f32; 2],
}
vulkano::impl_vertex!(Vertex, position);
let vertex_buffer = CpuAccessibleBuffer::<[Vertex]>::from_iter(
device.clone(),
BufferUsage::all(),
false,
[
Vertex {
position: [-0.5, -0.5],
},
Vertex {
position: [-0.5, 0.5],
},
Vertex {
position: [0.5, -0.5],
},
Vertex {
position: [0.5, 0.5],
},
]
.iter()
.cloned(),
)
.unwrap();
let vs = vs::load(device.clone()).unwrap();
let fs = fs::load(device.clone()).unwrap();
let render_pass = vulkano::single_pass_renderpass!(device.clone(),
attachments: {
color: {
load: Clear,
store: Store,
format: swapchain.format(),
samples: 1,
}
},
pass: {
color: [color],
depth_stencil: {}
}
)
.unwrap();
let (texture, tex_future) = {
let png_bytes = include_bytes!("image_img.png").to_vec();
let cursor = Cursor::new(png_bytes);
let decoder = png::Decoder::new(cursor);
let mut reader = decoder.read_info().unwrap();
let info = reader.info();
let img_size = [info.width, info.height];
let dimensions = ImageDimensions::Dim2d {
width: info.width * 2,
height: info.height * 2,
array_layers: 1,
};
let mut image_data = Vec::new();
image_data.resize((info.width * info.height * 4) as usize, 0);
reader.next_frame(&mut image_data).unwrap();
let image = StorageImage::new(
device.clone(),
dimensions,
Format::R8G8B8A8_UNORM,
[queue.family()],
)
.unwrap();
let buffer = CpuAccessibleBuffer::from_iter(
device.clone(),
BufferUsage::transfer_source(),
false,
image_data.iter().cloned(),
)
.unwrap();
let mut builder = AutoCommandBufferBuilder::primary(
device.clone(),
queue.family(),
CommandBufferUsage::OneTimeSubmit,
)
.unwrap();
// here, we perform image copying and blitting on the same image
builder
// clear the image buffer
.clear_color_image(image.clone(), ClearValue::Float([0.0, 0.0, 0.0, 0.0]))
.unwrap()
// put our image in the top left corner
.copy_buffer_to_image_dimensions(
buffer,
image.clone(),
[0, 0, 0],
[img_size[0], img_size[1], 1],
0,
1,
0,
)
.unwrap()
// copy from the top left corner to the bottom right corner
.copy_image(
image.clone(),
[0, 0, 0],
0,
0,
image.clone(),
[img_size[0] as i32, img_size[1] as i32, 0],
0,
0,
[img_size[0], img_size[1], 1],
1,
)
.unwrap()
// blit from the bottom right corner to the top right corner (flipped)
.blit_image(
image.clone(),
[img_size[0] as i32, img_size[1] as i32, 0],
[img_size[0] as i32 * 2, img_size[1] as i32 * 2, 1],
0,
0,
image.clone(),
// flipping the top_left and bottom_right corners results in flipped image
[img_size[0] as i32 * 2 - 1, img_size[1] as i32 - 1, 0],
[img_size[0] as i32, 0, 1],
0,
0,
1,
Filter::Nearest,
)
.unwrap();
let command_buffer = builder.build().unwrap();
(
ImageView::new(image).unwrap(),
command_buffer.execute(queue.clone()).unwrap(),
)
};
let sampler = Sampler::start(device.clone())
.filter(Filter::Linear)
.address_mode(SamplerAddressMode::Repeat)
.build()
.unwrap();
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
let pipeline = GraphicsPipeline::start()
.vertex_input_state(BuffersDefinition::new().vertex::<Vertex>())
.vertex_shader(vs.entry_point("main").unwrap(), ())
.input_assembly_state(InputAssemblyState::new().topology(PrimitiveTopology::TriangleStrip))
.viewport_state(ViewportState::viewport_dynamic_scissor_irrelevant())
.fragment_shader(fs.entry_point("main").unwrap(), ())
.color_blend_state(ColorBlendState::new(subpass.num_color_attachments()).blend_alpha())
.render_pass(subpass)
.build(device.clone())
.unwrap();
let layout = pipeline.layout().descriptor_set_layouts().get(0).unwrap();
let set = PersistentDescriptorSet::new(
layout.clone(),
[WriteDescriptorSet::image_view_sampler(
0,
texture.clone(),
sampler.clone(),
)],
)
.unwrap();
let mut viewport = Viewport {
origin: [0.0, 0.0],
dimensions: [0.0, 0.0],
depth_range: 0.0..1.0,
};
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
let mut recreate_swapchain = false;
let mut previous_frame_end = Some(tex_future.boxed());
event_loop.run(move |event, _, control_flow| match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
*control_flow = ControlFlow::Exit;
}
Event::WindowEvent {
event: WindowEvent::Resized(_),
..
} => {
recreate_swapchain = true;
}
Event::RedrawEventsCleared => {
previous_frame_end.as_mut().unwrap().cleanup_finished();
if recreate_swapchain {
let dimensions: [u32; 2] = surface.window().inner_size().into();
let (new_swapchain, new_images) =
match swapchain.recreate().dimensions(dimensions).build() {
Ok(r) => r,
Err(SwapchainCreationError::UnsupportedDimensions) => return,
Err(e) => panic!("Failed to recreate swapchain: {:?}", e),
};
swapchain = new_swapchain;
framebuffers =
window_size_dependent_setup(&new_images, render_pass.clone(), &mut viewport);
recreate_swapchain = false;
}
let (image_num, suboptimal, acquire_future) =
match swapchain::acquire_next_image(swapchain.clone(), None) {
Ok(r) => r,
Err(AcquireError::OutOfDate) => {
recreate_swapchain = true;
return;
}
Err(e) => panic!("Failed to acquire next image: {:?}", e),
};
if suboptimal {
recreate_swapchain = true;
}
let clear_values = vec![[0.0, 0.0, 1.0, 1.0].into()];
let mut builder = AutoCommandBufferBuilder::primary(
device.clone(),
queue.family(),
CommandBufferUsage::OneTimeSubmit,
)
.unwrap();
builder
.begin_render_pass(
framebuffers[image_num].clone(),
SubpassContents::Inline,
clear_values,
)
.unwrap()
.set_viewport(0, [viewport.clone()])
.bind_pipeline_graphics(pipeline.clone())
.bind_descriptor_sets(
PipelineBindPoint::Graphics,
pipeline.layout().clone(),
0,
set.clone(),
)
.bind_vertex_buffers(0, vertex_buffer.clone())
.draw(vertex_buffer.len() as u32, 1, 0, 0)
.unwrap()
.end_render_pass()
.unwrap();
let command_buffer = builder.build().unwrap();
let future = previous_frame_end
.take()
.unwrap()
.join(acquire_future)
.then_execute(queue.clone(), command_buffer)
.unwrap()
.then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
.then_signal_fence_and_flush();
match future {
Ok(future) => {
previous_frame_end = Some(future.boxed());
}
Err(FlushError::OutOfDate) => {
recreate_swapchain = true;
previous_frame_end = Some(sync::now(device.clone()).boxed());
}
Err(e) => {
println!("Failed to flush future: {:?}", e);
previous_frame_end = Some(sync::now(device.clone()).boxed());
}
}
}
_ => (),
});
}
/// This method is called once during initialization, then again whenever the window is resized
fn window_size_dependent_setup(
images: &[Arc<SwapchainImage<Window>>],
render_pass: Arc<RenderPass>,
viewport: &mut Viewport,
) -> Vec<Arc<Framebuffer>> {
let dimensions = images[0].dimensions().width_height();
viewport.dimensions = [dimensions[0] as f32, dimensions[1] as f32];
images
.iter()
.map(|image| {
let view = ImageView::new(image.clone()).unwrap();
Framebuffer::start(render_pass.clone())
.add(view)
.unwrap()
.build()
.unwrap()
})
.collect::<Vec<_>>()
}
mod vs {
vulkano_shaders::shader! {
ty: "vertex",
src: "
#version 450
layout(location = 0) in vec2 position;
layout(location = 0) out vec2 tex_coords;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
tex_coords = position + vec2(0.5);
}"
}
}
mod fs {
vulkano_shaders::shader! {
ty: "fragment",
src: "
#version 450
layout(location = 0) in vec2 tex_coords;
layout(location = 0) out vec4 f_color;
layout(set = 0, binding = 0) uniform sampler2D tex;
void main() {
f_color = texture(tex, tex_coords);
}"
}
}