// Copyright (c) 2021 The vulkano developers // Licensed under the Apache License, Version 2.0 // or the MIT // license , // at your option. All files in the project carrying such // notice may not be copied, modified, or distributed except // according to those terms. use std::io::Cursor; use std::sync::Arc; use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, TypedBufferAccess}; use vulkano::command_buffer::{ AutoCommandBufferBuilder, CommandBufferUsage, PrimaryCommandBuffer, SubpassContents, }; use vulkano::descriptor_set::{PersistentDescriptorSet, WriteDescriptorSet}; use vulkano::device::physical::{PhysicalDevice, PhysicalDeviceType}; use vulkano::device::{Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo}; use vulkano::format::{ClearValue, Format}; use vulkano::image::{view::ImageView, ImageDimensions, ImageUsage, SwapchainImage}; use vulkano::image::{ImageAccess, StorageImage}; use vulkano::instance::{Instance, InstanceCreateInfo}; use vulkano::pipeline::graphics::color_blend::ColorBlendState; use vulkano::pipeline::graphics::input_assembly::{InputAssemblyState, PrimitiveTopology}; use vulkano::pipeline::graphics::vertex_input::BuffersDefinition; use vulkano::pipeline::graphics::viewport::{Viewport, ViewportState}; use vulkano::pipeline::{GraphicsPipeline, Pipeline, PipelineBindPoint}; use vulkano::render_pass::{Framebuffer, RenderPass, Subpass}; use vulkano::sampler::{Filter, Sampler, SamplerAddressMode}; use vulkano::swapchain::{self, AcquireError, Swapchain, SwapchainCreationError}; use vulkano::sync::{self, FlushError, GpuFuture}; use vulkano_win::VkSurfaceBuild; use winit::event::{Event, WindowEvent}; use winit::event_loop::{ControlFlow, EventLoop}; use winit::window::{Window, WindowBuilder}; fn main() { // The start of this example is exactly the same as `triangle`. You should read the // `triangle` example if you haven't done so yet. let required_extensions = vulkano_win::required_extensions(); let instance = Instance::new(InstanceCreateInfo { enabled_extensions: required_extensions, ..Default::default() }) .unwrap(); let event_loop = EventLoop::new(); let surface = WindowBuilder::new() .build_vk_surface(&event_loop, instance.clone()) .unwrap(); let device_extensions = DeviceExtensions { khr_swapchain: true, ..DeviceExtensions::none() }; let (physical_device, queue_family) = PhysicalDevice::enumerate(&instance) .filter(|&p| p.supported_extensions().is_superset_of(&device_extensions)) .filter_map(|p| { p.queue_families() .find(|&q| q.supports_graphics() && surface.is_supported(q).unwrap_or(false)) .map(|q| (p, q)) }) .min_by_key(|(p, _)| match p.properties().device_type { PhysicalDeviceType::DiscreteGpu => 0, PhysicalDeviceType::IntegratedGpu => 1, PhysicalDeviceType::VirtualGpu => 2, PhysicalDeviceType::Cpu => 3, PhysicalDeviceType::Other => 4, }) .unwrap(); println!( "Using device: {} (type: {:?})", physical_device.properties().device_name, physical_device.properties().device_type, ); let (device, mut queues) = Device::new( physical_device, DeviceCreateInfo { enabled_extensions: physical_device .required_extensions() .union(&device_extensions), queue_create_infos: vec![QueueCreateInfo::family(queue_family)], ..Default::default() }, ) .unwrap(); let queue = queues.next().unwrap(); let (mut swapchain, images) = { let caps = surface.capabilities(physical_device).unwrap(); let composite_alpha = caps.supported_composite_alpha.iter().next().unwrap(); let format = caps.supported_formats[0].0; let dimensions: [u32; 2] = surface.window().inner_size().into(); Swapchain::start(device.clone(), surface.clone()) .num_images(caps.min_image_count) .format(format) .dimensions(dimensions) .usage(ImageUsage::color_attachment()) .sharing_mode(&queue) .composite_alpha(composite_alpha) .build() .unwrap() }; #[repr(C)] #[derive(Default, Debug, Clone)] struct Vertex { position: [f32; 2], } vulkano::impl_vertex!(Vertex, position); let vertex_buffer = CpuAccessibleBuffer::<[Vertex]>::from_iter( device.clone(), BufferUsage::all(), false, [ Vertex { position: [-0.5, -0.5], }, Vertex { position: [-0.5, 0.5], }, Vertex { position: [0.5, -0.5], }, Vertex { position: [0.5, 0.5], }, ] .iter() .cloned(), ) .unwrap(); let vs = vs::load(device.clone()).unwrap(); let fs = fs::load(device.clone()).unwrap(); let render_pass = vulkano::single_pass_renderpass!(device.clone(), attachments: { color: { load: Clear, store: Store, format: swapchain.format(), samples: 1, } }, pass: { color: [color], depth_stencil: {} } ) .unwrap(); let (texture, tex_future) = { let png_bytes = include_bytes!("image_img.png").to_vec(); let cursor = Cursor::new(png_bytes); let decoder = png::Decoder::new(cursor); let mut reader = decoder.read_info().unwrap(); let info = reader.info(); let img_size = [info.width, info.height]; let dimensions = ImageDimensions::Dim2d { width: info.width * 2, height: info.height * 2, array_layers: 1, }; let mut image_data = Vec::new(); image_data.resize((info.width * info.height * 4) as usize, 0); reader.next_frame(&mut image_data).unwrap(); let image = StorageImage::new( device.clone(), dimensions, Format::R8G8B8A8_UNORM, [queue.family()], ) .unwrap(); let buffer = CpuAccessibleBuffer::from_iter( device.clone(), BufferUsage::transfer_source(), false, image_data.iter().cloned(), ) .unwrap(); let mut builder = AutoCommandBufferBuilder::primary( device.clone(), queue.family(), CommandBufferUsage::OneTimeSubmit, ) .unwrap(); // here, we perform image copying and blitting on the same image builder // clear the image buffer .clear_color_image(image.clone(), ClearValue::Float([0.0, 0.0, 0.0, 0.0])) .unwrap() // put our image in the top left corner .copy_buffer_to_image_dimensions( buffer, image.clone(), [0, 0, 0], [img_size[0], img_size[1], 1], 0, 1, 0, ) .unwrap() // copy from the top left corner to the bottom right corner .copy_image( image.clone(), [0, 0, 0], 0, 0, image.clone(), [img_size[0] as i32, img_size[1] as i32, 0], 0, 0, [img_size[0], img_size[1], 1], 1, ) .unwrap() // blit from the bottom right corner to the top right corner (flipped) .blit_image( image.clone(), [img_size[0] as i32, img_size[1] as i32, 0], [img_size[0] as i32 * 2, img_size[1] as i32 * 2, 1], 0, 0, image.clone(), // flipping the top_left and bottom_right corners results in flipped image [img_size[0] as i32 * 2 - 1, img_size[1] as i32 - 1, 0], [img_size[0] as i32, 0, 1], 0, 0, 1, Filter::Nearest, ) .unwrap(); let command_buffer = builder.build().unwrap(); ( ImageView::new(image).unwrap(), command_buffer.execute(queue.clone()).unwrap(), ) }; let sampler = Sampler::start(device.clone()) .filter(Filter::Linear) .address_mode(SamplerAddressMode::Repeat) .build() .unwrap(); let subpass = Subpass::from(render_pass.clone(), 0).unwrap(); let pipeline = GraphicsPipeline::start() .vertex_input_state(BuffersDefinition::new().vertex::()) .vertex_shader(vs.entry_point("main").unwrap(), ()) .input_assembly_state(InputAssemblyState::new().topology(PrimitiveTopology::TriangleStrip)) .viewport_state(ViewportState::viewport_dynamic_scissor_irrelevant()) .fragment_shader(fs.entry_point("main").unwrap(), ()) .color_blend_state(ColorBlendState::new(subpass.num_color_attachments()).blend_alpha()) .render_pass(subpass) .build(device.clone()) .unwrap(); let layout = pipeline.layout().descriptor_set_layouts().get(0).unwrap(); let set = PersistentDescriptorSet::new( layout.clone(), [WriteDescriptorSet::image_view_sampler( 0, texture.clone(), sampler.clone(), )], ) .unwrap(); let mut viewport = Viewport { origin: [0.0, 0.0], dimensions: [0.0, 0.0], depth_range: 0.0..1.0, }; let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport); let mut recreate_swapchain = false; let mut previous_frame_end = Some(tex_future.boxed()); event_loop.run(move |event, _, control_flow| match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { *control_flow = ControlFlow::Exit; } Event::WindowEvent { event: WindowEvent::Resized(_), .. } => { recreate_swapchain = true; } Event::RedrawEventsCleared => { previous_frame_end.as_mut().unwrap().cleanup_finished(); if recreate_swapchain { let dimensions: [u32; 2] = surface.window().inner_size().into(); let (new_swapchain, new_images) = match swapchain.recreate().dimensions(dimensions).build() { Ok(r) => r, Err(SwapchainCreationError::UnsupportedDimensions) => return, Err(e) => panic!("Failed to recreate swapchain: {:?}", e), }; swapchain = new_swapchain; framebuffers = window_size_dependent_setup(&new_images, render_pass.clone(), &mut viewport); recreate_swapchain = false; } let (image_num, suboptimal, acquire_future) = match swapchain::acquire_next_image(swapchain.clone(), None) { Ok(r) => r, Err(AcquireError::OutOfDate) => { recreate_swapchain = true; return; } Err(e) => panic!("Failed to acquire next image: {:?}", e), }; if suboptimal { recreate_swapchain = true; } let clear_values = vec![[0.0, 0.0, 1.0, 1.0].into()]; let mut builder = AutoCommandBufferBuilder::primary( device.clone(), queue.family(), CommandBufferUsage::OneTimeSubmit, ) .unwrap(); builder .begin_render_pass( framebuffers[image_num].clone(), SubpassContents::Inline, clear_values, ) .unwrap() .set_viewport(0, [viewport.clone()]) .bind_pipeline_graphics(pipeline.clone()) .bind_descriptor_sets( PipelineBindPoint::Graphics, pipeline.layout().clone(), 0, set.clone(), ) .bind_vertex_buffers(0, vertex_buffer.clone()) .draw(vertex_buffer.len() as u32, 1, 0, 0) .unwrap() .end_render_pass() .unwrap(); let command_buffer = builder.build().unwrap(); let future = previous_frame_end .take() .unwrap() .join(acquire_future) .then_execute(queue.clone(), command_buffer) .unwrap() .then_swapchain_present(queue.clone(), swapchain.clone(), image_num) .then_signal_fence_and_flush(); match future { Ok(future) => { previous_frame_end = Some(future.boxed()); } Err(FlushError::OutOfDate) => { recreate_swapchain = true; previous_frame_end = Some(sync::now(device.clone()).boxed()); } Err(e) => { println!("Failed to flush future: {:?}", e); previous_frame_end = Some(sync::now(device.clone()).boxed()); } } } _ => (), }); } /// This method is called once during initialization, then again whenever the window is resized fn window_size_dependent_setup( images: &[Arc>], render_pass: Arc, viewport: &mut Viewport, ) -> Vec> { let dimensions = images[0].dimensions().width_height(); viewport.dimensions = [dimensions[0] as f32, dimensions[1] as f32]; images .iter() .map(|image| { let view = ImageView::new(image.clone()).unwrap(); Framebuffer::start(render_pass.clone()) .add(view) .unwrap() .build() .unwrap() }) .collect::>() } mod vs { vulkano_shaders::shader! { ty: "vertex", src: " #version 450 layout(location = 0) in vec2 position; layout(location = 0) out vec2 tex_coords; void main() { gl_Position = vec4(position, 0.0, 1.0); tex_coords = position + vec2(0.5); }" } } mod fs { vulkano_shaders::shader! { ty: "fragment", src: " #version 450 layout(location = 0) in vec2 tex_coords; layout(location = 0) out vec4 f_color; layout(set = 0, binding = 0) uniform sampler2D tex; void main() { f_color = texture(tex, tex_coords); }" } }