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664 lines
25 KiB
Markdown
664 lines
25 KiB
Markdown
% Rust Borrowed Pointers Tutorial
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# Introduction
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Borrowed pointers are one of the more flexible and powerful tools available in
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Rust. A borrowed pointer can point anywhere: into the managed or exchange
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heap, into the stack, and even into the interior of another data structure. A
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borrowed pointer is as flexible as a C pointer or C++ reference. However,
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unlike C and C++ compilers, the Rust compiler includes special static checks
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that ensure that programs use borrowed pointers safely. Another advantage of
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borrowed pointers is that they are invisible to the garbage collector, so
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working with borrowed pointers helps reduce the overhead of automatic memory
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management.
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Despite their complete safety, a borrowed pointer's representation at runtime
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is the same as that of an ordinary pointer in a C program. They introduce zero
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overhead. The compiler does all safety checks at compile time.
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Although borrowed pointers have rather elaborate theoretical
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underpinnings (region pointers), the core concepts will be familiar to
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anyone who has worked with C or C++. Therefore, the best way to explain
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how they are used—and their limitations—is probably just to work
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through several examples.
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# By example
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Borrowed pointers are called *borrowed* because they are only valid for
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a limited duration. Borrowed pointers never claim any kind of ownership
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over the data that they point to: instead, they are used for cases
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where you would like to use data for a short time.
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As an example, consider a simple struct type `Point`:
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~~~
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struct Point {x: float, y: float}
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~~~
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We can use this simple definition to allocate points in many different ways. For
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example, in this code, each of these three local variables contains a
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point, but allocated in a different place:
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~~~
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# struct Point {x: float, y: float}
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let on_the_stack : Point = Point {x: 3.0, y: 4.0};
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let managed_box : @Point = @Point {x: 5.0, y: 1.0};
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let owned_box : ~Point = ~Point {x: 7.0, y: 9.0};
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~~~
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Suppose we wanted to write a procedure that computed the distance between any
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two points, no matter where they were stored. For example, we might like to
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compute the distance between `on_the_stack` and `managed_box`, or between
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`managed_box` and `owned_box`. One option is to define a function that takes
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two arguments of type `Point`—that is, it takes the points by value. But if we
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define it this way, calling the function will cause the points to be
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copied. For points, this is probably not so bad, but often copies are
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expensive. Worse, if the data type contains mutable fields, copying can change
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the semantics of your program in unexpected ways. So we'd like to define a
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function that takes the points by pointer. We can use borrowed pointers to do
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this:
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~~~
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# struct Point {x: float, y: float}
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# fn sqrt(f: float) -> float { 0f }
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fn compute_distance(p1: &Point, p2: &Point) -> float {
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let x_d = p1.x - p2.x;
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let y_d = p1.y - p2.y;
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sqrt(x_d * x_d + y_d * y_d)
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}
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~~~
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Now we can call `compute_distance()` in various ways:
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~~~
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# struct Point {x: float, y: float}
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# let on_the_stack : Point = Point{x: 3.0, y: 4.0};
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# let managed_box : @Point = @Point{x: 5.0, y: 1.0};
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# let owned_box : ~Point = ~Point{x: 7.0, y: 9.0};
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# fn compute_distance(p1: &Point, p2: &Point) -> float { 0f }
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compute_distance(&on_the_stack, managed_box);
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compute_distance(managed_box, owned_box);
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~~~
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Here, the `&` operator takes the address of the variable
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`on_the_stack`; this is because `on_the_stack` has the type `Point`
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(that is, a struct value) and we have to take its address to get a
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value. We also call this _borrowing_ the local variable
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`on_the_stack`, because we have created an alias: that is, another
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name for the same data.
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In contrast, we can pass the boxes `managed_box` and `owned_box` to
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`compute_distance` directly. The compiler automatically converts a box like
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`@Point` or `~Point` to a borrowed pointer like `&Point`. This is another form
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of borrowing: in this case, the caller lends the contents of the managed or
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owned box to the callee.
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Whenever a caller lends data to a callee, there are some limitations on what
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the caller can do with the original. For example, if the contents of a
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variable have been lent out, you cannot send that variable to another task. In
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addition, the compiler will reject any code that might cause the borrowed
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value to be freed or overwrite its component fields with values of different
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types (I'll get into what kinds of actions those are shortly). This rule
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should make intuitive sense: you must wait for a borrower to return the value
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that you lent it (that is, wait for the borrowed pointer to go out of scope)
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before you can make full use of it again.
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# Other uses for the & operator
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In the previous example, the value `on_the_stack` was defined like so:
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~~~
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# struct Point {x: float, y: float}
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let on_the_stack: Point = Point {x: 3.0, y: 4.0};
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~~~
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This declaration means that code can only pass `Point` by value to other
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functions. As a consequence, we had to explicitly take the address of
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`on_the_stack` to get a borrowed pointer. Sometimes however it is more
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convenient to move the & operator into the definition of `on_the_stack`:
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~~~
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# struct Point {x: float, y: float}
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let on_the_stack2: &Point = &Point {x: 3.0, y: 4.0};
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~~~
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Applying `&` to an rvalue (non-assignable location) is just a convenient
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shorthand for creating a temporary and taking its address. A more verbose
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way to write the same code is:
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~~~
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# struct Point {x: float, y: float}
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let tmp = Point {x: 3.0, y: 4.0};
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let on_the_stack2 : &Point = &tmp;
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~~~
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# Taking the address of fields
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As in C, the `&` operator is not limited to taking the address of
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local variables. It can also take the address of fields or
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individual array elements. For example, consider this type definition
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for `rectangle`:
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~~~
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struct Point {x: float, y: float} // as before
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struct Size {w: float, h: float} // as before
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struct Rectangle {origin: Point, size: Size}
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~~~
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Now, as before, we can define rectangles in a few different ways:
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~~~
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# struct Point {x: float, y: float}
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# struct Size {w: float, h: float} // as before
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# struct Rectangle {origin: Point, size: Size}
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let rect_stack = &Rectangle {origin: Point {x: 1f, y: 2f},
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size: Size {w: 3f, h: 4f}};
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let rect_managed = @Rectangle {origin: Point {x: 3f, y: 4f},
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size: Size {w: 3f, h: 4f}};
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let rect_owned = ~Rectangle {origin: Point {x: 5f, y: 6f},
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size: Size {w: 3f, h: 4f}};
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~~~
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In each case, we can extract out individual subcomponents with the `&`
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operator. For example, I could write:
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~~~
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# struct Point {x: float, y: float} // as before
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# struct Size {w: float, h: float} // as before
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# struct Rectangle {origin: Point, size: Size}
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# let rect_stack = &Rectangle {origin: Point {x: 1f, y: 2f}, size: Size {w: 3f, h: 4f}};
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# let rect_managed = @Rectangle {origin: Point {x: 3f, y: 4f}, size: Size {w: 3f, h: 4f}};
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# let rect_owned = ~Rectangle {origin: Point {x: 5f, y: 6f}, size: Size {w: 3f, h: 4f}};
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# fn compute_distance(p1: &Point, p2: &Point) -> float { 0f }
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compute_distance(&rect_stack.origin, &rect_managed.origin);
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~~~
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which would borrow the field `origin` from the rectangle on the stack
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as well as from the managed box, and then compute the distance between them.
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# Borrowing managed boxes and rooting
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We’ve seen a few examples so far of borrowing heap boxes, both managed
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and owned. Up till this point, we’ve glossed over issues of
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safety. As stated in the introduction, at runtime a borrowed pointer
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is simply a pointer, nothing more. Therefore, avoiding C's problems
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with dangling pointers requires a compile-time safety check.
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The basis for the check is the notion of _lifetimes_. A lifetime is a
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static approximation of the span of execution during which the pointer
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is valid: it always corresponds to some expression or block within the
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program. Code inside that expression can use the pointer without
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restrictions. But if the pointer escapes from that expression (for
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example, if the expression contains an assignment expression that
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assigns the pointer to a mutable field of a data structure with a
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broader scope than the pointer itself), the compiler reports an
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error. We'll be discussing lifetimes more in the examples to come, and
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a more thorough introduction is also available.
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When the `&` operator creates a borrowed pointer, the compiler must
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ensure that the pointer remains valid for its entire
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lifetime. Sometimes this is relatively easy, such as when taking the
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address of a local variable or a field that is stored on the stack:
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~~~
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struct X { f: int }
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fn example1() {
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let mut x = X { f: 3 };
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let y = &mut x.f; // -+ L
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... // |
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} // -+
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~~~
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Here, the lifetime of the borrowed pointer `y` is simply L, the
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remainder of the function body. The compiler need not do any other
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work to prove that code will not free `x.f`. This is true even if the
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code mutates `x`.
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The situation gets more complex when borrowing data inside heap boxes:
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~~~
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# struct X { f: int }
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fn example2() {
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let mut x = @X { f: 3 };
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let y = &x.f; // -+ L
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... // |
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} // -+
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~~~
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In this example, the value `x` is a heap box, and `y` is therefore a
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pointer into that heap box. Again the lifetime of `y` is L, the
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remainder of the function body. But there is a crucial difference:
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suppose `x` were to be reassigned during the lifetime L? If the
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compiler isn't careful, the managed box could become *unrooted*, and
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would therefore be subject to garbage collection. A heap box that is
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unrooted is one such that no pointer values in the heap point to
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it. It would violate memory safety for the box that was originally
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assigned to `x` to be garbage-collected, since a non-heap
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pointer---`y`---still points into it.
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> ***Note:*** Our current implementation implements the garbage collector
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> using reference counting and cycle detection.
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For this reason, whenever an `&` expression borrows the interior of a
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managed box stored in a mutable location, the compiler inserts a
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temporary that ensures that the managed box remains live for the
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entire lifetime. So, the above example would be compiled as if it were
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written
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~~~
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# struct X { f: int }
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fn example2() {
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let mut x = @X {f: 3};
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let x1 = x;
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let y = &x1.f; // -+ L
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... // |
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} // -+
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~~~
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Now if `x` is reassigned, the pointer `y` will still remain valid. This
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process is called *rooting*.
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# Borrowing owned boxes
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The previous example demonstrated *rooting*, the process by which the
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compiler ensures that managed boxes remain live for the duration of a
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borrow. Unfortunately, rooting does not work for borrows of owned
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boxes, because it is not possible to have two references to a owned
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box.
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For owned boxes, therefore, the compiler will only allow a borrow *if
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the compiler can guarantee that the owned box will not be reassigned
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or moved for the lifetime of the pointer*. This does not necessarily
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mean that the owned box is stored in immutable memory. For example,
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the following function is legal:
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~~~
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# fn some_condition() -> bool { true }
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# struct Foo { f: int }
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fn example3() -> int {
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let mut x = ~Foo {f: 3};
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if some_condition() {
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let y = &x.f; // -+ L
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return *y; // |
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} // -+
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x = ~Foo {f: 4};
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...
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# return 0;
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}
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~~~
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Here, as before, the interior of the variable `x` is being borrowed
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and `x` is declared as mutable. However, the compiler can prove that
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`x` is not assigned anywhere in the lifetime L of the variable
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`y`. Therefore, it accepts the function, even though `x` is mutable
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and in fact is mutated later in the function.
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It may not be clear why we are so concerned about mutating a borrowed
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variable. The reason is that the runtime system frees any owned box
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_as soon as its owning reference changes or goes out of
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scope_. Therefore, a program like this is illegal (and would be
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rejected by the compiler):
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~~~ {.xfail-test}
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fn example3() -> int {
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let mut x = ~X {f: 3};
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let y = &x.f;
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x = ~X {f: 4}; // Error reported here.
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*y
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}
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~~~
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To make this clearer, consider this diagram showing the state of
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memory immediately before the re-assignment of `x`:
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~~~ {.notrust}
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Stack Exchange Heap
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x +----------+
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| ~{f:int} | ----+
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y +----------+ |
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| &int | ----+
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+----------+ | +---------+
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+--> | f: 3 |
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+---------+
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~~~
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Once the reassignment occurs, the memory will look like this:
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~~~ {.notrust}
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Stack Exchange Heap
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x +----------+ +---------+
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| ~{f:int} | -------> | f: 4 |
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y +----------+ +---------+
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| &int | ----+
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+----------+ | +---------+
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+--> | (freed) |
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+---------+
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~~~
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Here you can see that the variable `y` still points at the old box,
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which has been freed.
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In fact, the compiler can apply the same kind of reasoning to any
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memory that is _(uniquely) owned by the stack frame_. So we could
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modify the previous example to introduce additional owned pointers
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and structs, and the compiler will still be able to detect possible
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mutations:
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~~~ {.xfail-test}
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fn example3() -> int {
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struct R { g: int }
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struct S { f: ~R }
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let mut x = ~S {f: ~R {g: 3}};
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let y = &x.f.g;
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x = ~S {f: ~R {g: 4}}; // Error reported here.
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x.f = ~R {g: 5}; // Error reported here.
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*y
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}
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~~~
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In this case, two errors are reported, one when the variable `x` is
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modified and another when `x.f` is modified. Either modification would
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invalidate the pointer `y`.
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# Borrowing and enums
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The previous example showed that the type system forbids any borrowing
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of owned boxes found in aliasable, mutable memory. This restriction
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prevents pointers from pointing into freed memory. There is one other
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case where the compiler must be very careful to ensure that pointers
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remain valid: pointers into the interior of an `enum`.
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As an example, let’s look at the following `shape` type that can
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represent both rectangles and circles:
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~~~
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struct Point {x: float, y: float}; // as before
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struct Size {w: float, h: float}; // as before
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enum Shape {
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Circle(Point, float), // origin, radius
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Rectangle(Point, Size) // upper-left, dimensions
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}
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~~~
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Now we might write a function to compute the area of a shape. This
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function takes a borrowed pointer to a shape, to avoid the need for
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copying.
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~~~
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# struct Point {x: float, y: float}; // as before
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# struct Size {w: float, h: float}; // as before
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# enum Shape {
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# Circle(Point, float), // origin, radius
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# Rectangle(Point, Size) // upper-left, dimensions
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# }
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# static tau: float = 6.28f;
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fn compute_area(shape: &Shape) -> float {
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match *shape {
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Circle(_, radius) => 0.5 * tau * radius * radius,
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Rectangle(_, ref size) => size.w * size.h
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}
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}
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~~~
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The first case matches against circles. Here, the pattern extracts the
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radius from the shape variant and the action uses it to compute the
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area of the circle. (Like any up-to-date engineer, we use the [tau
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circle constant][tau] and not that dreadfully outdated notion of pi).
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[tau]: http://www.math.utah.edu/~palais/pi.html
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The second match is more interesting. Here we match against a
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rectangle and extract its size: but rather than copy the `size`
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struct, we use a by-reference binding to create a pointer to it. In
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other words, a pattern binding like `ref size` binds the name `size`
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to a pointer of type `&size` into the _interior of the enum_.
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To make this more clear, let's look at a diagram of memory layout in
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the case where `shape` points at a rectangle:
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~~~ {.notrust}
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Stack Memory
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+-------+ +---------------+
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| shape | ------> | rectangle( |
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+-------+ | {x: float, |
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| size | -+ | y: float}, |
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+-------+ +----> | {w: float, |
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| h: float}) |
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+---------------+
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~~~
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Here you can see that rectangular shapes are composed of five words of
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memory. The first is a tag indicating which variant this enum is
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(`rectangle`, in this case). The next two words are the `x` and `y`
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fields for the point and the remaining two are the `w` and `h` fields
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for the size. The binding `size` is then a pointer into the inside of
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the shape.
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Perhaps you can see where the danger lies: if the shape were somehow
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to be reassigned, perhaps to a circle, then although the memory used
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to store that shape value would still be valid, _it would have a
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different type_! The following diagram shows what memory would look
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like if code overwrote `shape` with a circle:
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~~~ {.notrust}
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Stack Memory
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+-------+ +---------------+
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| shape | ------> | circle( |
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+-------+ | {x: float, |
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| size | -+ | y: float}, |
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+-------+ +----> | float) |
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| |
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+---------------+
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~~~
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As you can see, the `size` pointer would be pointing at a `float`
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instead of a struct. This is not good: dereferencing the second field
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of a `float` as if it were a struct with two fields would be a memory
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safety violation.
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||
So, in fact, for every `ref` binding, the compiler will impose the
|
||
same rules as the ones we saw for borrowing the interior of a owned
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box: it must be able to guarantee that the `enum` will not be
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||
overwritten for the duration of the borrow. In fact, the compiler
|
||
would accept the example we gave earlier. The example is safe because
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||
the shape pointer has type `&Shape`, which means "borrowed pointer to
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||
immutable memory containing a `shape`". If, however, the type of that
|
||
pointer were `&mut Shape`, then the ref binding would be ill-typed.
|
||
Just as with owned boxes, the compiler will permit `ref` bindings
|
||
into data owned by the stack frame even if the data are mutable,
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||
but otherwise it requires that the data reside in immutable memory.
|
||
|
||
# Returning borrowed pointers
|
||
|
||
So far, all of the examples we've looked at use borrowed pointers in a
|
||
“downward” direction. That is, a method or code block creates a
|
||
borrowed pointer, then uses it within the same scope. It is also
|
||
possible to return borrowed pointers as the result of a function, but
|
||
as we'll see, doing so requires some explicit annotation.
|
||
|
||
For example, we could write a subroutine like this:
|
||
|
||
~~~
|
||
struct Point {x: float, y: float}
|
||
fn get_x<'r>(p: &'r Point) -> &'r float { &p.x }
|
||
~~~
|
||
|
||
Here, the function `get_x()` returns a pointer into the structure it
|
||
was given. The type of the parameter (`&'r Point`) and return type
|
||
(`&'r float`) both use a new syntactic form that we have not seen so
|
||
far. Here the identifier `r` names the lifetime of the pointer
|
||
explicitly. So in effect, this function declares that it takes a
|
||
pointer with lifetime `r` and returns a pointer with that same
|
||
lifetime.
|
||
|
||
In general, it is only possible to return borrowed pointers if they
|
||
are derived from a parameter to the procedure. In that case, the
|
||
pointer result will always have the same lifetime as one of the
|
||
parameters; named lifetimes indicate which parameter that
|
||
is.
|
||
|
||
In the previous examples, function parameter types did not include a
|
||
lifetime name. In those examples, the compiler simply creates a fresh
|
||
name for the lifetime automatically: that is, the lifetime name is
|
||
guaranteed to refer to a distinct lifetime from the lifetimes of all
|
||
other parameters.
|
||
|
||
Named lifetimes that appear in function signatures are conceptually
|
||
the same as the other lifetimes we've seen before, but they are a bit
|
||
abstract: they don’t refer to a specific expression within `get_x()`,
|
||
but rather to some expression within the *caller of `get_x()`*. The
|
||
lifetime `r` is actually a kind of *lifetime parameter*: it is defined
|
||
by the caller to `get_x()`, just as the value for the parameter `p` is
|
||
defined by that caller.
|
||
|
||
In any case, whatever the lifetime of `r` is, the pointer produced by
|
||
`&p.x` always has the same lifetime as `p` itself: a pointer to a
|
||
field of a struct is valid as long as the struct is valid. Therefore,
|
||
the compiler accepts the function `get_x()`.
|
||
|
||
To emphasize this point, let’s look at a variation on the example, this
|
||
time one that does not compile:
|
||
|
||
~~~ {.xfail-test}
|
||
struct Point {x: float, y: float}
|
||
fn get_x_sh(p: @Point) -> &float {
|
||
&p.x // Error reported here
|
||
}
|
||
~~~
|
||
|
||
Here, the function `get_x_sh()` takes a managed box as input and
|
||
returns a borrowed pointer. As before, the lifetime of the borrowed
|
||
pointer that will be returned is a parameter (specified by the
|
||
caller). That means that `get_x_sh()` promises to return a borrowed
|
||
pointer that is valid for as long as the caller would like: this is
|
||
subtly different from the first example, which promised to return a
|
||
pointer that was valid for as long as its pointer argument was valid.
|
||
|
||
Within `get_x_sh()`, we see the expression `&p.x` which takes the
|
||
address of a field of a managed box. The presence of this expression
|
||
implies that the compiler must guarantee that, so long as the
|
||
resulting pointer is valid, the managed box will not be reclaimed by
|
||
the garbage collector. But recall that `get_x_sh()` also promised to
|
||
return a pointer that was valid for as long as the caller wanted it to
|
||
be. Clearly, `get_x_sh()` is not in a position to make both of these
|
||
guarantees; in fact, it cannot guarantee that the pointer will remain
|
||
valid at all once it returns, as the parameter `p` may or may not be
|
||
live in the caller. Therefore, the compiler will report an error here.
|
||
|
||
In general, if you borrow a managed (or owned) box to create a
|
||
borrowed pointer, the pointer will only be valid within the function
|
||
and cannot be returned. This is why the typical way to return borrowed
|
||
pointers is to take borrowed pointers as input (the only other case in
|
||
which it can be legal to return a borrowed pointer is if the pointer
|
||
points at a static constant).
|
||
|
||
# Named lifetimes
|
||
|
||
Let's look at named lifetimes in more detail. Named lifetimes allow
|
||
for grouping of parameters by lifetime. For example, consider this
|
||
function:
|
||
|
||
~~~
|
||
# struct Point {x: float, y: float}; // as before
|
||
# struct Size {w: float, h: float}; // as before
|
||
# enum Shape {
|
||
# Circle(Point, float), // origin, radius
|
||
# Rectangle(Point, Size) // upper-left, dimensions
|
||
# }
|
||
# fn compute_area(shape: &Shape) -> float { 0f }
|
||
fn select<'r, T>(shape: &'r Shape, threshold: float,
|
||
a: &'r T, b: &'r T) -> &'r T {
|
||
if compute_area(shape) > threshold {a} else {b}
|
||
}
|
||
~~~
|
||
|
||
This function takes three borrowed pointers and assigns each the same
|
||
lifetime `r`. In practice, this means that, in the caller, the
|
||
lifetime `r` will be the *intersection of the lifetime of the three
|
||
region parameters*. This may be overly conservative, as in this
|
||
example:
|
||
|
||
~~~
|
||
# struct Point {x: float, y: float}; // as before
|
||
# struct Size {w: float, h: float}; // as before
|
||
# enum Shape {
|
||
# Circle(Point, float), // origin, radius
|
||
# Rectangle(Point, Size) // upper-left, dimensions
|
||
# }
|
||
# fn compute_area(shape: &Shape) -> float { 0f }
|
||
# fn select<'r, T>(shape: &Shape, threshold: float,
|
||
# a: &'r T, b: &'r T) -> &'r T {
|
||
# if compute_area(shape) > threshold {a} else {b}
|
||
# }
|
||
// -+ r
|
||
fn select_based_on_unit_circle<'r, T>( // |-+ B
|
||
threshold: float, a: &'r T, b: &'r T) -> &'r T { // | |
|
||
// | |
|
||
let shape = Circle(Point {x: 0., y: 0.}, 1.); // | |
|
||
select(&shape, threshold, a, b) // | |
|
||
} // |-+
|
||
// -+
|
||
~~~
|
||
|
||
In this call to `select()`, the lifetime of the first parameter shape
|
||
is B, the function body. Both of the second two parameters `a` and `b`
|
||
share the same lifetime, `r`, which is a lifetime parameter of
|
||
`select_based_on_unit_circle()`. The caller will infer the
|
||
intersection of these two lifetimes as the lifetime of the returned
|
||
value, and hence the return value of `select()` will be assigned a
|
||
lifetime of B. This will in turn lead to a compilation error, because
|
||
`select_based_on_unit_circle()` is supposed to return a value with the
|
||
lifetime `r`.
|
||
|
||
To address this, we can modify the definition of `select()` to
|
||
distinguish the lifetime of the first parameter from the lifetime of
|
||
the latter two. After all, the first parameter is not being
|
||
returned. Here is how the new `select()` might look:
|
||
|
||
~~~
|
||
# struct Point {x: float, y: float}; // as before
|
||
# struct Size {w: float, h: float}; // as before
|
||
# enum Shape {
|
||
# Circle(Point, float), // origin, radius
|
||
# Rectangle(Point, Size) // upper-left, dimensions
|
||
# }
|
||
# fn compute_area(shape: &Shape) -> float { 0f }
|
||
fn select<'r, 'tmp, T>(shape: &'tmp Shape, threshold: float,
|
||
a: &'r T, b: &'r T) -> &'r T {
|
||
if compute_area(shape) > threshold {a} else {b}
|
||
}
|
||
~~~
|
||
|
||
Here you can see that `shape`'s lifetime is now named `tmp`. The
|
||
parameters `a`, `b`, and the return value all have the lifetime `r`.
|
||
However, since the lifetime `tmp` is not returned, it would be more
|
||
concise to just omit the named lifetime for `shape` altogether:
|
||
|
||
~~~
|
||
# struct Point {x: float, y: float}; // as before
|
||
# struct Size {w: float, h: float}; // as before
|
||
# enum Shape {
|
||
# Circle(Point, float), // origin, radius
|
||
# Rectangle(Point, Size) // upper-left, dimensions
|
||
# }
|
||
# fn compute_area(shape: &Shape) -> float { 0f }
|
||
fn select<'r, T>(shape: &Shape, threshold: float,
|
||
a: &'r T, b: &'r T) -> &'r T {
|
||
if compute_area(shape) > threshold {a} else {b}
|
||
}
|
||
~~~
|
||
|
||
This is equivalent to the previous definition.
|
||
|
||
# Conclusion
|
||
|
||
So there you have it: a (relatively) brief tour of the borrowed pointer
|
||
system. For more details, we refer to the (yet to be written) reference
|
||
document on borrowed pointers, which will explain the full notation
|
||
and give more examples.
|