mirror of
https://github.com/rust-lang/rust.git
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8a9668d8e8
This also makes some other minor cleanups: - Suggest `python x.py` on windows instead of `./x.py`, which usually doesn't work - Move the "Configure and Make" section to a subsection of "Building on Unix" - Mention `config.toml` earlier - Suggest `x.py setup user` on Windows, since `configure` won't work
308 lines
10 KiB
Markdown
308 lines
10 KiB
Markdown
# The Rust Programming Language
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[![Rust Community](https://img.shields.io/badge/Rust_Community%20-Join_us-brightgreen?style=plastic&logo=rust)](https://www.rust-lang.org/community)
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This is the main source code repository for [Rust]. It contains the compiler,
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standard library, and documentation.
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[Rust]: https://www.rust-lang.org/
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**Note: this README is for _users_ rather than _contributors_.**
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If you wish to _contribute_ to the compiler, you should read
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[CONTRIBUTING.md](CONTRIBUTING.md) instead.
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## Quick Start
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Read ["Installation"] from [The Book].
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["Installation"]: https://doc.rust-lang.org/book/ch01-01-installation.html
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[The Book]: https://doc.rust-lang.org/book/index.html
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## Installing from Source
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The Rust build system uses a Python script called `x.py` to build the compiler,
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which manages the bootstrapping process. It lives at the root of the project.
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It also uses a file named `config.toml` to determine various configuration settings for the build.
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You can see a full list of options in `config.example.toml`.
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The `x.py` command can be run directly on most Unix systems in the following
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format:
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```sh
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./x.py <subcommand> [flags]
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```
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This is how the documentation and examples assume you are running `x.py`.
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Some alternative ways are:
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```sh
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# On a Unix shell if you don't have the necessary `python3` command
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./x <subcommand> [flags]
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# On the Windows Command Prompt (if .py files are configured to run Python)
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x.py <subcommand> [flags]
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# You can also run Python yourself, e.g.:
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python x.py <subcommand> [flags]
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```
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More information about `x.py` can be found by running it with the `--help` flag
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or reading the [rustc dev guide][rustcguidebuild].
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[gettingstarted]: https://rustc-dev-guide.rust-lang.org/getting-started.html
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[rustcguidebuild]: https://rustc-dev-guide.rust-lang.org/building/how-to-build-and-run.html
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### Dependencies
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Make sure you have installed the dependencies:
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* `python` 3 or 2.7
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* `git`
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* A C compiler (when building for the host, `cc` is enough; cross-compiling may
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need additional compilers)
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* `curl` (not needed on Windows)
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* `pkg-config` if you are compiling on Linux and targeting Linux
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* `libiconv` (already included with glibc on Debian-based distros)
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To build Cargo, you'll also need OpenSSL (`libssl-dev` or `openssl-devel` on
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most Unix distros).
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If building LLVM from source, you'll need additional tools:
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* `g++`, `clang++`, or MSVC with versions listed on
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[LLVM's documentation](https://llvm.org/docs/GettingStarted.html#host-c-toolchain-both-compiler-and-standard-library)
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* `ninja`, or GNU `make` 3.81 or later (Ninja is recommended, especially on
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Windows)
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* `cmake` 3.13.4 or later
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* `libstdc++-static` may be required on some Linux distributions such as Fedora
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and Ubuntu
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On tier 1 or tier 2 with host tools platforms, you can also choose to download
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LLVM by setting `llvm.download-ci-llvm = true`.
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Otherwise, you'll need LLVM installed and `llvm-config` in your path.
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See [the rustc-dev-guide for more info][sysllvm].
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[sysllvm]: https://rustc-dev-guide.rust-lang.org/building/new-target.html#using-pre-built-llvm
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### Building on a Unix-like system
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#### Build steps
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1. Clone the [source] with `git`:
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```sh
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git clone https://github.com/rust-lang/rust.git
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cd rust
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```
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[source]: https://github.com/rust-lang/rust
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2. Configure the build settings:
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```sh
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./configure
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```
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If you plan to use `x.py install` to create an installation, it is
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recommended that you set the `prefix` value in the `[install]` section to a
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directory: `./configure --set install.prefix=<path>`
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3. Build and install:
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```sh
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./x.py build && ./x.py install
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```
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When complete, `./x.py install` will place several programs into
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`$PREFIX/bin`: `rustc`, the Rust compiler, and `rustdoc`, the
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API-documentation tool. By default, it will also include [Cargo], Rust's package manager.
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You can disable this behavior by passing `--set build.extended=false` to `./configure`.
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[Cargo]: https://github.com/rust-lang/cargo
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#### Configure and Make
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This project provides a configure script and makefile (the latter of which just invokes `x.py`).
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`./configure` is the recommended way to programatically generate a `config.toml`. `make` is not
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recommended (we suggest using `x.py` directly), but it is supported and we try not to break it
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unnecessarily.
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```sh
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./configure
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make && sudo make install
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```
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`configure` generates a `config.toml` which can also be used with normal `x.py` invocations.
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### Building on Windows
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On Windows, we suggest using [winget] to install dependencies by running the
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following in a terminal:
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```powershell
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winget install -e Python.Python.3
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winget install -e Kitware.CMake
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winget install -e Git.Git
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```
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Then edit your system's `PATH` variable and add: `C:\Program Files\CMake\bin`.
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See
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[this guide on editing the system `PATH`](https://www.java.com/en/download/help/path.html)
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from the Java documentation.
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[winget]: https://github.com/microsoft/winget-cli
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There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by
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Visual Studio and the GNU ABI used by the GCC toolchain. Which version of Rust
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you need depends largely on what C/C++ libraries you want to interoperate with.
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Use the MSVC build of Rust to interop with software produced by Visual Studio
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and the GNU build to interop with GNU software built using the MinGW/MSYS2
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toolchain.
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#### MinGW
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[MSYS2][msys2] can be used to easily build Rust on Windows:
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[msys2]: https://www.msys2.org/
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1. Download the latest [MSYS2 installer][msys2] and go through the installer.
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2. Run `mingw32_shell.bat` or `mingw64_shell.bat` from the MSYS2 installation
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directory (e.g. `C:\msys64`), depending on whether you want 32-bit or 64-bit
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Rust. (As of the latest version of MSYS2 you have to run `msys2_shell.cmd
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-mingw32` or `msys2_shell.cmd -mingw64` from the command line instead.)
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3. From this terminal, install the required tools:
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```sh
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# Update package mirrors (may be needed if you have a fresh install of MSYS2)
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pacman -Sy pacman-mirrors
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# Install build tools needed for Rust. If you're building a 32-bit compiler,
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# then replace "x86_64" below with "i686". If you've already got Git, Python,
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# or CMake installed and in PATH you can remove them from this list.
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# Note that it is important that you do **not** use the 'python2', 'cmake',
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# and 'ninja' packages from the 'msys2' subsystem.
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# The build has historically been known to fail with these packages.
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pacman -S git \
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make \
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diffutils \
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tar \
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mingw-w64-x86_64-python \
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mingw-w64-x86_64-cmake \
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mingw-w64-x86_64-gcc \
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mingw-w64-x86_64-ninja
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```
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4. Navigate to Rust's source code (or clone it), then build it:
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```sh
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python x.py setup user && python x.py build && python x.py install
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```
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#### MSVC
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MSVC builds of Rust additionally require an installation of Visual Studio 2017
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(or later) so `rustc` can use its linker. The simplest way is to get
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[Visual Studio], check the "C++ build tools" and "Windows 10 SDK" workload.
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[Visual Studio]: https://visualstudio.microsoft.com/downloads/
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(If you're installing CMake yourself, be careful that "C++ CMake tools for
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Windows" doesn't get included under "Individual components".)
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With these dependencies installed, you can build the compiler in a `cmd.exe`
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shell with:
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```sh
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python x.py setup user
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python x.py build
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```
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Right now, building Rust only works with some known versions of Visual Studio.
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If you have a more recent version installed and the build system doesn't
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understand, you may need to force rustbuild to use an older version.
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This can be done by manually calling the appropriate vcvars file before running
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the bootstrap.
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```batch
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CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
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python x.py build
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```
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#### Specifying an ABI
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Each specific ABI can also be used from either environment (for example, using
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the GNU ABI in PowerShell) by using an explicit build triple. The available
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Windows build triples are:
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- GNU ABI (using GCC)
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- `i686-pc-windows-gnu`
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- `x86_64-pc-windows-gnu`
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- The MSVC ABI
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- `i686-pc-windows-msvc`
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- `x86_64-pc-windows-msvc`
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The build triple can be specified by either specifying `--build=<triple>` when
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invoking `x.py` commands, or by creating a `config.toml` file (as described in
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[Building on a Unix-like system](#building-on-a-unix-like-system)), and passing `--set build.build=<triple>` to `./configure`.
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## Building Documentation
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If you'd like to build the documentation, it's almost the same:
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```sh
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./x.py doc
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```
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The generated documentation will appear under `doc` in the `build` directory for
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the ABI used. That is, if the ABI was `x86_64-pc-windows-msvc`, the directory
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will be `build\x86_64-pc-windows-msvc\doc`.
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## Notes
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Since the Rust compiler is written in Rust, it must be built by a precompiled
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"snapshot" version of itself (made in an earlier stage of development).
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As such, source builds require an Internet connection to fetch snapshots, and an
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OS that can execute the available snapshot binaries.
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See https://doc.rust-lang.org/nightly/rustc/platform-support.html for a list of
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supported platforms.
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Only "host tools" platforms have a pre-compiled snapshot binary available; to
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compile for a platform without host tools you must cross-compile.
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You may find that other platforms work, but these are our officially supported
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build environments that are most likely to work.
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## Getting Help
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See https://www.rust-lang.org/community for a list of chat platforms and forums.
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## Contributing
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See [CONTRIBUTING.md](CONTRIBUTING.md).
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## License
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Rust is primarily distributed under the terms of both the MIT license and the
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Apache License (Version 2.0), with portions covered by various BSD-like
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licenses.
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See [LICENSE-APACHE](LICENSE-APACHE), [LICENSE-MIT](LICENSE-MIT), and
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[COPYRIGHT](COPYRIGHT) for details.
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## Trademark
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[The Rust Foundation][rust-foundation] owns and protects the Rust and Cargo
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trademarks and logos (the "Rust Trademarks").
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If you want to use these names or brands, please read the
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[media guide][media-guide].
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Third-party logos may be subject to third-party copyrights and trademarks. See
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[Licenses][policies-licenses] for details.
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[rust-foundation]: https://foundation.rust-lang.org/
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[media-guide]: https://foundation.rust-lang.org/policies/logo-policy-and-media-guide/
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[policies-licenses]: https://www.rust-lang.org/policies/licenses
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