rust/tests/ui/floating_point_arithmetic.rs

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#![allow(dead_code)]
#![warn(
clippy::inaccurate_floating_point_computation,
clippy::slow_floating_point_computation
)]
const TWO: f32 = 2.0;
const E: f32 = std::f32::consts::E;
fn check_log_base() {
let x = 1f32;
let _ = x.log(2f32);
let _ = x.log(10f32);
let _ = x.log(std::f32::consts::E);
let _ = x.log(TWO);
let _ = x.log(E);
let x = 1f64;
let _ = x.log(2f64);
let _ = x.log(10f64);
let _ = x.log(std::f64::consts::E);
}
fn check_ln1p() {
let x = 1f32;
let _ = (1.0 + x).ln();
let _ = (1.0 + x * 2.0).ln();
let _ = (1.0 + x.powi(2)).ln();
let _ = (1.0 + x.powi(2) * 2.0).ln();
let _ = (1.0 + (std::f32::consts::E - 1.0)).ln();
// Cases where the lint shouldn't be applied
let _ = (x + 1.0).ln();
let _ = (1.0 + x + 2.0).ln();
let _ = (1.0 + x - 2.0).ln();
let x = 1f64;
let _ = (1.0 + x).ln();
let _ = (1.0 + x * 2.0).ln();
let _ = (1.0 + x.powi(2)).ln();
// Cases where the lint shouldn't be applied
let _ = (x + 1.0).ln();
let _ = (1.0 + x + 2.0).ln();
let _ = (1.0 + x - 2.0).ln();
}
fn check_powf() {
let x = 3f32;
let _ = 2f32.powf(x);
let _ = std::f32::consts::E.powf(x);
let _ = x.powf(1.0 / 2.0);
let _ = x.powf(1.0 / 3.0);
let x = 3f64;
let _ = 2f64.powf(x);
let _ = std::f64::consts::E.powf(x);
let _ = x.powf(1.0 / 2.0);
let _ = x.powf(1.0 / 3.0);
}
fn check_expm1() {
let x = 2f32;
let _ = x.exp() - 1.0;
let _ = x.exp() - 1.0 + 2.0;
// Cases where the lint shouldn't be applied
let _ = x.exp() - 2.0;
let _ = x.exp() - 1.0 * 2.0;
let x = 2f64;
let _ = x.exp() - 1.0;
let _ = x.exp() - 1.0 + 2.0;
// Cases where the lint shouldn't be applied
let _ = x.exp() - 2.0;
let _ = x.exp() - 1.0 * 2.0;
}
fn main() {}