#![allow(dead_code)] #![warn( clippy::inaccurate_floating_point_computation, clippy::slow_floating_point_computation )] const TWO: f32 = 2.0; const E: f32 = std::f32::consts::E; fn check_log_base() { let x = 1f32; let _ = x.log(2f32); let _ = x.log(10f32); let _ = x.log(std::f32::consts::E); let _ = x.log(TWO); let _ = x.log(E); let x = 1f64; let _ = x.log(2f64); let _ = x.log(10f64); let _ = x.log(std::f64::consts::E); } fn check_ln1p() { let x = 1f32; let _ = (1.0 + x).ln(); let _ = (1.0 + x * 2.0).ln(); let _ = (1.0 + x.powi(2)).ln(); let _ = (1.0 + x.powi(2) * 2.0).ln(); let _ = (1.0 + (std::f32::consts::E - 1.0)).ln(); // Cases where the lint shouldn't be applied let _ = (x + 1.0).ln(); let _ = (1.0 + x + 2.0).ln(); let _ = (1.0 + x - 2.0).ln(); let x = 1f64; let _ = (1.0 + x).ln(); let _ = (1.0 + x * 2.0).ln(); let _ = (1.0 + x.powi(2)).ln(); // Cases where the lint shouldn't be applied let _ = (x + 1.0).ln(); let _ = (1.0 + x + 2.0).ln(); let _ = (1.0 + x - 2.0).ln(); } fn check_powf() { let x = 3f32; let _ = 2f32.powf(x); let _ = std::f32::consts::E.powf(x); let _ = x.powf(1.0 / 2.0); let _ = x.powf(1.0 / 3.0); let x = 3f64; let _ = 2f64.powf(x); let _ = std::f64::consts::E.powf(x); let _ = x.powf(1.0 / 2.0); let _ = x.powf(1.0 / 3.0); } fn check_expm1() { let x = 2f32; let _ = x.exp() - 1.0; let _ = x.exp() - 1.0 + 2.0; // Cases where the lint shouldn't be applied let _ = x.exp() - 2.0; let _ = x.exp() - 1.0 * 2.0; let x = 2f64; let _ = x.exp() - 1.0; let _ = x.exp() - 1.0 + 2.0; // Cases where the lint shouldn't be applied let _ = x.exp() - 2.0; let _ = x.exp() - 1.0 * 2.0; } fn main() {}