Johan Andersson
035924734d
Fix Windows native compile of example-shader ( #127 )
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Fix #119 based on the suggestion of @bjorn3, thx!
2020-10-23 21:41:44 +00:00
Ashley Hauck
8681464af7
Add framework for compiler tests ( #118 )
2020-10-23 18:22:36 +02:00
khyperia
8931f50c3c
Revert "Move panic_handler and eh_personality to spirv-std ( #95 )"
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This reverts commit 985ae7d494
.
2020-10-22 21:36:09 +02:00
Ashley Hauck
985ae7d494
Move panic_handler and eh_personality to spirv-std ( #95 )
2020-10-22 19:25:50 +00:00
Jasper Bekkers
f4f1031976
If statement ( #98 )
2020-10-22 16:22:17 +02:00
Ashley Hauck
0710f9d4b5
Include example-shader in the workspace ( #87 )
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* Include example-shader in the workspace
* Fix clippy warnings
* Fix up tests and clippy warnings
* Change clamp_ to saturate
Co-authored-by: Jasper Bekkers <bekkers@gmail.com>
2020-10-22 12:30:17 +02:00
Ashley Hauck
8516dc161d
Winit update to v0.23 ( #86 )
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* Extremely hacky winit update
* Only render when redraw is requested
* cargo fmt
* Renamed smoothstep
Co-authored-by: Jasper Bekkers <bekkers@gmail.com>
2020-10-22 12:23:11 +02:00
Jasper Bekkers
77d7129547
Add back unused attributes ( #85 )
2020-10-22 11:51:49 +02:00
Johan Andersson
e8f33c97a5
Add sky shader example code and screenshot to README ( #83 )
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* Add example sky shader to README
* Bigger screenshot
* Change order
* [example] Simplify & rustify sky shader further
* Make code slightly nicer
* Add back comment
* Newline
* Add Vec4::truncate
Co-authored-by: Jasper Bekkers <bekkers@gmail.com>
2020-10-21 21:42:49 +02:00
Maik Klein
7258a7c236
Don't panic when destroying debug utils ( #79 )
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* Don't panic when destroying debug utils
* Use zip instead of two branches
Co-authored-by: Jasper Bekkers <Jasper-Bekkers@users.noreply.github.com>
Co-authored-by: Jasper Bekkers <bekkers@gmail.com>
2020-10-21 21:07:18 +02:00
Johan Andersson
bba88ccfad
[example] Leak debug loader instead of panicking on shutdown
2020-10-21 20:44:09 +02:00
Johan Andersson
14352a79be
[example] Remove unused image crate dependency
2020-10-21 20:43:46 +02:00
Jasper Bekkers
a06b2e49cf
Branchless sky shader ( #71 )
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* Branchless sky shader
* Fullscreen quad
* Fixed naming of the fragment shader
* Add very stripped down version of glam-rs math routines to spirv-std
* Update example to use math routines in spirv-std
* Also use lerp from spirv-std
* Attribution, small cleanups
* Use extension trait for math, much nicer \o/
* Switch to repr(simd) for the Vec types
* Move clamp into MathExt, make MathExt take Self instead of f32
Co-authored-by: VZout <viktor.zoutman@embark-studios.com>
Co-authored-by: khyperia <github@khyperia.com>
2020-10-21 20:16:06 +02:00
Viktor Zoutman
5db68ec044
Update lib.rs
2020-10-21 13:16:03 +02:00
VZout
b4aebb4a36
Fixed naming of the fragment shader
2020-10-20 11:12:30 +02:00
Viktor Zoutman
b86ed60dab
Modified the examples to use rust-gpu for the vertex shader. ( #70 )
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* The example now also uses the vertex shader
* Removed old vertex shader
* fmt
2020-10-19 18:54:02 +02:00
XAMPPRocky
16f7268edb
Add support for macos in example-runner ( #60 )
2020-10-14 18:33:37 +02:00
Ashley Hauck
d3af0552d3
Move to a builder struct for spirv-builder ( #59 )
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This allows the print_metadata option
2020-10-14 15:48:21 +02:00
Johan Andersson
9d98620d24
Togglable Vulkan debug layer in example ( #53 )
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Disabled it by default as it requires the Vulkan SDK to be installed.
Can be enabled with `-d` / `--debug-layer`
2020-10-13 23:42:15 +02:00
khyperia
60a4164ca1
Reference rustc_codegen_spirv in spirv-builder
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This makes the UX much better. It's also kind of bonkers, but, in a good
way. I think.
2020-10-09 20:01:35 +02:00
khyperia
1516d864f3
First try at spirv-builder
2020-10-09 17:22:07 +02:00