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a06b2e49cf
* Branchless sky shader * Fullscreen quad * Fixed naming of the fragment shader * Add very stripped down version of glam-rs math routines to spirv-std * Update example to use math routines in spirv-std * Also use lerp from spirv-std * Attribution, small cleanups * Use extension trait for math, much nicer \o/ * Switch to repr(simd) for the Vec types * Move clamp into MathExt, make MathExt take Self instead of f32 Co-authored-by: VZout <viktor.zoutman@embark-studios.com> Co-authored-by: khyperia <github@khyperia.com> |
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example-runner | ||
example-shader |