* [spirv-std] Remove math types
* Temp implementation of copysign
https://github.com/EmbarkStudios/rust-gpu/issues/148
* Convert shader to use glam
* Rustfmt
* Fix wgpu-example-shader to use glam
* [spirv-std] Disable clippy::use_self
* Upgrade to latest glam branch
* Use latest glam fork
* Remove incorrect assert_uninit
After discussions with @khyperia
* Update lockfile
* Update to latest glam fork with fixes
* Use real copysign intrinsic
* Disable clippy on example-shader for now
Tracked in https://github.com/EmbarkStudios/rust-gpu/issues/186
* Add spirv-headers and spirv-tools as submodules
* Add simple generator and the generated code needed for compilation
* Add first pass on spirv-tools-sys
* Add first pass on spirv-tools
* Replace invocation of spirv-opt with spirv-tools crate
* Use C++11
* Placate clippy
* Add validation, replacing spirv-val with the spirv-tools crate
* Fix MSVC warning
* Use patched spirv-tools
* Fixup metadata
* Add same compiler flags as "official" build scripts
* Update spirv-tools and generated files
* Fixup
* Add assembler and example
* Use assembler in tests
* Oops, fix macos TARGET_OS
* write -> write_all
* Start splitting spirv-tools into a compiled vs tool feature set
* Checkpointing
* Checkpoint
* Boop
* Get tests to work both with installed and compiled tools
* Cleanup CI config
* Splits steps to clearly show how long each part of a longer (eg test)
step actually takes
* Label all steps
* Explicitly disable submodule checkout
* Rustfmt
* Rename features for consistency and fix clippy warnings
* Split "core" crates from examples
* Add run_clippy bash script
* Add test script
* Remove x flag
* Newline
* Actually print out errors from running val/opt
* Revert drive-by import merging
* Change intro to take the changes this PR has into account
* Actually run tests on Windows
* Fetch only the host target to reduce fetch times
* Add more info when a spirv tool returns a non-zero exit code
* Rustfmt
* Switch tool assembler to use files to see if it fixes windows
* Use files for input and output for now until I can figure out Windows being dumb
* Fix API docs generation
* Compile and use C++ code to check Windows issue
* Return to use installed tools
* Add spirv-headers and spirv-tools as submodules
* Add simple generator and the generated code needed for compilation
* Add first pass on spirv-tools-sys
* Add first pass on spirv-tools
* Replace invocation of spirv-opt with spirv-tools crate
* Use C++11
* Add validation, replacing spirv-val with the spirv-tools crate
* Use patched spirv-tools
* Fixup metadata
* Add same compiler flags as "official" build scripts
* Update spirv-tools and generated files
* Add assembler and example
* Use assembler in tests
* Start splitting spirv-tools into a compiled vs tool feature set
* Get tests to work both with installed and compiled tools
* Cleanup CI config
* Splits steps to clearly show how long each part of a longer (eg test)
step actually takes
* Label all steps
* Explicitly disable submodule checkout
* Rename features for consistency and fix clippy warnings
* Split "core" crates from examples
* Add run_clippy bash script
* Add test script
* Change intro to take the changes this PR has into account
* Fetch only the host target to reduce fetch times
* Add more info when a spirv tool returns a non-zero exit code
* Use files for input and output for now until I can figure out Windows being dumb
* Move entry declarations to their own file
Also clean up attribute parsing (and make it allow multiple arguments in
the process)
* Add descriptor_set and binding attributes
* clippy fix
* Fix test
* Reserve descriptor_set 0 for future use
* Add book page on attributes
* Include example-shader in the workspace
* Fix clippy warnings
* Fix up tests and clippy warnings
* Change clamp_ to saturate
Co-authored-by: Jasper Bekkers <bekkers@gmail.com>
* Don't panic when destroying debug utils
* Use zip instead of two branches
Co-authored-by: Jasper Bekkers <Jasper-Bekkers@users.noreply.github.com>
Co-authored-by: Jasper Bekkers <bekkers@gmail.com>
* Branchless sky shader
* Fullscreen quad
* Fixed naming of the fragment shader
* Add very stripped down version of glam-rs math routines to spirv-std
* Update example to use math routines in spirv-std
* Also use lerp from spirv-std
* Attribution, small cleanups
* Use extension trait for math, much nicer \o/
* Switch to repr(simd) for the Vec types
* Move clamp into MathExt, make MathExt take Self instead of f32
Co-authored-by: VZout <viktor.zoutman@embark-studios.com>
Co-authored-by: khyperia <github@khyperia.com>