* Don't panic when destroying debug utils
* Use zip instead of two branches
Co-authored-by: Jasper Bekkers <Jasper-Bekkers@users.noreply.github.com>
Co-authored-by: Jasper Bekkers <bekkers@gmail.com>
* Branchless sky shader
* Fullscreen quad
* Fixed naming of the fragment shader
* Add very stripped down version of glam-rs math routines to spirv-std
* Update example to use math routines in spirv-std
* Also use lerp from spirv-std
* Attribution, small cleanups
* Use extension trait for math, much nicer \o/
* Switch to repr(simd) for the Vec types
* Move clamp into MathExt, make MathExt take Self instead of f32
Co-authored-by: VZout <viktor.zoutman@embark-studios.com>
Co-authored-by: khyperia <github@khyperia.com>