* get rid of vertex buffers in example
* get rid of unused attributes in example shader
* use negative viewport height to match wgpu
* remove depth buffer
* use SRGB surface
* improve tonemapping
remove 'gamma correction' in favor of hardware srgb support
* make clippy happy
* move tonemapping out of sky(), rename gl_pos to builtin_pos
* rename shaders and use sky shader in wgpu example runner
* apply srgb OETF and invert clip space for cpu example runner
* restructure example directory structure according to #170
* update winit in wgpu example runner
* fix deny.toml example crate refs
* fix ci example name on maOS
* example-shader -> sky-shader in docs
* update sky shader image
* re-enable clippy and make it happy
* Use our new badges
This repo uses GitHub actions rather than Circle so it looks a little
different. We could shorten the name of the GitHub Actions workflow to
make the badge smaller.
* Add Contributing section
* Remove duplication
* Remove crates badges
* Feedback
* Merge project description & README
This makes it a better entrypoint going to the repo to understand what this is directly.
Think we can aim to keep the main README very clean and reasonable in scope, so when we add additional deeper design och project docs we can again put that in docs/ and just link from the README.
* Add back process