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move assets and rfcs into docs (#172)
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@ -16,7 +16,7 @@ However, many things aren't implemented yet: for example, loops and switches are
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### Example
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![Sky shader](assets/sky.jpg)
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![Sky shader](docs/assets/sky.jpg)
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```rust
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#[spirv(entry = "fragment")]
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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- [Introduction](./introduction.md)
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- [Attribute syntax](./attributes.md)
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- [RFCs]()
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- [001. Resource Binding Syntax](./rfcs/001-resource-binding-syntax.md)
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