nixpkgs/pkgs/servers/sunshine/default.nix
Yann Hamdaoui 63746cac08
cudaPackages: generalize and refactor setup hook
This PR refactor CUDA setup hooks, and in particular
autoAddOpenGLRunpath and autoAddCudaCompatRunpathHook, that were using a
lot of code in common (in fact, I introduced the latter by copy pasting
most of the bash script of the former). This is not satisfying for
maintenance, as a recent patch showed, because we need to duplicate
changes to both hooks.

This commit abstract the common part in a single shell script that
applies a generic patch action to every elf file in the output. For
autoAddOpenGLRunpath the action is just addOpenGLRunpath (now
addDriverRunpath), and is few line function for
autoAddCudaCompatRunpathHook.

Doing so, we also takes the occasion to use the newer addDriverRunpath
instead of the previous addOpenGLRunpath, and rename the CUDA hook to
reflect that as well.

Co-Authored-By: Connor Baker <connor.baker@tweag.io>
2024-03-15 15:54:21 +01:00

179 lines
3.3 KiB
Nix

{ lib
, stdenv
, fetchFromGitHub
, autoPatchelfHook
, makeWrapper
, buildNpmPackage
, cmake
, avahi
, libevdev
, libpulseaudio
, xorg
, libxcb
, openssl
, libopus
, boost
, pkg-config
, libdrm
, wayland
, libffi
, libcap
, mesa
, curl
, pcre
, pcre2
, libuuid
, libselinux
, libsepol
, libthai
, libdatrie
, libxkbcommon
, libepoxy
, libva
, libvdpau
, libglvnd
, numactl
, amf-headers
, intel-media-sdk
, svt-av1
, vulkan-loader
, libappindicator
, libnotify
, config
, cudaSupport ? config.cudaSupport
, cudaPackages ? {}
}:
stdenv.mkDerivation rec {
pname = "sunshine";
version = "0.21.0";
src = fetchFromGitHub {
owner = "LizardByte";
repo = "Sunshine";
rev = "v${version}";
sha256 = "sha256-uvQAJkoKazFLz5iTpYSAGYJQZ2EprQ+p9+tryqorFHM=";
fetchSubmodules = true;
};
# fetch node_modules needed for webui
ui = buildNpmPackage {
inherit src version;
pname = "sunshine-ui";
npmDepsHash = "sha256-+T1XAf4SThoJLOFpnVxDa2qiKFLIKQPGewjA83GQovM=";
dontNpmBuild = true;
# use generated package-lock.json as upstream does not provide one
postPatch = ''
cp ${./package-lock.json} ./package-lock.json
'';
installPhase = ''
mkdir -p $out
cp -r node_modules $out/
'';
};
nativeBuildInputs = [
cmake
pkg-config
autoPatchelfHook
makeWrapper
] ++ lib.optionals cudaSupport [
cudaPackages.autoAddDriverRunpath
];
buildInputs = [
avahi
libevdev
libpulseaudio
xorg.libX11
libxcb
xorg.libXfixes
xorg.libXrandr
xorg.libXtst
xorg.libXi
openssl
libopus
boost
libdrm
wayland
libffi
libevdev
libcap
libdrm
curl
pcre
pcre2
libuuid
libselinux
libsepol
libthai
libdatrie
xorg.libXdmcp
libxkbcommon
libepoxy
libva
libvdpau
numactl
mesa
amf-headers
svt-av1
libappindicator
libnotify
] ++ lib.optionals cudaSupport [
cudaPackages.cudatoolkit
] ++ lib.optionals stdenv.isx86_64 [
intel-media-sdk
];
runtimeDependencies = [
avahi
mesa
xorg.libXrandr
libxcb
libglvnd
];
cmakeFlags = [
"-Wno-dev"
];
postPatch = ''
# fix hardcoded libevdev path
substituteInPlace cmake/compile_definitions/linux.cmake \
--replace '/usr/include/libevdev-1.0' '${libevdev}/include/libevdev-1.0'
substituteInPlace packaging/linux/sunshine.desktop \
--replace '@PROJECT_NAME@' 'Sunshine' \
--replace '@PROJECT_DESCRIPTION@' 'Self-hosted game stream host for Moonlight'
'';
preBuild = ''
# copy node_modules where they can be picked up by build
mkdir -p ../node_modules
cp -r ${ui}/node_modules/* ../node_modules
'';
# allow Sunshine to find libvulkan
postFixup = lib.optionalString cudaSupport ''
wrapProgram $out/bin/sunshine \
--set LD_LIBRARY_PATH ${lib.makeLibraryPath [ vulkan-loader ]}
'';
postInstall = ''
install -Dm644 ../packaging/linux/${pname}.desktop $out/share/applications/${pname}.desktop
'';
passthru.updateScript = ./updater.sh;
meta = with lib; {
description = "Sunshine is a Game stream host for Moonlight";
homepage = "https://github.com/LizardByte/Sunshine";
license = licenses.gpl3Only;
mainProgram = "sunshine";
maintainers = with maintainers; [ devusb ];
platforms = platforms.linux;
};
}