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226 lines
7.9 KiB
Markdown
226 lines
7.9 KiB
Markdown
# iOS {#ios}
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This component is basically a wrapper/workaround that makes it possible to
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expose an Xcode installation as a Nix package by means of symlinking to the
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relevant executables on the host system.
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Since Xcode can't be packaged with Nix, nor we can publish it as a Nix package
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(because of its license) this is basically the only integration strategy
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making it possible to do iOS application builds that integrate with other
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components of the Nix ecosystem
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The primary objective of this project is to use the Nix expression language to
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specify how iOS apps can be built from source code, and to automatically spawn
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iOS simulator instances for testing.
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This component also makes it possible to use [Hydra](https://nixos.org/hydra),
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the Nix-based continuous integration server to regularly build iOS apps and to
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do wireless ad-hoc installations of enterprise IPAs on iOS devices through
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Hydra.
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The Xcode build environment implements a number of features.
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## Deploying a proxy component wrapper exposing Xcode {#deploying-a-proxy-component-wrapper-exposing-xcode}
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The first use case is deploying a Nix package that provides symlinks to the Xcode
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installation on the host system. This package can be used as a build input to
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any build function implemented in the Nix expression language that requires
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Xcode.
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```nix
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let
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pkgs = import <nixpkgs> {};
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xcodeenv = import ./xcodeenv {
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inherit (pkgs) stdenv;
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};
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in
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xcodeenv.composeXcodeWrapper {
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version = "9.2";
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xcodeBaseDir = "/Applications/Xcode.app";
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}
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```
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By deploying the above expression with `nix-build` and inspecting its content
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you will notice that several Xcode-related executables are exposed as a Nix
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package:
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```bash
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$ ls result/bin
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lrwxr-xr-x 1 sander staff 94 1 jan 1970 Simulator -> /Applications/Xcode.app/Contents/Developer/Applications/Simulator.app/Contents/MacOS/Simulator
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lrwxr-xr-x 1 sander staff 17 1 jan 1970 codesign -> /usr/bin/codesign
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lrwxr-xr-x 1 sander staff 17 1 jan 1970 security -> /usr/bin/security
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lrwxr-xr-x 1 sander staff 21 1 jan 1970 xcode-select -> /usr/bin/xcode-select
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lrwxr-xr-x 1 sander staff 61 1 jan 1970 xcodebuild -> /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild
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lrwxr-xr-x 1 sander staff 14 1 jan 1970 xcrun -> /usr/bin/xcrun
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```
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## Building an iOS application {#building-an-ios-application}
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We can build an iOS app executable for the simulator, or an IPA/xcarchive file
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for release purposes, e.g. ad-hoc, enterprise or store installations, by
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executing the `xcodeenv.buildApp {}` function:
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```nix
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let
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pkgs = import <nixpkgs> {};
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xcodeenv = import ./xcodeenv {
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inherit (pkgs) stdenv;
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};
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in
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xcodeenv.buildApp {
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name = "MyApp";
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src = ./myappsources;
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sdkVersion = "11.2";
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target = null; # Corresponds to the name of the app by default
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configuration = null; # Release for release builds, Debug for debug builds
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scheme = null; # -scheme will correspond to the app name by default
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sdk = null; # null will set it to 'iphonesimulator` for simulator builds or `iphoneos` to real builds
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xcodeFlags = "";
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release = true;
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certificateFile = ./mycertificate.p12;
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certificatePassword = "secret";
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provisioningProfile = ./myprovisioning.profile;
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signMethod = "ad-hoc"; # 'enterprise' or 'store'
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generateIPA = true;
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generateXCArchive = false;
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enableWirelessDistribution = true;
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installURL = "/installipa.php";
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bundleId = "mycompany.myapp";
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appVersion = "1.0";
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# Supports all xcodewrapper parameters as well
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xcodeBaseDir = "/Applications/Xcode.app";
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}
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```
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The above function takes a variety of parameters:
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* The `name` and `src` parameters are mandatory and specify the name of the app
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and the location where the source code resides
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* `sdkVersion` specifies which version of the iOS SDK to use.
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It also possile to adjust the `xcodebuild` parameters. This is only needed in
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rare circumstances. In most cases the default values should suffice:
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* Specifies which `xcodebuild` target to build. By default it takes the target
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that has the same name as the app.
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* The `configuration` parameter can be overridden if desired. By default, it
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will do a debug build for the simulator and a release build for real devices.
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* The `scheme` parameter specifies which `-scheme` parameter to propagate to
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`xcodebuild`. By default, it corresponds to the app name.
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* The `sdk` parameter specifies which SDK to use. By default, it picks
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`iphonesimulator` for simulator builds and `iphoneos` for release builds.
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* The `xcodeFlags` parameter specifies arbitrary command line parameters that
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should be propagated to `xcodebuild`.
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By default, builds are carried out for the iOS simulator. To do release builds
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(builds for real iOS devices), you must set the `release` parameter to `true`.
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In addition, you need to set the following parameters:
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* `certificateFile` refers to a P12 certificate file.
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* `certificatePassword` specifies the password of the P12 certificate.
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* `provisioningProfile` refers to the provision profile needed to sign the app
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* `signMethod` should refer to `ad-hoc` for signing the app with an ad-hoc
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certificate, `enterprise` for enterprise certificates and `app-store` for App
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store certificates.
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* `generateIPA` specifies that we want to produce an IPA file (this is probably
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what you want)
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* `generateXCArchive` specifies thet we want to produce an xcarchive file.
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When building IPA files on Hydra and when it is desired to allow iOS devices to
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install IPAs by browsing to the Hydra build products page, you can enable the
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`enableWirelessDistribution` parameter.
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When enabled, you need to configure the following options:
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* The `installURL` parameter refers to the URL of a PHP script that composes the
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`itms-services://` URL allowing iOS devices to install the IPA file.
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* `bundleId` refers to the bundle ID value of the app
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* `appVersion` refers to the app's version number
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To use wireless adhoc distributions, you must also install the corresponding
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PHP script on a web server (see section: 'Installing the PHP script for wireless
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ad hoc installations from Hydra' for more information).
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In addition to the build parameters, you can also specify any parameters that
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the `xcodeenv.composeXcodeWrapper {}` function takes. For example, the
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`xcodeBaseDir` parameter can be overridden to refer to a different Xcode
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version.
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## Spawning simulator instances {#spawning-simulator-instances}
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In addition to building iOS apps, we can also automatically spawn simulator
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instances:
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```nix
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let
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pkgs = import <nixpkgs> {};
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xcodeenv = import ./xcodeenv {
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inherit (pkgs) stdenv;
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};
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in
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xcode.simulateApp {
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name = "simulate";
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# Supports all xcodewrapper parameters as well
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xcodeBaseDir = "/Applications/Xcode.app";
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}
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```
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The above expression produces a script that starts the simulator from the
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provided Xcode installation. The script can be started as follows:
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```bash
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./result/bin/run-test-simulator
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```
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By default, the script will show an overview of UDID for all available simulator
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instances and asks you to pick one. You can also provide a UDID as a
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command-line parameter to launch an instance automatically:
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```bash
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./result/bin/run-test-simulator 5C93129D-CF39-4B1A-955F-15180C3BD4B8
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```
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You can also extend the simulator script to automatically deploy and launch an
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app in the requested simulator instance:
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```nix
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let
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pkgs = import <nixpkgs> {};
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xcodeenv = import ./xcodeenv {
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inherit (pkgs) stdenv;
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};
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in
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xcode.simulateApp {
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name = "simulate";
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bundleId = "mycompany.myapp";
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app = xcode.buildApp {
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# ...
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};
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# Supports all xcodewrapper parameters as well
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xcodeBaseDir = "/Applications/Xcode.app";
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}
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```
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By providing the result of an `xcode.buildApp {}` function and configuring the
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app bundle id, the app gets deployed automatically and started.
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## Troubleshooting {#troubleshooting}
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In some rare cases, it may happen that after a failure, changes are not picked
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up. Most likely, this is caused by a derived data cache that Xcode maintains.
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To wipe it you can run:
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```bash
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$ rm -rf ~/Library/Developer/Xcode/DerivedData
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```
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