nixpkgs/pkgs/development/python-modules/pygame-ce/default.nix
2024-10-30 17:40:51 +01:00

169 lines
3.8 KiB
Nix

{
stdenv,
lib,
substituteAll,
fetchFromGitHub,
buildPythonPackage,
pythonOlder,
python,
pkg-config,
setuptools,
cython,
ninja,
meson-python,
AppKit,
fontconfig,
freetype,
libjpeg,
libpng,
libX11,
portmidi,
SDL2,
SDL2_image,
SDL2_mixer,
SDL2_ttf,
numpy,
pygame-gui,
}:
buildPythonPackage rec {
pname = "pygame-ce";
version = "2.5.2";
pyproject = true;
disabled = pythonOlder "3.8";
src = fetchFromGitHub {
owner = "pygame-community";
repo = "pygame-ce";
rev = "refs/tags/${version}";
hash = "sha256-9e02ZfBfk18jsVDKKhMwEJiTGMG7VdBEgVh4unMJguY=";
# Unicode file cause different checksums on HFS+ vs. other filesystems
postFetch = "rm -rf $out/docs/reST";
};
patches = [
(substituteAll {
src = ./fix-dependency-finding.patch;
buildinputs_include = builtins.toJSON (
builtins.concatMap (dep: [
"${lib.getDev dep}/"
"${lib.getDev dep}/include"
"${lib.getDev dep}/include/SDL2"
]) buildInputs
);
buildinputs_lib = builtins.toJSON (
builtins.concatMap (dep: [
"${lib.getLib dep}/"
"${lib.getLib dep}/lib"
]) buildInputs
);
})
# Skip tests that should be disabled without video driver
./skip-surface-tests.patch
];
postPatch =
''
# cython was pinned to fix windows build hangs (pygame-community/pygame-ce/pull/3015)
substituteInPlace pyproject.toml \
--replace-fail '"meson<=1.5.1",' '"meson",' \
--replace-fail '"ninja<=1.11.1.1",' "" \
--replace-fail '"cython<=3.0.11",' '"cython",' \
--replace-fail '"sphinx<=7.2.6",' ""
substituteInPlace buildconfig/config_{unix,darwin}.py \
--replace-fail 'from distutils' 'from setuptools._distutils'
substituteInPlace src_py/sysfont.py \
--replace-fail 'path="fc-list"' 'path="${fontconfig}/bin/fc-list"' \
--replace-fail /usr/X11/bin/fc-list ${fontconfig}/bin/fc-list
''
+ lib.optionalString stdenv.hostPlatform.isDarwin ''
# flaky
rm test/system_test.py
substituteInPlace test/meson.build \
--replace-fail "'system_test.py'," ""
'';
nativeBuildInputs = [
pkg-config
cython
setuptools
ninja
meson-python
];
buildInputs = [
freetype
libX11
libjpeg
libpng
portmidi
SDL2
SDL2_image
SDL2_mixer
SDL2_ttf
] ++ lib.optionals stdenv.hostPlatform.isDarwin [ AppKit ];
nativeCheckInputs = [
numpy
];
preConfigure = ''
${python.pythonOnBuildForHost.interpreter} -m buildconfig.config
'';
env =
{
SDL_CONFIG = "${SDL2.dev}/bin/sdl2-config";
}
// lib.optionalAttrs stdenv.cc.isClang {
NIX_CFLAGS_COMPILE = "-Wno-error=incompatible-function-pointer-types";
};
preCheck = ''
export HOME=$(mktemp -d)
# No audio or video device in test environment
export SDL_VIDEODRIVER=dummy
export SDL_AUDIODRIVER=disk
'';
checkPhase = ''
runHook preCheck
${python.interpreter} -m pygame.tests -v --exclude opengl,timing --time_out 300
runHook postCheck
'';
pythonImportsCheck = [
"pygame"
"pygame.camera"
"pygame.colordict"
"pygame.cursors"
"pygame.freetype"
"pygame.ftfont"
"pygame.locals"
"pygame.midi"
"pygame.pkgdata"
"pygame.sndarray" # requires numpy
"pygame.sprite"
"pygame.surfarray"
"pygame.sysfont"
"pygame.version"
];
passthru.tests = {
inherit pygame-gui;
};
meta = {
description = "Pygame Community Edition (CE) - library for multimedia application built on SDL";
homepage = "https://pyga.me/";
changelog = "https://github.com/pygame-community/pygame-ce/releases/tag/${version}";
license = lib.licenses.lgpl21Plus;
maintainers = [ lib.maintainers.pbsds ];
platforms = lib.platforms.unix;
};
}