Artturin
2033f37fb2
steamPackages.steam-runtime: 0.20210317.0 -> 0.20210527.0
2021-06-08 03:47:26 +03:00
Martin Weinelt
707234bf0d
steam: add json-glib to fhsenv
...
Fixes the Paradox Launcher for Stellaris.
Fixes : #123447
2021-05-17 23:19:33 -07:00
Jan Tojnar
468cb5980b
gnome: rename from gnome3
...
Since GNOME version is now 40, it no longer makes sense to use the old attribute name.
2021-05-08 09:47:42 +02:00
V
490fa1e891
steamPackages.steam-runtime: 0.20201203.1 -> 0.20210317.0
2021-04-30 14:38:58 -07:00
Jonathan Ringer
69a4de6251
steamPackages.steam: use stable archive to avoid 404s
2021-04-24 09:48:44 -07:00
Jonathan Ringer
d79d927cca
steamPackages.steam: 1.0.0.69 -> 1.0.0.70
2021-04-24 09:37:38 -07:00
Sandro
213fcedc17
Merge pull request #117287 from xfix/loop-hero-dependencies
2021-04-19 22:03:35 +02:00
Jonathan Ringer
6cd2ceb472
steam: fix paradox launcher
2021-03-31 09:30:27 -07:00
Konrad Borowski
db096d2e7e
steam: Add Loop Hero dependencies
2021-03-22 22:30:21 +01:00
Lars Mühmel
826c65988b
steamPackages.steam: 1.0.0.68 -> 1.0.0.69
2021-03-20 12:15:16 +01:00
github-actions[bot]
8fa4dca9b5
Merge master into staging-next
2021-03-15 00:40:27 +00:00
Samuel Gräfenstein
e49888983d
steam: xlibs -> xorg
...
Fixes building with `allowAliases = false;`.
2021-03-14 20:51:58 +01:00
github-actions[bot]
9690bf19d4
Merge staging-next into staging
2021-03-03 06:17:28 +00:00
Luigi Sartor Piucco
877135dad0
steam: add missing 32 bit nvidia ICD
...
Games still run for me and most people, but adding this fixes a warning
and may prevent problems later down the line.
2021-03-02 16:15:39 -03:00
Luigi Sartor Piucco
d3f90b2d04
steam: add missing vulkan-loader
...
It mostly works without it, but a pressure-vessel maintainer (@smcv)
said it's necessary, not having it may cause problems later.
2021-03-01 16:25:23 -03:00
Robert Schütz
54757b35c1
Merge branch 'staging-next' into staging
2021-02-26 10:56:17 +01:00
Luigi Sartor Piucco
28c9688714
steam: help pressure-vessel find Vulkan ICDs
2021-02-22 14:35:45 -03:00
Luigi Sartor Piucco
e358a6f4fd
steam: add drivers to bwrap
2021-02-22 14:35:44 -03:00
ash lea
cd29b6ff97
steam: add mesa dependencies for pressure-vessel
2021-02-22 14:35:44 -03:00
Ben Siraphob
127733211e
treewide: unzip buildInputs to nativeBuildInputs ( #112302 )
2021-02-20 16:01:53 -05:00
Robert Schütz
83e82c1caf
steam-run-native: use ffmpeg instead of libav
2021-02-04 15:19:23 +01:00
Ben Siraphob
a6ac3eedbd
treewide: xdg_utils -> xdg-utils
2021-02-01 15:05:09 +07:00
Jonathan Ringer
c44acaaceb
steam-run: inherit bwrap namespace settings
2021-01-16 16:55:30 -08:00
Jonathan Ringer
721ea006a8
steam-fhsenv: don't unshare pid
...
Some applications such as Natron need access to MIT-SHM or other
shared memory mechanisms. Unsharing the pid namespace
breaks the ability for application to reference shared memory.
2021-01-16 16:55:30 -08:00
Ben Siraphob
2e34288f0d
pkgs/games: stdenv.lib -> lib
2021-01-15 13:36:04 +07:00
Profpatsch
4a7f99d55d
treewide: with stdenv.lib; in meta -> with lib;
...
Part of: https://github.com/NixOS/nixpkgs/issues/108938
meta = with stdenv.lib;
is a widely used pattern. We want to slowly remove
the `stdenv.lib` indirection and encourage people
to use `lib` directly. Thus let’s start with the meta
field.
This used a rewriting script to mostly automatically
replace all occurances of this pattern, and add the
`lib` argument to the package header if it doesn’t
exist yet.
The script in its current form is available at
https://cs.tvl.fyi/depot@2f807d7f141068d2d60676a89213eaa5353ca6e0/-/blob/users/Profpatsch/nixpkgs-rewriter/default.nix
2021-01-11 10:38:22 +01:00
Jonathan Ringer
9721604610
steamPackages.steam: add udev rules
2020-12-23 22:46:56 -08:00
Jonathan Ringer
373cb5d41d
steam: fix readonly boostrap.tar.xz
...
steam writes it with 444 permissions, which makes
simple deletions fails, and steam will crash
2020-12-20 22:38:18 -08:00
Jonathan Ringer
ab91cd998f
steam: fix desktop link
2020-12-20 22:38:18 -08:00
Jonathan Ringer
473ec944a1
steamPackages.steam: 1.0.0.61 -> 1.0.0.68
2020-12-20 22:38:18 -08:00
Jonathan Ringer
0179b5f173
steam-fhsenv: normalize ldPath
2020-12-20 22:38:18 -08:00
Jonathan Baldwin
0127c29713
steam/fhsenv: Add LD_LIBRARY_PATH (and hence OpenGL driver library path) to output of --print-steam-runtime-library-paths
2020-12-16 14:04:44 -08:00
Jonathan Ringer
2831a66be6
steam: share ipc, fix some gui launchers
2020-12-08 18:42:56 -08:00
Jonathan Ringer
f162839a1e
steam: fix electron launchers
2020-12-08 18:04:49 -08:00
Jonathan Ringer
f3103fe2d1
steamPackages.steam-runtime: 0.20200720.0 → 0.20201203.1
2020-12-08 16:07:51 -08:00
Jonathan Ringer
e6bf832880
steamPackages.steam-runtime: add update script, fix pname
2020-12-08 16:07:51 -08:00
Max Wilson
e82c3b68e1
steam: http -> https
2020-11-23 06:58:18 -08:00
Klemens Nanni
db236e588d
steam: Do $PATH lookup in steam.desktop instead of hardcoding derivation
...
The desktop application and the absoloute path work fine.
But consider desktop environments such as KDE where, in the application
menu, one can right click entries and pin them to widgets/panels, add
them to the desktop, etc.
Doing so effectively means copying
/run/current-system/sw/share/applications/steam.desktop to
~/.local/share/plasma_icons/ or ~/Desktop/, i.e. managed stated gets
duplicated outside the nix scope.
The problem here is that steam.desktop hardcodes
Exec=/nix/store/<derivation hash>-steam/bin/steam %U
this means such copies will point at wrong/outdated derivations once
the steam package changes, i.e. widgets/panels/desktop icons will no
longer work and must be recreated.
Therefore replace the absoloute path with a $PATH lookup to allow "safe"
copying; this isn't optimal but other applications such Firefox and
Thunderbrid currently behave the same way ($PATH lookup in their
.desktop file).
2020-10-27 16:21:43 +01:00
Gabriel Ebner
6784e7ec75
steam: use jdk8
2020-09-19 15:29:19 +02:00
Daniel Fullmer
b3de09bc52
steam: fix typo in LD_LIBRARY_PATH ( #97818 )
2020-09-11 23:19:31 -04:00
Jan Tojnar
5a1a7d3dcc
steam-run: remove ancient gstreamer dependency
...
It is insecure and broken.
Follow https://github.com/NixOS/nixpkgs/pull/93398
2020-09-02 02:23:54 +02:00
Jörg Thalheim
bd0e645f02
Merge pull request #94442 from Atemu/buildFHSUserEnvBw
2020-08-19 17:28:02 +01:00
Sarah Brofeldt
c5815280e9
Merge pull request #94134 from dtzWill/update/steamrt-0.20200720.0
...
steam-runtime: 0.20200604.0 -> 0.20200720.0
2020-08-18 07:03:37 +02:00
Atemu
b7c09b50ff
steam: use buildFHSUserEnvBubblewrap
...
Fixes #92798
2020-08-17 08:49:39 +02:00
Jonathan Ringer
7a18043f65
steam: chroot: export STEAM_LD_LIBRARY_PATH
2020-08-08 13:27:55 -07:00
Will Dietz
d7dd12326f
steam-runtime: 0.20200604.0 -> 0.20200720.0
2020-07-28 23:53:23 -05:00
Euan Kemp
8c5c7d3aaf
steam-runtime: 0.20200417.0 -> 0.20200604.0
2020-07-16 22:35:14 -07:00
Euan Kemp
727e7d8039
steam: switch to correct runtime tarball
...
In my previous commit (593c28b
) I used the wrong upstream artifact for
the runtime. After reading the documentation in the
ValveSoftware/steam-runtime repo, I now know that the steam-runtime
tarball is what I actually wanted.
I also used 'diff' to compare the various artifacts with the old runtime
this package used before, and the steam-runtime one is certainly the
closest.
Most importantly, switching to the right steam-runtime package
reportedly fixes issues for other users (fixes #90229 ).
This also entirely removes the amd64/i386 split from runtime.nix because
the upstream package bundles both together, and if that's how upstream
wants to distribute this, it seems best to follow their lead.
2020-06-14 00:10:47 -07:00
Euan Kemp
870954a1da
steam: add back steamArch support
2020-05-08 00:32:02 -07:00
Euan Kemp
593c28b886
steam: switch to the newer steam-runtime packaging
...
Valve has started releasing tarballs of the steam runtime. It seems a
lot easier to download and extract a single tarball than to download a
buncha debs, extract them, and splat em around a bit.
Let's just use the runtime they build. It's a buncha random binary
packages anyway.
Also, the download url for their debs broke, so there's that too.
2020-05-08 00:18:59 -07:00
Martin Weinelt
467a987f0b
steam: update generated runtime dependencies
...
The referenced zenity URL wasn't valid anymore:
trying http://repo.steampowered.com/steamrt/pool/main/z/zenity/zenity_3.4.0-0ubuntu4+steamrt2+srt6_amd64.deb
% Total % Received % Xferd Average Speed Time Time Time Current
Dload Upload Total Spent Left Speed
0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0
curl: (22) The requested URL returned error: 404 Not Found
2020-04-29 23:38:23 +02:00
Michael Reilly
84cf00f980
treewide: Per RFC45, remove all unquoted URLs
2020-04-10 17:54:53 +01:00
Andrey Petrov
877baac95b
steam: Update generated runtime dependencies
2020-04-03 15:14:14 -04:00
nyanloutre
3a15a13354
steam.chrootenv: Add Prison Architect dependencies
2020-03-27 13:31:52 -07:00
nyanloutre
8bd3cf22c2
steamrt: 1.20190624 -> 1.20200128
2020-03-27 13:31:52 -07:00
Jonathan Ringer
9d4aab7880
steam.chrootenv: add udev
...
Needed by Shadow of the Tomb Raider
2020-02-25 16:10:30 -08:00
Jonathan Ringer
9cd683ccc0
steamPackages.chrootenv: add file command
...
Noticed that the setup.sh for steam was trying to call the file command.
I'm not sure what the ramifications are for these missing,
but some steam features are quietly disabled when they
don't follow happy paths.
2020-02-20 15:20:43 -08:00
Jonathan Ringer
4ca08a2a73
steam-chrootenv: add lsof
...
This adds support for "Launch Game" through the friends menu
2020-02-15 19:35:02 +01:00
Frederik Rietdijk
dce0ca29d9
Merge master into staging-next
2020-01-28 10:46:13 +01:00
Jonathan Ringer
f4b4c66a08
steam: use 64-bit libva
2020-01-23 12:13:14 -08:00
Anders Kaseorg
3cd8ce3bce
treewide: Fix unsafe concatenation of $LD_LIBRARY_PATH
...
Naive concatenation of $LD_LIBRARY_PATH can result in an empty
colon-delimited segment; this tells glibc to load libraries from the
current directory, which is definitely wrong, and may be a security
vulnerability if the current directory is untrusted. (See #67234 , for
example.) Fix this throughout the tree.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
2020-01-15 09:47:03 +01:00
Jonathan Ringer
21958c0603
steam.chroot: add at-spi2-core
...
Needed by CrossCode
2019-12-30 17:13:12 +01:00
edef
0e76e6bee8
steam: refer to unaliased gtk3 and gdk-pixbuf
2019-11-23 03:53:39 +00:00
Jonathan Ringer
87c674daef
steam: use 32bit version of libva
2019-11-16 12:02:54 +01:00
Andreas Baldeau
5a13b856c4
steam: Add libva to chrootenv
...
After the newest update Steam itself complained about missing files
and would not start:
* libva.so.2
* libva-x11.so.2
2019-11-09 12:02:51 +01:00
worldofpeace
486a728b94
steam: don't use at-spi2-atk alias
2019-10-19 19:29:37 -04:00
Martin Weinelt
648082e566
steam: add at_spi2_atk to chrootenv
...
This is required for the new Stellaris 2.4 series launcher
2019-10-19 10:58:09 -07:00
volth
08f68313a4
treewide: remove redundant rec
2019-08-28 11:07:32 +00:00
Frederik Rietdijk
98640fd482
Merge master into staging-next
2019-08-27 16:36:47 +02:00
Robin Gloster
48191315aa
Merge pull request #66916 from nyanloutre/steam_update_1_0_0_61
...
steam: 1.0.0.59 -> 1.0.0.61
2019-08-25 18:42:11 +02:00
Vladimír Čunát
2e6bf42a22
Merge branch 'master' into staging-next
...
There ver very many conflicts, basically all due to
name -> pname+version. Fortunately, almost everything was auto-resolved
by kdiff3, and for now I just fixed up a couple evaluation problems,
as verified by the tarball job. There might be some fallback to these
conflicts, but I believe it should be minimal.
Hydra nixpkgs: ?compare=1538299
2019-08-24 08:55:37 +02:00
nyanloutre
6eec415644
steam: 1.0.0.59 -> 1.0.0.61
2019-08-19 15:11:53 +02:00
Colin Rice
965cddb7ec
steam: Update dependencies for steamrt
2019-08-19 01:15:34 +03:00
volth
c814d72b51
treewide: name -> pname
2019-08-17 10:54:38 +00:00
volth
46420bbaa3
treewide: name -> pname (easy cases) ( #66585 )
...
treewide replacement of
stdenv.mkDerivation rec {
name = "*-${version}";
version = "*";
to pname
2019-08-15 13:41:18 +01:00
Herwig Hochleitner
ff79e9dad2
steam: fix for screeps
2019-08-12 02:52:51 +02:00
Herwig Hochleitner
9acdab85e2
steam: add /lib32 and /lib64 to ldpath in chroot
2019-08-12 02:52:51 +02:00
davidak
d568509a0f
steam chrootenv: add lsb-release
...
Fixes issue with operating system detection
sh: lsb_release: command not found
2019-08-09 12:29:58 +03:00
worldofpeace
b1bc0645ea
gdk-pixbuf: rename from gdk_pixbuf
2019-07-22 18:50:57 -04:00
Frederik Rietdijk
f120248daf
Merge staging-next into staging
2019-06-18 11:07:56 +02:00
Matthew Bauer
263f5891b6
treewide: mesa_noglu, mesa_drivers, libGL_driver -> mesa
...
Just use mesa for these to be more clear. Move these to aliases.nix
2019-06-17 14:43:18 -04:00
volth
f3282c8d1e
treewide: remove unused variables ( #63177 )
...
* treewide: remove unused variables
* making ofborg happy
2019-06-16 19:59:05 +00:00
Nikolay Amiantov
9da82ca01f
steam: add extraLibraries argument
2019-05-25 11:22:37 +03:00
David McFarland
9d8c27e4f4
steam: provide pidof and lsusb for Steam VR
2019-05-20 17:54:43 +09:00
nyanloutre
87e35a1439
steamrt: fix update script
...
The package.txt file doesn't exist anymore on upstream.
The new method is to install two metapackages and their dependencies.
Reference : 8849d366bf
2019-04-19 18:23:34 +02:00
Jethro Kuan
f785ba1d74
steamrt 1.1 -> 1.2
2019-04-18 22:58:34 +08:00
Brian McKenna
098cf3b348
steam: fix steamrt trying to use a missing setup.sh ( #59326 )
...
I was getting the following error after a Steam update:
internal error: /steamrt/setup.sh is missing, this runtime is invalid or corrupted
The script is used to put things on PATH but it doesn't seem we need to do that.
2019-04-15 22:13:05 -04:00
Silvan Mosberger
a7b01d29ba
steamcmd: Add needed binaries to PATH
2019-03-29 21:41:14 +01:00
Carles Pagès
83220a735c
steamPackages.steam: 1.0.0.56 -> 1.0.0.59
2019-03-04 23:40:44 +01:00
Jörg Thalheim
dadc7eb329
treewide: use runtimeShell instead of stdenv.shell whenever possible
...
Whenever we create scripts that are installed to $out, we must use runtimeShell
in order to get the shell that can be executed on the machine we create the
package for. This is relevant for cross-compiling. The only use case for
stdenv.shell are scripts that are executed as part of the build system.
Usages in checkPhase are borderline however to decrease the likelyhood
of people copying the wrong examples, I decided to use runtimeShell as well.
2019-02-26 14:10:49 +00:00
Jan Malakhovski
1a69c20e60
steam: move defaults to package file
2019-02-03 15:33:30 +00:00
christoph
6833eabe59
run update_runtimes.py
2019-02-05 12:20:17 +01:00
Andreas Rammhold
1de88c36cc
steam: ran update-runtime.py
2018-12-10 13:50:06 +01:00
Linus Heckemann
5c9b19a4a9
Merge pull request #49808 from pbogdan/steam-cc
...
steamPackages.steam-runtime-wrapped: don't include all of gcc
2018-11-24 13:11:06 +01:00
Matthew Harm Bekkema
2a842a1386
Workaround for issue #44254 (Steam cannot connect to friends network) ( #44602 )
...
* steam: Set TZ to detected timezone on startup
Workaround for issue #44254 (Steam cannot connect to friends network)
2018-11-10 04:17:04 +01:00
Piotr Bogdan
ddb35fe47b
steamPackages.steam-runtime-wrapped: don't include all of gcc
2018-11-05 22:46:53 +00:00
Patrick Hilhorst
714b6e3d17
steam: ran update-runtime.py
2018-10-25 10:34:00 +02:00
Patrick Hilhorst
7c2b6b0afe
steam: made update-runtime.py nicer
2018-10-25 10:33:37 +02:00
David McFarland
c7fa58f6b3
steam: add libxcb to steamrt overrides
...
This fixes 'glXChooseVisual failed' when starting steam on mesa after
the libxcb 1.12 -> 1.13 upgrade.
2018-10-08 20:04:36 -03:00
nyanloutre
7af3a85d8d
steamPackages.steam: 1.0.0.51 -> 1.0.0.56
2018-09-29 09:38:36 +02:00