nixpkgs/pkgs/games/steam
Jörg Thalheim dadc7eb329
treewide: use runtimeShell instead of stdenv.shell whenever possible
Whenever we create scripts that are installed to $out, we must use runtimeShell
in order to get the shell that can be executed on the machine we create the
package for. This is relevant for cross-compiling. The only use case for
stdenv.shell are scripts that are executed as part of the build system.
Usages in checkPhase are borderline however to decrease the likelyhood
of people copying the wrong examples, I decided to use runtimeShell as well.
2019-02-26 14:10:49 +00:00
..
build-runtime.py steam: don't write runtime tag file 2016-09-13 12:33:22 +03:00
build-wrapped.sh
chrootenv.nix treewide: use runtimeShell instead of stdenv.shell whenever possible 2019-02-26 14:10:49 +00:00
default.nix steamcmd: init at 20180104 2018-09-08 13:39:32 -07:00
fonts.nix
runtime-generated.nix run update_runtimes.py 2019-02-05 12:20:17 +01:00
runtime-mirror.nix
runtime-wrapped.nix steamPackages.steam-runtime-wrapped: don't include all of gcc 2018-11-05 22:46:53 +00:00
runtime.nix treewide: Depend on stdenv.cc.bintools instead of binutils directly 2017-11-05 17:10:53 -05:00
steam.nix treewide: use runtimeShell instead of stdenv.shell whenever possible 2019-02-26 14:10:49 +00:00
steamcmd.nix steamcmd: init at 20180104 2018-09-08 13:39:32 -07:00
steamcmd.sh steamcmd: init at 20180104 2018-09-08 13:39:32 -07:00
update-runtime-shell.nix
update-runtime.py steam: made update-runtime.py nicer 2018-10-25 10:33:37 +02:00