2021-01-21 17:00:13 +00:00
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{ lib, stdenv, fetchzip, libGLU, libGL, unzip, libXrandr, libX11, libXxf86vm }:
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2012-02-19 13:15:50 +00:00
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2020-02-26 12:44:13 +00:00
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let
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common = import ./common.nix { inherit fetchzip; };
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in
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2012-02-19 13:15:50 +00:00
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stdenv.mkDerivation rec {
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2020-02-26 12:44:13 +00:00
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pname = common.pname;
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version = common.version;
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2017-08-29 19:06:49 +00:00
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2020-02-26 12:44:13 +00:00
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src = common.src;
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2012-02-19 13:15:50 +00:00
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2020-08-17 18:16:13 +00:00
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postPatch = ''
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sed -ie '/sys\/sysctl.h/d' source/Irrlicht/COSOperator.cpp
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'';
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2012-02-19 13:15:50 +00:00
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preConfigure = ''
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cd source/Irrlicht
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'';
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buildPhase = ''
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2017-05-29 17:31:08 +00:00
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make sharedlib NDEBUG=1 "LDFLAGS=-lX11 -lGL -lXxf86vm"
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2012-02-19 13:15:50 +00:00
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'';
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preInstall = ''
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sed -i s,/usr/local/lib,$out/lib, Makefile
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mkdir -p $out/lib
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'';
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2019-11-10 16:44:34 +00:00
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buildInputs = [ unzip libGLU libGL libXrandr libX11 libXxf86vm ];
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2012-02-19 13:15:50 +00:00
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meta = {
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2020-04-01 01:11:51 +00:00
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homepage = "http://irrlicht.sourceforge.net/";
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2021-01-21 17:00:13 +00:00
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license = lib.licenses.zlib;
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2012-02-19 13:15:50 +00:00
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description = "Open source high performance realtime 3D engine written in C++";
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2021-01-23 17:15:07 +00:00
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platforms = lib.platforms.linux ++ lib.platforms.darwin;
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2012-02-19 13:15:50 +00:00
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};
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}
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