nixpkgs/pkgs/applications/emulators/ryujinx/default.nix

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{ lib
, buildDotnetModule
, dotnetCorePackages
, stdenvNoCC
, fetchFromGitHub
, wrapGAppsHook
, libX11
, libgdiplus
, ffmpeg
, openal
, libsoundio
, sndio
, pulseaudio
, gtk3
, gdk-pixbuf
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, vulkan-loader
, libICE
, libSM
, libXi
, libXcursor
, libXext
, libXrandr
, fontconfig
, glew
, libGL
, SDL2
, SDL2_mixer
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}:
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buildDotnetModule rec {
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pname = "ryujinx";
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version = "1.1.327"; # Based off of the official github actions builds: https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml
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src = fetchFromGitHub {
owner = "Ryujinx";
repo = "Ryujinx";
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rev = "9719b6a1129c017d96532ff026e2bb933c0b2d0b";
sha256 = "1vm1zwjm02jp64gjcfn923lxc4hqwgw44w9rspjy97q2z6r9vwjh";
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};
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nugetDeps = ./deps.nix;
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nativeBuildInputs = [
wrapGAppsHook
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];
buildInputs = [
gtk3
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gdk-pixbuf
];
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runtimeDeps = [
gtk3
libX11
libgdiplus
SDL2_mixer
openal
libsoundio
sndio
pulseaudio
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vulkan-loader
ffmpeg
# Avalonia UI
libICE
libSM
libXi
libXcursor
libXext
libXrandr
fontconfig
glew
# Headless executable
libGL
SDL2
];
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patches = [
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./appdir.patch # Ryujinx attempts to write to the nix store. This patch redirects it to "~/.config/Ryujinx" on Linux.
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];
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projectFile = "Ryujinx.sln";
testProjectFile = "Ryujinx.Tests/Ryujinx.Tests.csproj";
doCheck = true;
dotnetFlags = [
"/p:ExtraDefineConstants=DISABLE_UPDATER"
];
dotnetRestoreFlags = [ "--runtime ${dotnetCorePackages.sdk_6_0.systemToDotnetRid stdenvNoCC.targetPlatform.system}" ];
executables = [
"Ryujinx.Headless.SDL2"
"Ryujinx.Ava"
"Ryujinx"
];
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makeWrapperArgs = [
# Without this Ryujinx fails to start on wayland. See https://github.com/Ryujinx/Ryujinx/issues/2714
"--set GDK_BACKEND x11"
"--set SDL_VIDEODRIVER x11"
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];
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preInstall = ''
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# workaround for https://github.com/Ryujinx/Ryujinx/issues/2349
mkdir -p $out/lib/sndio-6
ln -s ${sndio}/lib/libsndio.so $out/lib/sndio-6/libsndio.so.6
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'';
preFixup = ''
mkdir -p $out/share/{applications,icons/hicolor/scalable/apps,mime/packages}
pushd ${src}/distribution/linux
install -D ./ryujinx.desktop $out/share/applications/ryujinx.desktop
install -D ./ryujinx-mime.xml $out/share/mime/packages/ryujinx-mime.xml
install -D ./ryujinx-logo.svg $out/share/icons/hicolor/scalable/apps/ryujinx.svg
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substituteInPlace $out/share/applications/ryujinx.desktop \
--replace "Exec=Ryujinx" "Exec=$out/bin/Ryujinx"
ln -s $out/bin/Ryujinx $out/bin/ryujinx
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popd
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'';
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passthru.updateScript = ./updater.sh;
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meta = with lib; {
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homepage = "https://ryujinx.org/";
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changelog = "https://github.com/Ryujinx/Ryujinx/wiki/Changelog";
description = "Experimental Nintendo Switch Emulator written in C#";
longDescription = ''
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan,
written in C#. This emulator aims at providing excellent accuracy and
performance, a user-friendly interface and consistent builds. It was
written from scratch and development on the project began in September
2017.
'';
license = licenses.mit;
maintainers = with maintainers; [ ivar jk ];
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platforms = [ "x86_64-linux" ];
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mainProgram = "Ryujinx";
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};
}