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dont focus anything on constrained
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316589406f
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642af5395e
@ -99,8 +99,6 @@ void Events::listener_mapLayerSurface(void* owner, void* data) {
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layersurface->layerSurface->mapped = true;
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wlr_surface_send_enter(layersurface->layerSurface->surface, layersurface->layerSurface->output);
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// fix if it changed its mon
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const auto PMONITOR = g_pCompositor->getMonitorFromOutput(layersurface->layerSurface->output);
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@ -118,13 +116,14 @@ void Events::listener_mapLayerSurface(void* owner, void* data) {
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g_pHyprRenderer->arrangeLayersForMonitor(PMONITOR->ID);
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if (layersurface->layerSurface->current.keyboard_interactive && (!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint)) // don't focus if constrained
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if (layersurface->layerSurface->current.keyboard_interactive && (!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint)) { // don't focus if constrained
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wlr_surface_send_enter(layersurface->layerSurface->surface, layersurface->layerSurface->output);
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g_pCompositor->focusSurface(layersurface->layerSurface->surface);
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// mouse enter always, keeb only when needed
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const auto LOCAL = g_pInputManager->getMouseCoordsInternal() - Vector2D(layersurface->geometry.x + PMONITOR->vecPosition.x, layersurface->geometry.y + PMONITOR->vecPosition.y);
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, layersurface->layerSurface->surface, LOCAL.x, LOCAL.y);
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wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, 0, LOCAL.x, LOCAL.y);
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const auto LOCAL = g_pInputManager->getMouseCoordsInternal() - Vector2D(layersurface->geometry.x + PMONITOR->vecPosition.x, layersurface->geometry.y + PMONITOR->vecPosition.y);
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, layersurface->layerSurface->surface, LOCAL.x, LOCAL.y);
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wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, 0, LOCAL.x, LOCAL.y);
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}
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layersurface->position = Vector2D(layersurface->geometry.x, layersurface->geometry.y);
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