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renderer: add option to blur IME popups (#8521)
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@ -331,6 +331,18 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
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.type = CONFIG_OPTION_FLOAT,
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.data = SConfigOptionDescription::SFloatData{0.2, 0, 1},
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},
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SConfigOptionDescription{
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.value = "blur:input_methods",
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.description = "whether to blur input methods (e.g. fcitx5)",
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.type = CONFIG_OPTION_BOOL,
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.data = SConfigOptionDescription::SBoolData{false},
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},
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SConfigOptionDescription{
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.value = "blur:input_methods_ignorealpha",
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.description = "works like ignorealpha in layer rules. If pixel opacity is below set value, will not blur. [0.0 - 1.0]",
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.type = CONFIG_OPTION_FLOAT,
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.data = SConfigOptionDescription::SFloatData{0.2, 0, 1},
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},
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/*
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* animations:
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@ -429,6 +429,8 @@ CConfigManager::CConfigManager() {
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m_pConfig->addConfigValue("decoration:blur:special", Hyprlang::INT{0});
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m_pConfig->addConfigValue("decoration:blur:popups", Hyprlang::INT{0});
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m_pConfig->addConfigValue("decoration:blur:popups_ignorealpha", {0.2F});
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m_pConfig->addConfigValue("decoration:blur:input_methods", Hyprlang::INT{0});
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m_pConfig->addConfigValue("decoration:blur:input_methods_ignorealpha", {0.2F});
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m_pConfig->addConfigValue("decoration:active_opacity", {1.F});
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m_pConfig->addConfigValue("decoration:inactive_opacity", {1.F});
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m_pConfig->addConfigValue("decoration:fullscreen_opacity", {1.F});
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@ -850,12 +850,21 @@ void CHyprRenderer::renderIMEPopup(CInputPopup* pPopup, PHLMONITOR pMonitor, tim
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const auto SURF = pPopup->getSurface();
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renderdata.blur = false;
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renderdata.surface = SURF;
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renderdata.decorate = false;
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renderdata.w = SURF->current.size.x;
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renderdata.h = SURF->current.size.y;
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static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
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static auto PBLURIMES = CConfigValue<Hyprlang::INT>("decoration:blur:input_methods");
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static auto PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:input_methods_ignorealpha");
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renderdata.blur = *PBLURIMES && *PBLUR;
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if (renderdata.blur) {
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g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHA;
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g_pHyprOpenGL->m_RenderData.discardOpacity = *PBLURIGNOREA;
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}
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SURF->breadthfirst([](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) { renderSurface(s, offset.x, offset.y, data); }, &renderdata);
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}
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