input: Refocus window on scrolling if follows mouse (#8361)

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nickodei 2024-11-08 18:25:37 +01:00 committed by GitHub
parent e58e97b0a3
commit 3b66351eeb
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@ -759,6 +759,7 @@ void CInputManager::onMouseWheel(IPointer::SAxisEvent e) {
static auto PINPUTSCROLLFACTOR = CConfigValue<Hyprlang::FLOAT>("input:scroll_factor");
static auto PTOUCHPADSCROLLFACTOR = CConfigValue<Hyprlang::FLOAT>("input:touchpad:scroll_factor");
static auto PEMULATEDISCRETE = CConfigValue<Hyprlang::INT>("input:emulate_discrete_scroll");
static auto PFOLLOWMOUSE = CConfigValue<Hyprlang::INT>("input:follow_mouse");
auto factor = (*PTOUCHPADSCROLLFACTOR <= 0.f || e.source == WL_POINTER_AXIS_SOURCE_FINGER ? *PTOUCHPADSCROLLFACTOR : *PINPUTSCROLLFACTOR);
@ -774,24 +775,33 @@ void CInputManager::onMouseWheel(IPointer::SAxisEvent e) {
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const auto PWINDOW = g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (PWINDOW && PWINDOW->checkInputOnDecos(INPUT_TYPE_AXIS, MOUSECOORDS, e))
return;
if (PWINDOW) {
if (PWINDOW->checkInputOnDecos(INPUT_TYPE_AXIS, MOUSECOORDS, e))
return;
if (PWINDOW && *POFFWINDOWAXIS != 1) {
const auto BOX = PWINDOW->getWindowMainSurfaceBox();
if (*POFFWINDOWAXIS != 1) {
const auto BOX = PWINDOW->getWindowMainSurfaceBox();
if (!BOX.containsPoint(MOUSECOORDS) && !PWINDOW->hasPopupAt(MOUSECOORDS)) {
if (*POFFWINDOWAXIS == 0)
return;
if (!BOX.containsPoint(MOUSECOORDS) && !PWINDOW->hasPopupAt(MOUSECOORDS)) {
if (*POFFWINDOWAXIS == 0)
return;
const auto TEMPCURX = std::clamp(MOUSECOORDS.x, BOX.x, BOX.x + BOX.w - 1);
const auto TEMPCURY = std::clamp(MOUSECOORDS.y, BOX.y, BOX.y + BOX.h - 1);
const auto TEMPCURX = std::clamp(MOUSECOORDS.x, BOX.x, BOX.x + BOX.w - 1);
const auto TEMPCURY = std::clamp(MOUSECOORDS.y, BOX.y, BOX.y + BOX.h - 1);
if (*POFFWINDOWAXIS == 3)
g_pCompositor->warpCursorTo({TEMPCURX, TEMPCURY}, true);
if (*POFFWINDOWAXIS == 3)
g_pCompositor->warpCursorTo({TEMPCURX, TEMPCURY}, true);
g_pSeatManager->sendPointerMotion(e.timeMs, Vector2D{TEMPCURX, TEMPCURY} - BOX.pos());
g_pSeatManager->sendPointerFrame();
g_pSeatManager->sendPointerMotion(e.timeMs, Vector2D{TEMPCURX, TEMPCURY} - BOX.pos());
g_pSeatManager->sendPointerFrame();
}
}
if (g_pSeatManager->state.pointerFocus) {
const auto PCURRWINDOW = g_pCompositor->getWindowFromSurface(g_pSeatManager->state.pointerFocus.lock());
if (*PFOLLOWMOUSE == 1 && PCURRWINDOW && PWINDOW != PCURRWINDOW)
simulateMouseMovement();
}
}
}