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fix blur on oversized, default to enabled
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parent
19c646ab47
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1441856811
@ -63,7 +63,7 @@ void CConfigManager::setDefaultVars() {
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configValues["decoration:inactive_opacity"].floatValue = 1;
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configValues["decoration:fullscreen_opacity"].floatValue = 1;
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configValues["decoration:multisample_edges"].intValue = 1;
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configValues["decoration:no_blur_on_oversized"].intValue = 1;
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configValues["decoration:no_blur_on_oversized"].intValue = 0;
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configValues["decoration:drop_shadow"].intValue = 1;
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configValues["decoration:shadow_range"].intValue = 4;
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configValues["decoration:shadow_render_power"].intValue = 3;
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@ -567,7 +567,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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}
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if (!pixman_region32_not_empty(&inverseOpaque)) {
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renderTexture(tex, pBox, a, round, false); // reject blurring a fully opaque window
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renderTexture(tex, pBox, a, round, false, true); // reject blurring a fully opaque window
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return;
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}
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@ -590,7 +590,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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renderTexture(tex, pBox, a, round, true); // discard opaque
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renderTexture(tex, pBox, a, round, true, true); // discard opaque
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glStencilFunc(GL_EQUAL, 1, -1);
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@ -601,7 +601,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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if (pixman_region32_not_empty(&damage)) {
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// render our great blurred FB
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static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, true);
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, false);
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// render the window, but clear stencil
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glClearStencil(0);
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