wlroots/render
Manuel Stoeckl 972a5cdf7a render/gles2: simplify alpha depth check
GL_ALPHA_BITS is the number of bits of the alpha channel of the
currently bound frame buffer's color buffer -- which is precisely
renderer->current_buffer->rbo . Thus, instead of binding the color
buffer and checking its properties, we can query the already bound
frame buffer.

Note that GL_IMPLEMENTATION_COLOR_READ_{FORMAT,TYPE} are also
properties of frame buffer's color buffer.
2022-07-20 20:02:46 -04:00
..
allocator build: fix enabled GBM when allocators=auto and auto_features=disabled 2022-06-29 11:32:06 +02:00
gles2 render/gles2: simplify alpha depth check 2022-07-20 20:02:46 -04:00
pixman render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00
vulkan render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00
dmabuf.c dmabuf: Don't leak file descriptors on error path 2022-06-06 00:50:41 -04:00
drm_format_set.c render/drm-format-set: add wlr_drm_format_set_intersect 2021-12-03 14:42:41 +00:00
egl.c render/egl: don't leak memory on error return 2022-06-12 06:55:06 +00:00
meson.build render: use internal_features to indicate EGL support 2022-06-24 07:20:42 +02:00
pixel_format.c render/gles: add support for some 16-bpc unsigned shm formats 2022-05-07 16:25:38 +00:00
swapchain.c Move allocator stuff into new directory 2021-08-25 09:57:20 -04:00
wlr_renderer.c Zero-initialize structs in init functions 2022-04-28 10:09:50 +02:00
wlr_texture.c render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00