wlroots/render/vulkan/shaders/meson.build
Manuel Stoeckl 10dd416694 render/vulkan: allow rendering to non-8-bit buffers
This is implemented by a two-subpass rendering scheme; the first
subpass draws (and blends) onto a linear R16G16B16A16_SFLOAT buffer,
while the second subpass performs linear->srgb conversion, writing
onto the actual output buffer.
2023-05-12 15:09:02 +00:00

25 lines
499 B
Meson

vulkan_shaders_src = [
'common.vert',
'texture.frag',
'quad.frag',
'output.frag',
]
vulkan_shaders = []
foreach shader : vulkan_shaders_src
name = shader.underscorify() + '_data'
args = [glslang, '-V', '@INPUT@', '-o', '@OUTPUT@', '--vn', name]
if glslang_version.version_compare('>=11.0.0')
args += '--quiet'
endif
header = custom_target(
shader + '_spv',
output: shader + '.h',
input: shader,
command: args)
vulkan_shaders += [header]
endforeach
wlr_files += vulkan_shaders