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cb5f67431b
We can double import a dmabuf if we use it as a texture target and a render target. Instead, let's unify render targets and texture dmabuf imports to use wlr_gles2_buffer which manages the EGLImageKHR |
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.. | ||
allocator | ||
gles2 | ||
pixman | ||
vulkan | ||
dmabuf_fallback.c | ||
dmabuf_linux.c | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
meson.build | ||
pass.c | ||
pixel_format.c | ||
swapchain.c | ||
wlr_renderer.c | ||
wlr_texture.c |