wlroots/render/wlr_texture.c
emersion c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00

57 lines
1.7 KiB
C

#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_texture.h>
void wlr_texture_init(struct wlr_texture *texture,
const struct wlr_texture_impl *impl) {
assert(impl->get_size);
assert(impl->write_pixels);
texture->impl = impl;
}
void wlr_texture_destroy(struct wlr_texture *texture) {
if (texture && texture->impl && texture->impl->destroy) {
texture->impl->destroy(texture);
} else {
free(texture);
}
}
struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
return renderer->impl->texture_from_pixels(renderer, wl_fmt, stride, width,
height, data);
}
struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
struct wl_resource *data) {
if (!renderer->impl->texture_from_wl_drm) {
return NULL;
}
return renderer->impl->texture_from_wl_drm(renderer, data);
}
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_buffer_attribs *attribs) {
if (!renderer->impl->texture_from_dmabuf) {
return NULL;
}
return renderer->impl->texture_from_dmabuf(renderer, attribs);
}
void wlr_texture_get_size(struct wlr_texture *texture, int *width,
int *height) {
return texture->impl->get_size(texture, width, height);
}
bool wlr_texture_write_pixels(struct wlr_texture *texture,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
uint32_t dst_y, const void *data) {
return texture->impl->write_pixels(texture, wl_fmt, stride, width, height,
src_x, src_y, dst_x, dst_y, data);
}